Improved function of the Input Command Dispatch
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22e15858e5
commit
d90b275cff
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@ -336,12 +336,6 @@ UnloadAssembly (s32 AssemblyIndex, app_state* State, context Context)
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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internal void
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RegisterTextEntryCommands (input_command_registry* CommandRegistry)
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{
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}
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RELOAD_STATIC_DATA(ReloadStaticData)
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RELOAD_STATIC_DATA(ReloadStaticData)
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{
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{
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app_state* State = (app_state*)Context.MemoryBase;
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app_state* State = (app_state*)Context.MemoryBase;
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@ -515,27 +509,20 @@ UPDATE_AND_RENDER(UpdateAndRender)
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{
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{
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input_entry Event = InputQueue.Entries[EventIdx];
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input_entry Event = InputQueue.Entries[EventIdx];
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input_command* Command = FindExistingCommand(ActiveCommands, Event.Key, (key_code)0);
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// NOTE(Peter): These are in the order Down, Up, Held because we want to privalege
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if (Command)
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// Down and Up over Held. In other words, we don't want to call a Held command on the
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// frame when the button was released, even if the command is registered to both events
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if (KeyTransitionedDown(Event))
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{
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{
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if ((KeyTransitionedDown(Event) && ((Command->Flags & Command_Began) > 0)))
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FindAndPushExistingCommand(State->ActiveCommands, Event, Command_Began, &State->CommandQueue);
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{
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}
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PushCommandOnQueue(&State->CommandQueue,
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else if (KeyTransitionedUp(Event))
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*Command,
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{
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Event,
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FindAndPushExistingCommand(State->ActiveCommands, Event, Command_Ended, &State->CommandQueue);
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(Command->Flags & Command_Held) == 0);
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}
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}
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else if (KeyHeldDown(Event))
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else if (KeyTransitionedUp(Event) && ((Command->Flags & Command_Ended) > 0))
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{
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{
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FindAndPushExistingCommand(State->ActiveCommands, Event, Command_Held, &State->CommandQueue);
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if ((Command->Flags & Command_Held) == 0)
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{
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PushCommandOnQueue(&State->CommandQueue, *Command, Event, true);
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}
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else
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{
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FlagCommandForRemoval(&State->CommandQueue, *Command, Event);
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}
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}
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}
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}
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if (Event.Key == KeyCode_MouseLeftButton)
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if (Event.Key == KeyCode_MouseLeftButton)
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@ -102,8 +102,6 @@ struct app_state
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node_render_settings NodeRenderSettings;
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node_render_settings NodeRenderSettings;
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string GeneralPurposeSearchString;
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string GeneralPurposeSearchString;
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};
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};
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@ -8,47 +8,6 @@ InitializeInputCommandRegistry (input_command_registry* CommandRegistry,
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CommandRegistry->Used = 0;
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CommandRegistry->Used = 0;
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}
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}
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internal input_command*
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FindExistingCommand (input_command_registry* CommandRegistry, key_code Key, key_code Mdfr)
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{
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input_command* Result = 0;
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for (s32 Cmd = 0; Cmd < CommandRegistry->Used; Cmd++)
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{
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input_command* Command = CommandRegistry->Commands + Cmd;
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if (Command->Key == Key && Command->Mdfr == Mdfr)
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{
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Result = Command;
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break;
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}
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}
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return Result;
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}
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internal void
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RegisterKeyPressCommand (input_command_registry* CommandRegistry,
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key_code Key,
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b32 Flags,
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key_code Mdfr,
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input_command_proc* Proc)
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{
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input_command* Command = FindExistingCommand(CommandRegistry, Key, Mdfr);
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if (!Command)
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{
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Assert(CommandRegistry->Size > CommandRegistry->Used);
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Assert(Mdfr == KeyCode_Invalid || Mdfr == KeyCode_LeftShift || Mdfr == KeyCode_RightShift ||
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Mdfr == KeyCode_LeftCtrl || Mdfr == KeyCode_RightCtrl || Mdfr == KeyCode_Alt);
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Command = CommandRegistry->Commands + CommandRegistry->Used++;
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}
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Command->Key = Key;
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Command->Flags = Flags;
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Command->Mdfr = Mdfr;
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Command->Proc = Proc;
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}
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internal void
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internal void
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RegisterMouseWheelCommand (input_command_registry* CommandRegistry,
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RegisterMouseWheelCommand (input_command_registry* CommandRegistry,
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input_command_proc* Proc)
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input_command_proc* Proc)
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@ -85,6 +44,7 @@ InitializeCommandQueue(command_queue_entry* Memory, s32 MemorySize)
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internal void
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internal void
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RemoveNonPersistantCommandsFromQueueAndUpdatePersistentEvents(input_command_queue* Queue)
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RemoveNonPersistantCommandsFromQueueAndUpdatePersistentEvents(input_command_queue* Queue)
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{
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{
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#if 0
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s32 PersistantCommandsCount = 0;
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s32 PersistantCommandsCount = 0;
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for (s32 i = 0; i < Queue->Used; i++)
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for (s32 i = 0; i < Queue->Used; i++)
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{
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{
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@ -102,26 +62,21 @@ RemoveNonPersistantCommandsFromQueueAndUpdatePersistentEvents(input_command_queu
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}
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}
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}
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}
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Queue->Used = PersistantCommandsCount;
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Queue->Used = PersistantCommandsCount;
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#else
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Queue->Used = 0;
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#endif
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}
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}
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internal void
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internal void
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PushCommandOnQueue(input_command_queue* Queue, input_command Command, input_entry Event, b32 RemoveOnExecute)
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PushCommandOnQueue(input_command_queue* Queue, input_command Command, input_entry Event)
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{
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{
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Assert(Queue->Used < Queue->Size);
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Assert(Queue->Used < Queue->Size);
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command_queue_entry Entry = {};
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command_queue_entry Entry = {};
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Entry.Command = Command;
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Entry.Command = Command;
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Entry.Event = Event;
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Entry.Event = Event;
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Entry.RemoveOnExecute = RemoveOnExecute;
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Queue->Commands[Queue->Used++] = Entry;
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Queue->Commands[Queue->Used++] = Entry;
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}
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}
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internal void
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FlagCommandForRemoval(input_command_queue* Queue, input_command Command, input_entry Event)
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{
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s32 CommandIndex = GetCommandIndexInQueue(Queue, Command, Event);
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Queue->Commands[CommandIndex].RemoveOnExecute = true;
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}
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internal void
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internal void
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RemoveCommandFromQueue(input_command_queue* Queue, s32 Index)
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RemoveCommandFromQueue(input_command_queue* Queue, s32 Index)
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{
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{
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@ -170,3 +125,61 @@ ActivateQueuedCommandRegistry (app_state* State)
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State->NextCommandRegistry = 0;
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State->NextCommandRegistry = 0;
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}
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}
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}
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}
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internal input_command*
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FindExistingCommand (input_command_registry* CommandRegistry, key_code Key, key_code Mdfr, b32 Flags)
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{
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input_command* Result = 0;
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for (s32 Cmd = 0; Cmd < CommandRegistry->Used; Cmd++)
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{
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input_command* Command = CommandRegistry->Commands + Cmd;
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if (Command->Key == Key && Command->Mdfr == Mdfr)
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{
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b32 FlagsOverlap = Flags & Command->Flags;
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if (FlagsOverlap)
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{
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Result = Command;
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break;
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}
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}
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}
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return Result;
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}
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internal b32
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FindAndPushExistingCommand(input_command_registry* CommandRegistry, input_entry Event, b32 Flags, input_command_queue* CommandQueue)
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{
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b32 CommandFound = false;
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input_command* Command = FindExistingCommand(CommandRegistry, Event.Key, (key_code)0, Flags);
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if (Command)
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{
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PushCommandOnQueue(CommandQueue, *Command, Event);
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CommandFound = true;
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}
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return CommandFound;
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}
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internal void
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RegisterKeyPressCommand (input_command_registry* CommandRegistry,
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key_code Key,
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b32 Flags,
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key_code Mdfr,
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input_command_proc* Proc)
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{
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input_command* Command = FindExistingCommand(CommandRegistry, Key, Mdfr, Flags);
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if (!Command)
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{
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Assert(CommandRegistry->Size > CommandRegistry->Used);
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Assert(Mdfr == KeyCode_Invalid || Mdfr == KeyCode_LeftShift || Mdfr == KeyCode_RightShift ||
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Mdfr == KeyCode_LeftCtrl || Mdfr == KeyCode_RightCtrl || Mdfr == KeyCode_Alt);
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Command = CommandRegistry->Commands + CommandRegistry->Used++;
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}
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Command->Key = Key;
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Command->Flags = Flags;
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Command->Mdfr = Mdfr;
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Command->Proc = Proc;
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}
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@ -8,6 +8,8 @@ enum input_command_flags
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Command_Ended = 1 << 2,
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Command_Ended = 1 << 2,
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};
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};
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#define Command_Any Command_Began | Command_Held | Command_Ended
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// TODO(Peter): At the moment these are all key press commands. Need a way to differentiate between
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// TODO(Peter): At the moment these are all key press commands. Need a way to differentiate between
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// press and hold. Probably add a second array to input_command_Registry
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// press and hold. Probably add a second array to input_command_Registry
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struct input_command
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struct input_command
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@ -31,7 +33,6 @@ struct command_queue_entry
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{
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{
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input_command Command;
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input_command Command;
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input_entry Event;
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input_entry Event;
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b32 RemoveOnExecute;
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};
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};
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struct input_command_queue
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struct input_command_queue
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2
todo.txt
2
todo.txt
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@ -8,7 +8,7 @@ x Allow one operation at a time at first
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x Push/pop operations on a list?
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x Push/pop operations on a list?
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- Current Operations:
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- Current Operations:
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- - View Sculpture (this might be an exception since its so central)
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- - View Sculpture (this might be an exception since its so central)
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x - View/Edit Nodes
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- x View/Edit Nodes
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- x Add Node (needs nesting)
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- x Add Node (needs nesting)
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- x View SACN
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- x View SACN
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