Did some styling updates to the ui, added a range slider and a toggle
This commit is contained in:
parent
30123e47a2
commit
e5ab90fcb1
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@ -89,25 +89,8 @@ Editor_Update(app_state* State, context* Context, input_queue InputQueue)
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}
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internal void
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Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget)
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Editor_DrawWidgetString(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget, v4 Color)
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{
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawBackground))
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{
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v4 Color = State->Interface.Style.ButtonColor_Inactive;
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.HotWidget))
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{
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Color = State->Interface.Style.ButtonColor_Active;
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}
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.ActiveWidget))
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{
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Color = State->Interface.Style.ButtonColor_Selected;
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}
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PushRenderQuad2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Color);
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}
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawString) && Widget.String.Length > 0)
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{
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v4 Color = State->Interface.Style.TextColor;
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render_quad_batch_constructor BatchConstructor = PushRenderTexture2DBatch(RenderBuffer,
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Widget.String.Length,
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State->Interface.Style.Font->BitmapMemory,
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@ -135,6 +118,59 @@ Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* Ren
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}
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}
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internal void
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Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget)
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{
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawBackground))
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{
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v4 Color = State->Interface.Style.ButtonColor_Inactive;
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.HotWidget))
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{
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Color = State->Interface.Style.ButtonColor_Active;
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}
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.ActiveWidget))
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{
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Color = State->Interface.Style.ButtonColor_Selected;
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}
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PushRenderQuad2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Color);
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}
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawString) && Widget.String.Length > 0)
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{
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v4 Color = State->Interface.Style.TextColor;
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Editor_DrawWidgetString(State, Context, RenderBuffer, Widget, Color);
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}
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawHorizontalFill))
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{
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v4 Color = PinkV4; //State->Interface.Style.ButtonColor_Active;
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.HotWidget))
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{
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Color = GreenV4; //State->Interface.Style.ButtonColor_Selected;
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}
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.ActiveWidget))
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{
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Color = TealV4; //State->Interface.Style.ButtonColor_Selected;
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}
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rect2 HFillBounds = {};
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HFillBounds.Min = Widget.Bounds.Min;
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HFillBounds.Max = {
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LerpR32(Widget.HorizontalFillPercent, Widget.Bounds.Min.x, Widget.Bounds.Max.x),
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Widget.Bounds.Max.y
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};
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PushRenderQuad2D(RenderBuffer, HFillBounds.Min, HFillBounds.Max, Color);
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawString) && Widget.String.Length > 0)
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{
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// TODO(pjs): Mask this text by the horizontal fill
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// TODO(pjs): add this color to the style
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v4 TextColor = BlackV4;
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Editor_DrawWidgetString(State, Context, RenderBuffer, Widget, TextColor);
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}
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}
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawOutline))
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{
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// TODO(pjs): replace these with values from the style
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@ -154,6 +190,11 @@ Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* Ren
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}
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}
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global r32 TestSlider_Value = 5;
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global r32 TestSlider_Min = 0;
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global r32 TestSlider_Max = 10;
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global bool TestToggle = true;
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internal void
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TestRender(app_state* State, context* Context, render_command_buffer* RenderBuffer)
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{
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@ -183,6 +224,11 @@ TestRender(app_state* State, context* Context, render_command_buffer* RenderBuff
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ui_EndDropdown(&State->Interface);
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}
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ui_EndRow(&State->Interface);
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TestSlider_Value = ui_RangeSlider(&State->Interface, MakeString("Test Slider"), TestSlider_Value, TestSlider_Min, TestSlider_Max);
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TestToggle = ui_Toggle(&State->Interface, MakeString("test toggle"), TestToggle);
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ui_Button(&State->Interface, MakeString("Hello"));
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ui_PopLayout(&State->Interface);
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@ -195,7 +241,7 @@ Editor_Render(app_state* State, context* Context, render_command_buffer* RenderB
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PushRenderOrthographic(RenderBuffer, State->WindowBounds);
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PushRenderClearScreen(RenderBuffer);
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#if 0
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#if 1
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TestRender(State, Context, RenderBuffer);
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//ui_widget_id IdTwo = TestRender(State, Context, RenderBuffer);
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//Assert(ui_WidgetIdsEqual(IdOne, IdTwo));
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@ -5,14 +5,6 @@
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//
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#ifndef INTERFACE_H
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// Widget Capabilities
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// - string
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// - background
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// - outline
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// - active (mouse is interacting)
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// - hot (mouse could be about to interact)
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// - retained state - if a toggle is active, or a drop down is open
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enum gs_string_alignment
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{
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Align_Left,
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@ -188,15 +180,13 @@ DrawStringWithCursor (render_command_buffer* RenderBuffer, gs_string String, s32
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return LowerRight;
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}
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// TODO(pjs): remove the need for htis (go thru and remove code that's in the #else block of #ifdef EXTERNAL_RENDERER s
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#define EXTERNAL_RENDERER
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enum ui_widget_flag
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{
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UIWidgetFlag_DrawBackground,
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UIWidgetFlag_DrawString,
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UIWidgetFlag_DrawOutline,
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UIWidgetFlag_Clickable,
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UIWidgetFlag_DrawHorizontalFill,
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};
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struct ui_widget_id
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@ -223,6 +213,9 @@ struct ui_widget
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ui_widget* Next;
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// Slider
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r32 HorizontalFillPercent;
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// Layout
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ui_widget* Parent;
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@ -250,6 +243,8 @@ struct ui_widget
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struct ui_eval_result
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{
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bool Clicked;
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bool Held;
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v2 DragDelta;
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};
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struct interface_config
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@ -276,6 +271,7 @@ struct ui_widget_retained_state
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{
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ui_widget_id Id;
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bool Value;
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r32 InitialValueR32;
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u32 FramesSinceAccess;
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};
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@ -414,7 +410,7 @@ static ui_widget*
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ui_PushLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDir, gs_string Name)
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{
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ui_widget* Result = ui_CreateWidget(Interface, Name);
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ui_WidgetSetFlag(Result, UIWidgetFlag_DrawOutline);
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//ui_WidgetSetFlag(Result, UIWidgetFlag_DrawOutline);
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Result->Bounds = Bounds;
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Result->Margin = Interface->Style.Margin;
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@ -425,12 +421,12 @@ ui_PushLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDir
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{
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case LayoutDirection_BottomUp:
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{
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Result->RowYAt = Bounds.Min.y;
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Result->RowYAt = Bounds.Min.y + Result->Margin.y;
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}break;
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case LayoutDirection_TopDown:
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{
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Result->RowYAt = Bounds.Max.y - Result->RowHeight;
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Result->RowYAt = Bounds.Max.y - (Result->RowHeight + Result->Margin.y);
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}break;
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}
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@ -447,13 +443,10 @@ ui_PushLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDir
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return Result;
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}
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internal ui_eval_result ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds);
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static void
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ui_PopLayout(ui_interface* Interface)
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{
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Assert(Interface->ActiveLayout != 0);
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//ui_EvaluateWidget(Interface, Interface->ActiveLayout, Interface->ActiveLayout->Bounds);
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Interface->ActiveLayout = Interface->ActiveLayout->Parent;
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}
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@ -480,7 +473,7 @@ ui_EndRow(ui_interface* Interface)
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{
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Interface->ActiveLayout->DrawHorizontal = false;
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Interface->ActiveLayout->ColumnWidths = 0;
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Interface->ActiveLayout->RowYAt -= Interface->ActiveLayout->RowHeight;
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Interface->ActiveLayout->RowYAt -= (Interface->ActiveLayout->RowHeight + Interface->ActiveLayout->Margin.y);
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}
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static b32
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@ -489,19 +482,20 @@ ui_TryReserveElementBounds(ui_widget* Widget, rect2* Bounds)
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b32 Result = true;
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if (!Widget->DrawHorizontal)
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{
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Bounds->Min = { Widget->Bounds.Min.x, Widget->RowYAt };
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Bounds->Max = { Widget->Bounds.Max.x, Bounds->Min.y + Widget->RowHeight };
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Bounds->Min = { Widget->Bounds.Min.x + Widget->Margin.x, Widget->RowYAt };
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Bounds->Max = { Widget->Bounds.Max.x - Widget->Margin.x, Bounds->Min.y + Widget->RowHeight };
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r32 RowOffset = Widget->RowHeight + Widget->Margin.y;
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switch (Widget->FillDirection)
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{
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case LayoutDirection_BottomUp:
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{
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Widget->RowYAt += Widget->RowHeight;
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Widget->RowYAt += RowOffset;
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}break;
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case LayoutDirection_TopDown:
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{
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Widget->RowYAt -= Widget->RowHeight;
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Widget->RowYAt -= RowOffset;
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}break;
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InvalidDefaultCase;
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@ -514,13 +508,19 @@ ui_TryReserveElementBounds(ui_widget* Widget, rect2* Bounds)
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Assert(Widget->ColumnsCount < Widget->ColumnsMax);
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if (Widget->ColumnWidths != 0)
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{
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v2 Min = { Widget->Bounds.Min.x, Widget->RowYAt };
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v2 Min = {
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Widget->Bounds.Min.x + Widget->Margin.x,
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Widget->RowYAt
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};
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for (u32 i = 0; i < Widget->ColumnsCount; i++)
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{
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Min.x += Widget->ColumnWidths[i];
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}
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Bounds->Min = Min;
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Bounds->Max = Bounds->Min + v2{ Widget->ColumnWidths[Widget->ColumnsCount], Widget->RowHeight };
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Bounds->Max = Bounds->Min + v2{
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Widget->ColumnWidths[Widget->ColumnsCount] - Widget->Margin.x,
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Widget->RowHeight
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};
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}
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else
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{
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Widget->RowYAt
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};
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Bounds->Max = {
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Bounds->Min.x + ElementWidth - Widget->Margin.x,
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Bounds->Min.x + ElementWidth - (Widget->Margin.x * 2),
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Bounds->Min.y + Widget->RowHeight
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};
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}
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@ -584,9 +584,20 @@ ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
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{
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if (ui_WidgetIdsEqual(Interface->HotWidget, Widget->Id) && MouseButtonTransitionedDown(Interface->Mouse.LeftButtonState))
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{
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Assert(!ui_WidgetIdsEqual(Interface->ActiveWidget, Widget->Id));
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Result.Clicked = true;
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Interface->ActiveWidget = Widget->Id;
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}
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Interface->HotWidget = Widget->Id;
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}
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if (MouseButtonHeldDown(Interface->Mouse.LeftButtonState) &&
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PointIsInRect(Widget->Bounds, Interface->Mouse.DownPos))
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{
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Result.Held = true;
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Result.DragDelta = Interface->Mouse.Pos - Interface->Mouse.DownPos;
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}
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if (ui_WidgetIdsEqual(Interface->ActiveWidget, Widget->Id) &&
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MouseButtonTransitionedUp(Interface->Mouse.LeftButtonState))
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@ -594,8 +605,6 @@ ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
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Interface->ActiveWidget = {};
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}
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Interface->HotWidget = Widget->Id;
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}
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}
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return Result;
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@ -655,24 +664,29 @@ ui_DrawString(ui_interface* Interface, gs_string String, gs_string_alignment Ali
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ui_EvaluateWidget(Interface, Widget);
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}
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static b32
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ui_Button(ui_interface* Interface, gs_string Text)
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internal ui_widget*
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ui_CreateButtonWidget(ui_interface* Interface, gs_string Text)
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{
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ui_widget* Widget = ui_CreateWidget(Interface, Text);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawOutline);
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return Widget;
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}
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internal b32
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ui_Button(ui_interface* Interface, gs_string Text)
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{
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ui_widget* Widget = ui_CreateButtonWidget(Interface, Text);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
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return Result.Clicked;
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}
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static b32
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internal b32
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ui_Button(ui_interface* Interface, gs_string Text, rect2 Bounds)
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{
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ui_widget* Widget = ui_CreateWidget(Interface, Text);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_widget* Widget = ui_CreateButtonWidget(Interface, Text);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget, Bounds);
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return Result.Clicked;
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}
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@ -762,6 +776,7 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget* Widget, ui_eval_result E
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}
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ui_widget* Layout = ui_PushLayout(Interface, MenuBounds, Direction, MakeString("WidgetLayout"));
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Layout->Margin.y = 0;
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Layout->WidgetReference = Widget->Id;
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}
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@ -775,6 +790,7 @@ ui_BeginDropdown(ui_interface* Interface, gs_string Text, rect2 Bounds)
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawOutline);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget, Bounds);
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return ui_EvaluateDropdown(Interface, Widget, Result);
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}
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@ -786,6 +802,7 @@ ui_BeginDropdown(ui_interface* Interface, gs_string Text)
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawOutline);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
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return ui_EvaluateDropdown(Interface, Widget, Result);
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}
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@ -804,6 +821,79 @@ ui_EndDropdown(ui_interface* Interface)
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}
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}
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internal r32
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ui_EvaluateRangeSlider(ui_interface* Interface, ui_widget* Widget, ui_eval_result EvalResult, r32 Value, r32 MinValue, r32 MaxValue)
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{
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r32 NewValue = Value;
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ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget->Id);
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if (!State)
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{
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State = ui_CreateRetainedState(Interface, Widget);
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}
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if (EvalResult.Clicked)
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{
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State->InitialValueR32 = Value;
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}
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if (EvalResult.Held)
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{
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r32 Percent = (Interface->Mouse.Pos.x - Widget->Bounds.Min.x) / Rect2Width(Widget->Bounds);
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NewValue = LerpR32(Percent, MinValue, MaxValue);
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}
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NewValue = Clamp(MinValue, NewValue, MaxValue);
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Widget->HorizontalFillPercent = RemapR32(NewValue, MinValue, MaxValue, 0, 1);
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return NewValue;
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}
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internal ui_widget*
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ui_CreateRangeSliderWidget(ui_interface* Interface, gs_string Text, r32 Value)
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{
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ui_widget* Widget = ui_CreateWidget(Interface, Text);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawHorizontalFill);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawOutline);
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Widget->String = PushStringF(Interface->PerFrameMemory, 128, "%f", Value);
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return Widget;
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}
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internal r32
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ui_RangeSlider(ui_interface* Interface, gs_string Text, r32 Value, r32 ValueMin, r32 ValueMax)
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{
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ui_widget* Widget = ui_CreateRangeSliderWidget(Interface, Text, Value);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
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return ui_EvaluateRangeSlider(Interface, Widget, Result, Value, ValueMin, ValueMax);
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}
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internal r32
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ui_RangeSlider(ui_interface* Interface, gs_string Text, rect2 Bounds, r32 Value, r32 ValueMin, r32 ValueMax)
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{
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ui_widget* Widget = ui_CreateRangeSliderWidget(Interface, Text, Value);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget, Bounds);
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return ui_EvaluateRangeSlider(Interface, Widget, Result, Value, ValueMin, ValueMax);
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}
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internal bool
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ui_Toggle(ui_interface* Interface, gs_string Text, bool Value)
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{
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ui_widget* Widget = ui_CreateWidget(Interface, Text);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawHorizontalFill);
|
||||
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawOutline);
|
||||
ui_eval_result Eval = ui_EvaluateWidget(Interface, Widget);
|
||||
|
||||
bool Result = Eval.Clicked ? !Value : Value;
|
||||
Widget->HorizontalFillPercent = Result ? 1.0f : 0.0f;
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// OLD
|
||||
//
|
||||
|
|
|
@ -187,7 +187,7 @@ HandleWindowMessage (MSG Message, window* Window, input_queue* InputQueue, mouse
|
|||
AddInputEventEntry(InputQueue, KeyCode_MouseLeftButton, false, true,
|
||||
ShiftDown, AltDown, CtrlDown, false);
|
||||
|
||||
Mouse->LeftButtonState = KeyState_IsDown & ~KeyState_WasDown;
|
||||
Mouse->LeftButtonState |= KeyState_IsDown;
|
||||
Mouse->DownPos = Mouse->Pos;
|
||||
|
||||
// :Win32MouseEventCapture
|
||||
|
@ -237,7 +237,7 @@ HandleWindowMessage (MSG Message, window* Window, input_queue* InputQueue, mouse
|
|||
|
||||
AddInputEventEntry(InputQueue, KeyCode_MouseLeftButton, true, false,
|
||||
ShiftDown, AltDown, CtrlDown, false);
|
||||
Mouse->LeftButtonState = ~KeyState_IsDown & KeyState_WasDown;
|
||||
Mouse->LeftButtonState &= ~KeyState_IsDown;
|
||||
|
||||
// :Win32MouseEventCapture
|
||||
ReleaseCapture();
|
||||
|
@ -593,7 +593,7 @@ WinMain (
|
|||
|
||||
AddressedDataBufferList_Clear(&OutputData);
|
||||
|
||||
{ // Mouse Position
|
||||
{ // Mouse
|
||||
POINT MousePos;
|
||||
GetCursorPos (&MousePos);
|
||||
ScreenToClient(MainWindow.Handle, &MousePos);
|
||||
|
@ -602,6 +602,15 @@ WinMain (
|
|||
Context.Mouse.OldPos = Context.Mouse.Pos;
|
||||
Context.Mouse.Pos = v2{(r32)MousePos.x, (r32)MainWindow.Height - MousePos.y};
|
||||
Context.Mouse.DeltaPos = Context.Mouse.Pos - Context.Mouse.OldPos;
|
||||
|
||||
if (KeyIsDown(Context.Mouse.LeftButtonState))
|
||||
{
|
||||
SetKeyWasDown(Context.Mouse.LeftButtonState);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetKeyWasUp(Context.Mouse.LeftButtonState);
|
||||
}
|
||||
}
|
||||
|
||||
MSG Message;
|
||||
|
@ -687,7 +696,7 @@ WinMain (
|
|||
LastFrameEnd = GetWallClock();
|
||||
|
||||
|
||||
OutputDebugStringA("-- Frame END -- \n");
|
||||
//OutputDebugStringA("-- Frame END -- \n");
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -227,6 +227,11 @@ enum key_state_flags
|
|||
#define KeyWasDown(event) ((event & KeyState_WasDown) > 0)
|
||||
#define KeyIsDown(event) ((event & KeyState_IsDown) > 0)
|
||||
|
||||
#define SetKeyDown(key) (key |= KeyState_IsDown)
|
||||
#define SetKeyWasDown(key) (key |= KeyState_WasDown)
|
||||
#define SetKeyUp(key) (key &= ~KeyState_IsDown)
|
||||
#define SetKeyWasUp(key) (key &= ~KeyState_WasDown)
|
||||
|
||||
struct input_entry
|
||||
{
|
||||
key_code Key;
|
||||
|
@ -266,6 +271,8 @@ struct mouse_state
|
|||
b32 MiddleButtonState;
|
||||
b32 RightButtonState;
|
||||
|
||||
|
||||
|
||||
cursor_type CursorType;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue