logging pixel colors
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3d4bf578a5
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@ -802,10 +802,9 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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// Dim the leds based on temp data
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// Dim the leds based on temp data
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if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
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if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
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{
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{
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Log_Message(GlobalLogBuffer, "Dimming: %f %d %d\n",
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led_buffer B0 = State->LedSystem.Buffers[0];
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BLState->BrightnessPercent,
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pixel P0 = B0.Colors[0];
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State->LedSystem.BuffersCount,
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State->LedSystem.LedsCountTotal);
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for (u32 i = 0; i < State->LedSystem.BuffersCount; i++)
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for (u32 i = 0; i < State->LedSystem.BuffersCount; i++)
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{
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{
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led_buffer Buffer = State->LedSystem.Buffers[i];
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led_buffer Buffer = State->LedSystem.Buffers[i];
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@ -817,6 +816,14 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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Color->B = Color->B * BLState->BrightnessPercent;
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Color->B = Color->B * BLState->BrightnessPercent;
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}
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}
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}
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}
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led_buffer B1 = State->LedSystem.Buffers[0];
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pixel P1 = B1.Colors[0];
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Log_Message(GlobalLogBuffer, "Dimming: %f %d %d %d - %d %d %d\n",
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BLState->BrightnessPercent,
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P0.R, P0.G, P0.B,
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P1.R, P1.G, P1.B);
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}
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}
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// Send Status Packet
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// Send Status Packet
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