app_state.Interface_ -> app_state.Interface
This commit is contained in:
parent
dc25b268f7
commit
e3d7a90a13
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@ -139,7 +139,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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AddCodepointToFont(Font, Codepoint, 0, 0, CodepointW, CodepointH, CodepointX, CodepointY);
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AddCodepointToFont(Font, Codepoint, 0, 0, CodepointW, CodepointH, CodepointX, CodepointY);
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}
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}
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State->Interface_.Style.Font = Font;
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State->Interface.Style.Font = Font;
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Font->BitmapTextureHandle = Context.PlatformGetGPUTextureHandle(Font->BitmapMemory,
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Font->BitmapTextureHandle = Context.PlatformGetGPUTextureHandle(Font->BitmapMemory,
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Font->BitmapWidth, Font->BitmapHeight);
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Font->BitmapWidth, Font->BitmapHeight);
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@ -150,21 +150,21 @@ INITIALIZE_APPLICATION(InitializeApplication)
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}
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}
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}
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}
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State->Interface_.Style.FontSize = FontSize;
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State->Interface.Style.FontSize = FontSize;
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State->Interface_.Style.PanelBGColors[0] = v4{.3f, .3f, .3f, 1};
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State->Interface.Style.PanelBGColors[0] = v4{.3f, .3f, .3f, 1};
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State->Interface_.Style.PanelBGColors[1] = v4{.4f, .4f, .4f, 1};
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State->Interface.Style.PanelBGColors[1] = v4{.4f, .4f, .4f, 1};
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State->Interface_.Style.PanelBGColors[2] = v4{.5f, .5f, .5f, 1};
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State->Interface.Style.PanelBGColors[2] = v4{.5f, .5f, .5f, 1};
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State->Interface_.Style.PanelBGColors[3] = v4{.6f, .6f, .6f, 1};
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State->Interface.Style.PanelBGColors[3] = v4{.6f, .6f, .6f, 1};
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State->Interface_.Style.ButtonColor_Inactive = BlackV4;
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State->Interface.Style.ButtonColor_Inactive = BlackV4;
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State->Interface_.Style.ButtonColor_Active = v4{.1f, .1f, .1f, 1};
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State->Interface.Style.ButtonColor_Active = v4{.1f, .1f, .1f, 1};
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State->Interface_.Style.ButtonColor_Selected = v4{.1f, .1f, .3f, 1};
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State->Interface.Style.ButtonColor_Selected = v4{.1f, .1f, .3f, 1};
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State->Interface_.Style.TextColor = WhiteV4;
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State->Interface.Style.TextColor = WhiteV4;
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State->Interface_.Style.ListBGColors[0] = v4{ .16f, .16f, .16f, 1.f };
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State->Interface.Style.ListBGColors[0] = v4{ .16f, .16f, .16f, 1.f };
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State->Interface_.Style.ListBGColors[1] = v4{ .18f, .18f, .18f, 1.f };
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State->Interface.Style.ListBGColors[1] = v4{ .18f, .18f, .18f, 1.f };
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State->Interface_.Style.ListBGHover = v4{ .22f, .22f, .22f, 1.f };
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State->Interface.Style.ListBGHover = v4{ .22f, .22f, .22f, 1.f };
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State->Interface_.Style.ListBGSelected = v4{.44f, .44f, .44f, 1.f };
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State->Interface.Style.ListBGSelected = v4{.44f, .44f, .44f, 1.f };
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State->Interface_.Style.Margin = v2{5, 5};
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State->Interface.Style.Margin = v2{5, 5};
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State->Interface_.Style.RowHeight = ui_GetTextLineHeight(State->Interface_);
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State->Interface.Style.RowHeight = ui_GetTextLineHeight(State->Interface);
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State->SACN = InitializeSACN(Context);
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State->SACN = InitializeSACN(Context);
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State->NetworkProtocolHeaderSize = STREAM_HEADER_SIZE;
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State->NetworkProtocolHeaderSize = STREAM_HEADER_SIZE;
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@ -504,8 +504,8 @@ UPDATE_AND_RENDER(UpdateAndRender)
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PushRenderClearScreen(RenderBuffer);
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PushRenderClearScreen(RenderBuffer);
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State->WindowBounds = Context->WindowBounds;
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State->WindowBounds = Context->WindowBounds;
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State->Interface_.RenderBuffer = RenderBuffer;
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State->Interface.RenderBuffer = RenderBuffer;
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State->Interface_.Mouse = Context->Mouse;
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State->Interface.Mouse = Context->Mouse;
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panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, &State->Transient);
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panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, &State->Transient);
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DrawAllPanels(PanelsToRender, RenderBuffer, &Context->Mouse, State, *Context);
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DrawAllPanels(PanelsToRender, RenderBuffer, &Context->Mouse, State, *Context);
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@ -71,7 +71,7 @@ struct app_state
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input_command_queue CommandQueue;
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input_command_queue CommandQueue;
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text_entry ActiveTextEntry;
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text_entry ActiveTextEntry;
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ui_interface Interface_;
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ui_interface Interface;
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animation_system AnimationSystem;
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animation_system AnimationSystem;
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gs_list_handle SelectedAnimationBlockHandle;
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gs_list_handle SelectedAnimationBlockHandle;
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@ -422,7 +422,7 @@ DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect FooterBo
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{
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{
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panel_definition Def = GlobalPanelDefs[i];
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panel_definition Def = GlobalPanelDefs[i];
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string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
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string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
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if (ui_Button(&State->Interface_, DefName, ButtonBounds))
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if (ui_Button(&State->Interface, DefName, ButtonBounds))
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{
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{
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SetPanelDefinition(Panel, i, State);
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SetPanelDefinition(Panel, i, State);
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Panel->PanelSelectionMenuOpen = false;
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Panel->PanelSelectionMenuOpen = false;
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@ -432,7 +432,7 @@ DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect FooterBo
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}
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}
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}
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}
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if (ui_Button(&State->Interface_, MakeStringLiteral("Select"), PanelSelectBtnBounds))
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if (ui_Button(&State->Interface, MakeStringLiteral("Select"), PanelSelectBtnBounds))
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{
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{
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Panel->PanelSelectionMenuOpen = !Panel->PanelSelectionMenuOpen;
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Panel->PanelSelectionMenuOpen = !Panel->PanelSelectionMenuOpen;
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}
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}
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@ -317,7 +317,7 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu
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r32 FramePercent = FrameToPercentRange(Frame, VisibleFrames);
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r32 FramePercent = FrameToPercentRange(Frame, VisibleFrames);
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r32 FrameX = GSLerp(BarBounds.Min.x, BarBounds.Max.x, FramePercent);
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r32 FrameX = GSLerp(BarBounds.Min.x, BarBounds.Max.x, FramePercent);
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v2 FrameTextPos = v2{FrameX, BarBounds.Min.y + 2};
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v2 FrameTextPos = v2{FrameX, BarBounds.Min.y + 2};
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DrawString(RenderBuffer, TempString, State->Interface_.Style.Font, FrameTextPos, WhiteV4);
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DrawString(RenderBuffer, TempString, State->Interface.Style.Font, FrameTextPos, WhiteV4);
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}
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}
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// Time Slider
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// Time Slider
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@ -335,7 +335,7 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu
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PushRenderQuad2D(RenderBuffer, HeadMin, HeadMax, TimeSliderColor);
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PushRenderQuad2D(RenderBuffer, HeadMin, HeadMax, TimeSliderColor);
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PrintF(&TempString, "%d", AnimationSystem->CurrentFrame);
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PrintF(&TempString, "%d", AnimationSystem->CurrentFrame);
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DrawString(RenderBuffer, TempString, State->Interface_.Style.Font, HeadMin + v2{6, 4}, WhiteV4);
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DrawString(RenderBuffer, TempString, State->Interface.Style.Font, HeadMin + v2{6, 4}, WhiteV4);
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}
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}
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}
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}
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@ -418,7 +418,7 @@ DrawLayerMenu(animation_system* AnimationSystem, rect PanelDim, render_command_b
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{
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{
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PushRenderBoundingBox2D(RenderBuffer, gs_RectExpand(LayerBounds), 1, WhiteV4);
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PushRenderBoundingBox2D(RenderBuffer, gs_RectExpand(LayerBounds), 1, WhiteV4);
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}
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}
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DrawString(RenderBuffer, Layer->Name, State->Interface_.Style.Font, LayerTextPos, WhiteV4);
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DrawString(RenderBuffer, Layer->Name, State->Interface.Style.Font, LayerTextPos, WhiteV4);
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}
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}
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}
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}
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@ -577,7 +577,7 @@ AnimationTimeline_Render(panel Panel, rect PanelBounds, render_command_buffer* R
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animation_timeline_state* TimelineState = (animation_timeline_state*)Panel.PanelStateMemory;
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animation_timeline_state* TimelineState = (animation_timeline_state*)Panel.PanelStateMemory;
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gs_list_handle SelectedBlockHandle = State->SelectedAnimationBlockHandle;
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gs_list_handle SelectedBlockHandle = State->SelectedAnimationBlockHandle;
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ui_interface* Interface = &State->Interface_;
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ui_interface* Interface = &State->Interface;
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animation_system* AnimationSystem = &State->AnimationSystem;
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animation_system* AnimationSystem = &State->AnimationSystem;
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rect TitleBarBounds, PanelContentsBounds;
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rect TitleBarBounds, PanelContentsBounds;
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@ -29,7 +29,7 @@ GSMetaTag(panel_type_hierarchy);
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internal void
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internal void
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HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
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HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
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{
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{
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ui_layout Layout = ui_CreateLayout(State->Interface_, PanelBounds);
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ui_layout Layout = ui_CreateLayout(State->Interface, PanelBounds);
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string TempString = PushString(&State->Transient, 256);
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string TempString = PushString(&State->Transient, 256);
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u32 LineCount = (u32)(gs_Height(PanelBounds) / Layout.RowHeight) + 1;
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u32 LineCount = (u32)(gs_Height(PanelBounds) / Layout.RowHeight) + 1;
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u32 AssembliesToDraw = GSMin(LineCount, State->Assemblies.Count);
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u32 AssembliesToDraw = GSMin(LineCount, State->Assemblies.Count);
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@ -39,8 +39,8 @@ HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* Rende
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for (u32 Line = 0; Line < LineCount; Line++)
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for (u32 Line = 0; Line < LineCount; Line++)
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{
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{
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LineBounds[Line] = ui_ReserveElementBounds(&Layout);
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LineBounds[Line] = ui_ReserveElementBounds(&Layout);
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v4 ListItemBGColor = ui_GetListItemBGColor(State->Interface_.Style, Line);
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v4 ListItemBGColor = ui_GetListItemBGColor(State->Interface.Style, Line);
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ui_FillRect(&State->Interface_, LineBounds[Line], ListItemBGColor);
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ui_FillRect(&State->Interface, LineBounds[Line], ListItemBGColor);
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}
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}
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for (u32 AssemblyIndex = 0; AssemblyIndex < AssembliesToDraw; AssemblyIndex++)
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for (u32 AssemblyIndex = 0; AssemblyIndex < AssembliesToDraw; AssemblyIndex++)
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@ -48,11 +48,11 @@ HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* Rende
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assembly Assembly = State->Assemblies.Values[AssemblyIndex];
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assembly Assembly = State->Assemblies.Values[AssemblyIndex];
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PrintF(&TempString, "%S", Assembly.Name);
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PrintF(&TempString, "%S", Assembly.Name);
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ui_layout ItemLayout = ui_CreateLayout(State->Interface_, LineBounds[AssemblyIndex]);
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ui_layout ItemLayout = ui_CreateLayout(State->Interface, LineBounds[AssemblyIndex]);
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ui_StartRow(&ItemLayout, 2);
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ui_StartRow(&ItemLayout, 2);
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{
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{
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ui_LayoutDrawString(&State->Interface_, &ItemLayout, TempString, State->Interface_.Style.TextColor);
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ui_LayoutDrawString(&State->Interface, &ItemLayout, TempString, State->Interface.Style.TextColor);
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if (ui_LayoutListButton(&State->Interface_, &ItemLayout, MakeStringLiteral("X"), AssemblyIndex))
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if (ui_LayoutListButton(&State->Interface, &ItemLayout, MakeStringLiteral("X"), AssemblyIndex))
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{
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{
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UnloadAssembly(AssemblyIndex, State, Context);
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UnloadAssembly(AssemblyIndex, State, Context);
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}
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}
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@ -62,8 +62,9 @@ HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* Rende
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if (AssembliesToDraw < LineCount)
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if (AssembliesToDraw < LineCount)
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{
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{
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// NOTE(Peter): Add assembly button
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PrintF(&TempString, "+ Add Assembly");
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PrintF(&TempString, "+ Add Assembly");
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if (ui_ListButton(&State->Interface_, TempString, LineBounds[AssembliesToDraw], AssembliesToDraw))
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if (ui_ListButton(&State->Interface, TempString, LineBounds[AssembliesToDraw], AssembliesToDraw))
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{
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{
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string FilePath = PushString(&State->Transient, 256);
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string FilePath = PushString(&State->Transient, 256);
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b32 Success = GetFilePath(Context, &FilePath, "Foldhaus Files\0*.fold\0\0");
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b32 Success = GetFilePath(Context, &FilePath, "Foldhaus Files\0*.fold\0\0");
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@ -436,7 +436,7 @@ NodeGraph_Render(panel Panel, rect PanelBounds, render_command_buffer* RenderBuf
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r32 NodeWidth = 150;
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r32 NodeWidth = 150;
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r32 LayerDistance = 100;
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r32 LayerDistance = 100;
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r32 LineHeight = ui_GetTextLineHeight(State->Interface_);
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r32 LineHeight = ui_GetTextLineHeight(State->Interface);
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if (GraphState->LayoutIsDirty)
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if (GraphState->LayoutIsDirty)
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{
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{
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@ -477,7 +477,7 @@ NodeGraph_Render(panel Panel, rect PanelBounds, render_command_buffer* RenderBuf
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{
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{
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visual_node VisualNode = GraphState->Layout.VisualNodes[i];
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visual_node VisualNode = GraphState->Layout.VisualNodes[i];
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gs_list_handle NodeHandle = State->NodeWorkspace.SortedNodeHandles[i];
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gs_list_handle NodeHandle = State->NodeWorkspace.SortedNodeHandles[i];
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DrawNode(VisualNode.Position + GraphState->ViewOffset, VisualNode.Spec, NodeHandle, NodeWidth, LineHeight, State->Interface_.Style, RenderBuffer, Mouse, &State->Transient);
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DrawNode(VisualNode.Position + GraphState->ViewOffset, VisualNode.Spec, NodeHandle, NodeWidth, LineHeight, State->Interface.Style, RenderBuffer, Mouse, &State->Transient);
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}
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}
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for (u32 p = 0; p < GraphState->Layout.VisualPortsCount; p++)
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for (u32 p = 0; p < GraphState->Layout.VisualPortsCount; p++)
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@ -514,17 +514,17 @@ NodeGraph_Render(panel Panel, rect PanelBounds, render_command_buffer* RenderBuf
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List.ListBounds = NodeSelectionWindowBounds;
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List.ListBounds = NodeSelectionWindowBounds;
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List.ListElementDimensions = v2{
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List.ListElementDimensions = v2{
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gs_Width(NodeSelectionWindowBounds),
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gs_Width(NodeSelectionWindowBounds),
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ui_GetTextLineHeight(State->Interface_)
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ui_GetTextLineHeight(State->Interface)
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};
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};
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List.ElementLabelIndent = v2{10, 4};
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List.ElementLabelIndent = v2{10, 4};
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string TitleString = MakeStringLiteral("Available Nodes");
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string TitleString = MakeStringLiteral("Available Nodes");
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DrawListElement(TitleString, &List, Mouse, RenderBuffer, State->Interface_.Style);
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DrawListElement(TitleString, &List, Mouse, RenderBuffer, State->Interface.Style);
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for (u32 i = 0; i < NodeType_Count; i++)
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for (u32 i = 0; i < NodeType_Count; i++)
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{
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{
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node_specification_ Spec = NodeSpecifications[i];
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node_specification_ Spec = NodeSpecifications[i];
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rect ElementBounds = DrawListElement(Spec.Identifier, &List, Mouse, RenderBuffer, State->Interface_.Style);
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rect ElementBounds = DrawListElement(Spec.Identifier, &List, Mouse, RenderBuffer, State->Interface.Style);
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
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&& gs_PointIsInRect(Mouse.DownPos, ElementBounds))
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&& gs_PointIsInRect(Mouse.DownPos, ElementBounds))
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@ -148,7 +148,7 @@ ProfilerView_Render(panel Panel, rect PanelBounds, render_command_buffer* Render
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r32 SingleFrameStep = gs_Width(FrameListInner) / DEBUG_FRAME_COUNT;
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r32 SingleFrameStep = gs_Width(FrameListInner) / DEBUG_FRAME_COUNT;
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r32 SingleFrameWidth = (r32)((s32)SingleFrameStep - 2);
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r32 SingleFrameWidth = (r32)((s32)SingleFrameStep - 2);
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ui_OutlineRect(&State->Interface_, FrameListBounds, 2, WhiteV4);
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ui_OutlineRect(&State->Interface, FrameListBounds, 2, WhiteV4);
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if (gs_PointIsInRect(Mouse.Pos, FrameListBounds) && MouseButtonHeldDown(Mouse.LeftButtonState))
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if (gs_PointIsInRect(Mouse.Pos, FrameListBounds) && MouseButtonHeldDown(Mouse.LeftButtonState))
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{
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{
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v2 LocalMouse = gs_TransformPointIntoRectSpace(Mouse.Pos, FrameListBounds);
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v2 LocalMouse = gs_TransformPointIntoRectSpace(Mouse.Pos, FrameListBounds);
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@ -167,28 +167,28 @@ ProfilerView_Render(panel Panel, rect PanelBounds, render_command_buffer* Render
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s32 FramesAgo = (GlobalDebugServices->CurrentDebugFrame - F);
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s32 FramesAgo = (GlobalDebugServices->CurrentDebugFrame - F);
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if (FramesAgo < 0) { FramesAgo += DEBUG_FRAME_COUNT; }
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if (FramesAgo < 0) { FramesAgo += DEBUG_FRAME_COUNT; }
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v4 Color = FrameColors[GSClamp(0, FramesAgo, 3)];
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v4 Color = FrameColors[GSClamp(0, FramesAgo, 3)];
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ui_FillRect(&State->Interface_, PositionedFrameBounds, Color);
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ui_FillRect(&State->Interface, PositionedFrameBounds, Color);
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}
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}
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debug_frame* VisibleFrame = GetLastDebugFrame(GlobalDebugServices);
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debug_frame* VisibleFrame = GetLastDebugFrame(GlobalDebugServices);
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ui_layout Layout = ui_CreateLayout(State->Interface_, ProcListBounds);
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ui_layout Layout = ui_CreateLayout(State->Interface, ProcListBounds);
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ui_StartRow(&Layout, 4);
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ui_StartRow(&Layout, 4);
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{
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{
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s64 FrameStartCycles = VisibleFrame->FrameStartCycles;
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s64 FrameStartCycles = VisibleFrame->FrameStartCycles;
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s64 FrameTotalCycles = VisibleFrame->FrameEndCycles - VisibleFrame->FrameStartCycles;
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s64 FrameTotalCycles = VisibleFrame->FrameEndCycles - VisibleFrame->FrameStartCycles;
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u32 CurrentDebugFrame = GlobalDebugServices->CurrentDebugFrame - 1;
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u32 CurrentDebugFrame = GlobalDebugServices->CurrentDebugFrame - 1;
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PrintF(&String, "Frame %d", CurrentDebugFrame);
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PrintF(&String, "Frame %d", CurrentDebugFrame);
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ui_LayoutDrawString(&State->Interface_, &Layout, String, WhiteV4);
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ui_LayoutDrawString(&State->Interface, &Layout, String, WhiteV4);
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PrintF(&String, "Total Cycles: %lld", FrameTotalCycles);
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PrintF(&String, "Total Cycles: %lld", FrameTotalCycles);
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ui_LayoutDrawString(&State->Interface_, &Layout, String, WhiteV4);
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ui_LayoutDrawString(&State->Interface, &Layout, String, WhiteV4);
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// NOTE(NAME): Skipping a space for aesthetic reasons, not functional, and could
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// NOTE(NAME): Skipping a space for aesthetic reasons, not functional, and could
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// be removed, or used for something else
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// be removed, or used for something else
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ui_ReserveElementBounds(&Layout);
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ui_ReserveElementBounds(&Layout);
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if (ui_LayoutButton(&State->Interface_, &Layout, MakeString("Resume Recording")))
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if (ui_LayoutButton(&State->Interface, &Layout, MakeString("Resume Recording")))
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{
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{
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GlobalDebugServices->RecordFrames = true;
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GlobalDebugServices->RecordFrames = true;
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}
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}
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@ -197,11 +197,11 @@ ProfilerView_Render(panel Panel, rect PanelBounds, render_command_buffer* Render
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ui_StartRow(&Layout, 8);
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ui_StartRow(&Layout, 8);
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{
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{
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if (ui_LayoutButton(&State->Interface_, &Layout, MakeString("Scope View")))
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if (ui_LayoutButton(&State->Interface, &Layout, MakeString("Scope View")))
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{
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{
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GlobalDebugServices->Interface.FrameView = FRAME_VIEW_PROFILER;
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GlobalDebugServices->Interface.FrameView = FRAME_VIEW_PROFILER;
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}
|
}
|
||||||
if (ui_LayoutButton(&State->Interface_, &Layout, MakeString("List View")))
|
if (ui_LayoutButton(&State->Interface, &Layout, MakeString("List View")))
|
||||||
{
|
{
|
||||||
GlobalDebugServices->Interface.FrameView = FRAME_VIEW_SCOPE_LIST;
|
GlobalDebugServices->Interface.FrameView = FRAME_VIEW_SCOPE_LIST;
|
||||||
}
|
}
|
||||||
|
@ -210,11 +210,11 @@ ProfilerView_Render(panel Panel, rect PanelBounds, render_command_buffer* Render
|
||||||
|
|
||||||
if (GlobalDebugServices->Interface.FrameView == FRAME_VIEW_PROFILER)
|
if (GlobalDebugServices->Interface.FrameView == FRAME_VIEW_PROFILER)
|
||||||
{
|
{
|
||||||
RenderProfiler_ScopeVisualization(&State->Interface_, Layout, VisibleFrame, Memory);
|
RenderProfiler_ScopeVisualization(&State->Interface, Layout, VisibleFrame, Memory);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RenderProfiler_ListVisualization(&State->Interface_, Layout, VisibleFrame, Memory);
|
RenderProfiler_ListVisualization(&State->Interface, Layout, VisibleFrame, Memory);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue