From dc36d44cd29206afafcc83177240b2f1785cb98c Mon Sep 17 00:00:00 2001 From: Peter Slattery Date: Sat, 29 Feb 2020 16:02:30 -0800 Subject: [PATCH] Clamped Animation Clips to the timeline --- .../foldhaus_panel_animation_timeline.h | 50 +++++++++++++++---- todo.txt | 1 + 2 files changed, 40 insertions(+), 11 deletions(-) diff --git a/src/panels/foldhaus_panel_animation_timeline.h b/src/panels/foldhaus_panel_animation_timeline.h index ffcb45c..b4b6fe5 100644 --- a/src/panels/foldhaus_panel_animation_timeline.h +++ b/src/panels/foldhaus_panel_animation_timeline.h @@ -154,30 +154,55 @@ OPERATION_RENDER_PROC(UpdateDragAnimationClip) r32 TimeOffset = TimeAtMouseX - TimeAtMouseDownX; animation_block* AnimationBlock = State->AnimationSystem.Blocks.GetElementWithHandle(State->SelectedAnimationBlockHandle); + if (!AnimationBlock) + { + EndCurrentOperationMode(State, {}, Mouse); + return; + } // TODO(Peter): This should really be in pixels so we can zoom in and out on the timeline r32 SnapDistance = .25f; if (GSAbs(Mouse.DownPos.x - ClipInitialStartTimeXPosition) < CLICK_ANIMATION_BLOCK_EDGE_MAX_SCREEN_DISTANCE) { r32 NewStartTime = OpState->SelectedClip_InitialStartTime + TimeOffset; - for (u32 i = 0; i < State->AnimationSystem.Blocks.Used; i++) + if (TimeOffset < 0) { - gs_list_entry* OtherBlockEntry = State->AnimationSystem.Blocks.GetEntryAtIndex(i); - if (OtherBlockEntry->Free.NextFreeEntry != 0) { continue; } - animation_block OtherBlock = OtherBlockEntry->Value; - NewStartTime = AttemptToSnapPosition(NewStartTime, OtherBlock.EndTime); + for (u32 i = 0; i < State->AnimationSystem.Blocks.Used; i++) + { + gs_list_entry* OtherBlockEntry = State->AnimationSystem.Blocks.GetEntryAtIndex(i); + if (OtherBlockEntry->Free.NextFreeEntry != 0) { continue; } + animation_block OtherBlock = OtherBlockEntry->Value; + NewStartTime = AttemptToSnapPosition(NewStartTime, OtherBlock.EndTime); + } + } + else + { + if (NewStartTime >= AnimationBlock->EndTime) + { + NewStartTime = AnimationBlock->EndTime - State->AnimationSystem.SecondsPerFrame; + } } AnimationBlock->StartTime = NewStartTime; } else if (GSAbs(Mouse.DownPos.x - ClipInitialEndTimeXPosition) < CLICK_ANIMATION_BLOCK_EDGE_MAX_SCREEN_DISTANCE) { r32 NewEndTime = OpState->SelectedClip_InitialEndTime + TimeOffset; - for (u32 i = 0; i < State->AnimationSystem.Blocks.Used; i++) + if (TimeOffset > 0) { - gs_list_entry* OtherBlockEntry = State->AnimationSystem.Blocks.GetEntryAtIndex(i); - if (OtherBlockEntry->Free.NextFreeEntry != 0) { continue; } - animation_block OtherBlock = OtherBlockEntry->Value; - NewEndTime = AttemptToSnapPosition(NewEndTime, OtherBlock.StartTime); + for (u32 i = 0; i < State->AnimationSystem.Blocks.Used; i++) + { + gs_list_entry* OtherBlockEntry = State->AnimationSystem.Blocks.GetEntryAtIndex(i); + if (OtherBlockEntry->Free.NextFreeEntry != 0) { continue; } + animation_block OtherBlock = OtherBlockEntry->Value; + NewEndTime = AttemptToSnapPosition(NewEndTime, OtherBlock.StartTime); + } + } + else + { + if(NewEndTime <= AnimationBlock->StartTime) + { + NewEndTime = AnimationBlock->StartTime + State->AnimationSystem.SecondsPerFrame; + } } AnimationBlock->EndTime = NewEndTime; } @@ -208,6 +233,10 @@ OPERATION_RENDER_PROC(UpdateDragAnimationClip) AnimationBlock->StartTime = NewStartTime; AnimationBlock->EndTime = NewEndTime; } + + r32 TimelineEndTime = OpState->AnimationPanel_EndFrame * State->AnimationSystem.SecondsPerFrame; + AnimationBlock->StartTime = GSClamp(0.f, AnimationBlock->StartTime, TimelineEndTime); + AnimationBlock->EndTime = GSClamp(0.f, AnimationBlock->EndTime, TimelineEndTime); } input_command DragAnimationClipCommands [] = { @@ -232,7 +261,6 @@ SelectAndBeginDragAnimationBlock(gs_list_handle BlockHandle, s32 PanelStartFrame OpState->SelectedClip_InitialStartTime = SelectedBlock->StartTime; OpState->SelectedClip_InitialEndTime = SelectedBlock->EndTime; } - // ------------------- FOLDHAUS_INPUT_COMMAND_PROC(AddAnimationBlockCommand) diff --git a/todo.txt b/todo.txt index 51ebbbc..630d152 100644 --- a/todo.txt +++ b/todo.txt @@ -65,6 +65,7 @@ Ground Up Reengineering - Animation System x snapping clips + - convert everything from time to frames - zoom in and out - blending between animation - layers