Got nodes to update when the node view isn't open
This commit is contained in:
parent
85c0602f94
commit
e9a6bdd376
|
@ -548,6 +548,7 @@ UPDATE_AND_RENDER(UpdateAndRender)
|
||||||
State->LEDBufferList->Colors,
|
State->LEDBufferList->Colors,
|
||||||
State->LEDBufferList->Count,
|
State->LEDBufferList->Count,
|
||||||
Context.DeltaTime);
|
Context.DeltaTime);
|
||||||
|
ResetNodesUpdateState(State->NodeList);
|
||||||
}
|
}
|
||||||
ClearTransientNodeColorBuffers(State->NodeList);
|
ClearTransientNodeColorBuffers(State->NodeList);
|
||||||
|
|
||||||
|
@ -723,10 +724,6 @@ UPDATE_AND_RENDER(UpdateAndRender)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
///////////////////////////////////////
|
|
||||||
// Figuring Out Nodes
|
|
||||||
//////////////////////////////////////
|
|
||||||
|
|
||||||
for (s32 m = 0; m < State->Modes.ActiveModesCount; m++)
|
for (s32 m = 0; m < State->Modes.ActiveModesCount; m++)
|
||||||
{
|
{
|
||||||
operation_mode OperationMode = State->Modes.ActiveModes[m];
|
operation_mode OperationMode = State->Modes.ActiveModes[m];
|
||||||
|
|
|
@ -285,7 +285,8 @@ FOLDHAUS_INPUT_COMMAND_PROC(EndNodeFieldTextEdit)
|
||||||
}
|
}
|
||||||
|
|
||||||
input_command NodeFieldTextEditCommands [] = {
|
input_command NodeFieldTextEditCommands [] = {
|
||||||
{ KeyCode_Enter, KeyCode_Invalid, Command_Began, EndNodeFieldTextEdit},
|
{ KeyCode_Enter, KeyCode_Invalid, Command_Began, EndNodeFieldTextEdit },
|
||||||
|
{ KeyCode_MouseLeftButton, KeyCode_Invalid, Command_Began, EndNodeFieldTextEdit },
|
||||||
DEFAULT_TEXT_ENTRY_INPUT_COMMANDS_ARRAY_ENTRY,
|
DEFAULT_TEXT_ENTRY_INPUT_COMMANDS_ARRAY_ENTRY,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -474,12 +475,6 @@ FOLDHAUS_INPUT_COMMAND_PROC(NodeViewBeginMouseSelectInteraction)
|
||||||
OPERATION_RENDER_PROC(RenderNodeView)
|
OPERATION_RENDER_PROC(RenderNodeView)
|
||||||
{
|
{
|
||||||
node_view_operation_state* OpState = (node_view_operation_state*)Operation.OpStateMemory;
|
node_view_operation_state* OpState = (node_view_operation_state*)Operation.OpStateMemory;
|
||||||
|
|
||||||
// TODO(Peter): Not sure we want to be doing Node Functionality updates in a mode. This should happen every
|
|
||||||
// frame regardless of whether or not we're viewing the nodes.
|
|
||||||
// TODO(Peter): Make sure that RenderNodeList isn't also updating them!!
|
|
||||||
ResetNodesUpdateState(State->NodeList);
|
|
||||||
|
|
||||||
RenderNodeList(State->NodeList, State->NodeRenderSettings, RenderBuffer);
|
RenderNodeList(State->NodeList, State->NodeRenderSettings, RenderBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
11
todo.txt
11
todo.txt
|
@ -16,11 +16,7 @@ update functions
|
||||||
|
|
||||||
UI Improvements
|
UI Improvements
|
||||||
- highlight node field under active edit
|
- highlight node field under active edit
|
||||||
|
- print node field names on hover or on the node
|
||||||
Name
|
|
||||||
- Splash screen (like blender) (thisll be fun)
|
|
||||||
- - Image importer (stb image? or find a png > bmp converter for the image you have)
|
|
||||||
- - Display on startup
|
|
||||||
|
|
||||||
Application
|
Application
|
||||||
- More efficient HSV <-> RGB
|
- More efficient HSV <-> RGB
|
||||||
|
@ -79,3 +75,8 @@ Optimization
|
||||||
- probably want to convert as much color functions to use u32 Packed Colors
|
- probably want to convert as much color functions to use u32 Packed Colors
|
||||||
- - Probably want to think about this more. What about supporting different color depths
|
- - Probably want to think about this more. What about supporting different color depths
|
||||||
- for different output devices?
|
- for different output devices?
|
||||||
|
|
||||||
|
Name
|
||||||
|
- Splash screen (like blender) (thisll be fun)
|
||||||
|
- - Image importer (stb image? or find a png > bmp converter for the image you have)
|
||||||
|
- - Display on startup
|
||||||
|
|
Loading…
Reference in New Issue