logging pixel colors

This commit is contained in:
PS 2021-09-26 16:45:34 -05:00
parent 3d4bf578a5
commit e625c20f07
1 changed files with 11 additions and 4 deletions

View File

@ -802,10 +802,9 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
// Dim the leds based on temp data
if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
{
Log_Message(GlobalLogBuffer, "Dimming: %f %d %d\n",
BLState->BrightnessPercent,
State->LedSystem.BuffersCount,
State->LedSystem.LedsCountTotal);
led_buffer B0 = State->LedSystem.Buffers[0];
pixel P0 = B0.Colors[0];
for (u32 i = 0; i < State->LedSystem.BuffersCount; i++)
{
led_buffer Buffer = State->LedSystem.Buffers[i];
@ -817,6 +816,14 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
Color->B = Color->B * BLState->BrightnessPercent;
}
}
led_buffer B1 = State->LedSystem.Buffers[0];
pixel P1 = B1.Colors[0];
Log_Message(GlobalLogBuffer, "Dimming: %f %d %d %d - %d %d %d\n",
BLState->BrightnessPercent,
P0.R, P0.G, P0.B,
P1.R, P1.G, P1.B);
}
// Send Status Packet