began turning ui_layout into ui_widgets that just have children. Currently, layout works, but the id system needs some thinking.
This commit is contained in:
parent
a42d2e81c5
commit
fa1d5a5afc
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@ -89,35 +89,8 @@ Editor_Update(app_state* State, context* Context, input_queue InputQueue)
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}
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}
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internal void
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internal void
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Editor_Render(app_state* State, context* Context, render_command_buffer* RenderBuffer)
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Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget)
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{
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{
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PushRenderOrthographic(RenderBuffer, State->WindowBounds);
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PushRenderClearScreen(RenderBuffer);
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ui_InterfaceReset(&State->Interface);
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State->Interface.RenderBuffer = RenderBuffer;
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ui_layout Layout = ui_CreateLayout(&State->Interface, Context->WindowBounds);
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ui_PushLayout(&State->Interface, Layout);
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DrawAllPanels(State->PanelSystem, RenderBuffer, &Context->Mouse, State, *Context);
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for (s32 m = 0; m < State->Modes.ActiveModesCount; m++)
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{
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operation_mode OperationMode = State->Modes.ActiveModes[m];
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if (OperationMode.Render != 0)
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{
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OperationMode.Render(State, RenderBuffer, OperationMode, Context->Mouse, *Context);
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}
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}
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ui_PopLayout(&State->Interface);
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// Draw the Interface
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for (u32 i = 0; i < State->Interface.WidgetsCount; i++)
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{
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ui_widget Widget = State->Interface.Widgets[i];
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawBackground))
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawBackground))
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{
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{
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v4 Color = State->Interface.Style.ButtonColor_Inactive;
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v4 Color = State->Interface.Style.ButtonColor_Inactive;
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@ -169,8 +142,71 @@ Editor_Render(app_state* State, context* Context, render_command_buffer* RenderB
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v4 Color = WhiteV4;
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v4 Color = WhiteV4;
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PushRenderBoundingBox2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Thickness, Color);
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PushRenderBoundingBox2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Thickness, Color);
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}
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}
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if (Widget.ChildrenRoot)
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{
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Editor_DrawWidget(State, Context, RenderBuffer, *Widget.ChildrenRoot);
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}
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}
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if (Widget.Next)
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{
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Editor_DrawWidget(State, Context, RenderBuffer, *Widget.Next);
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}
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}
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internal void
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Editor_Render(app_state* State, context* Context, render_command_buffer* RenderBuffer)
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{
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PushRenderOrthographic(RenderBuffer, State->WindowBounds);
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PushRenderClearScreen(RenderBuffer);
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ui_InterfaceReset(&State->Interface);
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State->Interface.RenderBuffer = RenderBuffer;
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ui_PushLayout(&State->Interface, Context->WindowBounds, LayoutDirection_TopDown);
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rect2 Rects[2];
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RectVSplitAtPercent(Context->WindowBounds, .5f, &Rects[0], &Rects[1]);
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for (u32 j = 0; j < 2; j++)
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{
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ui_PushLayout(&State->Interface, Rects[j], LayoutDirection_TopDown);
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if (ui_BeginDropdown(&State->Interface, MakeString("Select")))
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{
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for (s32 i = 0; i < GlobalPanelDefsCount; i++)
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{
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panel_definition Def = State->PanelSystem.PanelDefs[i];
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gs_string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
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if (ui_Button(&State->Interface, DefName))
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{
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}
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}
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}
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ui_EndDropdown(&State->Interface);
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ui_PopLayout(&State->Interface);
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}
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#if 0
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DrawAllPanels(State->PanelSystem, RenderBuffer, &Context->Mouse, State, *Context);
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for (s32 m = 0; m < State->Modes.ActiveModesCount; m++)
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{
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operation_mode OperationMode = State->Modes.ActiveModes[m];
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if (OperationMode.Render != 0)
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{
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OperationMode.Render(State, RenderBuffer, OperationMode, Context->Mouse, *Context);
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}
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}
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#endif
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ui_PopLayout(&State->Interface);
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// Draw the Interface
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ui_widget Widget = *State->Interface.DrawOrderRoot;
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Editor_DrawWidget(State, Context, RenderBuffer, Widget);
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Context->GeneralWorkQueue->CompleteQueueWork(Context->GeneralWorkQueue, Context->ThreadContext);
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Context->GeneralWorkQueue->CompleteQueueWork(Context->GeneralWorkQueue, Context->ThreadContext);
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Context->GeneralWorkQueue->ResetWorkQueue(Context->GeneralWorkQueue);
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Context->GeneralWorkQueue->ResetWorkQueue(Context->GeneralWorkQueue);
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@ -240,14 +240,14 @@ SelectAndBeginDragAnimationBlock(animation_timeline_state* TimelineState, handle
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animation* ActiveAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem);
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animation* ActiveAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem);
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operation_mode* DragAnimationClipMode = ActivateOperationModeWithCommands(&State->Modes, DragAnimationClipCommands, UpdateDragAnimationClip);
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operation_mode* DragAnimationClipMode = ActivateOperationModeWithCommands(&State->Modes, DragAnimationClipCommands, UpdateDragAnimationClip);
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animation_block* SelectedBlock = Animation_GetBlockFromHandle(ActiveAnim, BlockHandle);
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drag_animation_clip_state* OpState = CreateOperationState(DragAnimationClipMode,
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drag_animation_clip_state* OpState = CreateOperationState(DragAnimationClipMode,
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&State->Modes,
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&State->Modes,
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drag_animation_clip_state);
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drag_animation_clip_state);
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OpState->TimelineBounds = TimelineBounds;
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OpState->TimelineBounds = TimelineBounds;
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OpState->BlockHandle = BlockHandle;
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OpState->BlockHandle = BlockHandle;
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OpState->VisibleRange = VisibleRange;
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OpState->VisibleRange = VisibleRange;
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animation_block* SelectedBlock = Animation_GetBlockFromHandle(ActiveAnim, BlockHandle);
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OpState->ClipRange = SelectedBlock->Range;
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OpState->ClipRange = SelectedBlock->Range;
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}
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}
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// -------------------
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// -------------------
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@ -303,10 +303,7 @@ DrawFrameBar (animation_system* AnimationSystem, ui_interface Interface, frame_r
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r32 BarWidth = Rect2Width(BarBounds);
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r32 BarWidth = Rect2Width(BarBounds);
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// Mouse clicked inside frame nubmer bar -> change current frame on timeline
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// Mouse clicked inside frame nubmer bar -> change current frame on timeline
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// TODO(pjs): both of these functions can get wrapped in a MouseClickedRect
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if (ui_MouseClickedRect(Interface, BarBounds))
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// and an alternate MouseIsDraggingRect
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if (MouseButtonTransitionedDown(Interface.Mouse.LeftButtonState) &&
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PointIsInRect(BarBounds, Interface.Mouse.DownPos))
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{
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{
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StartDragTimeMarker(BarBounds, VisibleFrames, State);
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StartDragTimeMarker(BarBounds, VisibleFrames, State);
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}
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}
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@ -590,13 +587,12 @@ PANEL_MODAL_OVERRIDE_CALLBACK(LoadAnimationFileCallback)
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internal void
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internal void
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DrawAnimationClipsList(rect2 PanelBounds, ui_interface* Interface, u32 SelectedAnimationLayerHandle, animation_system* AnimationSystem)
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DrawAnimationClipsList(rect2 PanelBounds, ui_interface* Interface, u32 SelectedAnimationLayerHandle, animation_system* AnimationSystem)
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{
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{
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ui_layout Layout = ui_CreateLayout(Interface, PanelBounds);
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ui_PushLayout(Interface, PanelBounds, LayoutDirection_TopDown);
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ui_PushLayout(Interface, Layout);
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for (s32 i = 0; i < GlobalAnimationClipsCount; i++)
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for (s32 i = 0; i < GlobalAnimationClipsCount; i++)
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{
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{
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animation_clip Clip = GlobalAnimationClips[i];
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animation_clip Clip = GlobalAnimationClips[i];
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gs_string ClipName = MakeString(Clip.Name, Clip.NameLength);
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gs_string ClipName = MakeString(Clip.Name, Clip.NameLength);
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if (ui_LayoutListEntry(Interface, &Layout, ClipName, i))
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if (ui_LayoutListButton(Interface, ClipName, i))
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{
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{
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AddAnimationBlockAtCurrentTime(i + 1, SelectedAnimationLayerHandle, AnimationSystem);
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AddAnimationBlockAtCurrentTime(i + 1, SelectedAnimationLayerHandle, AnimationSystem);
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}
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}
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@ -609,8 +605,7 @@ PlayBar_Render(animation_timeline_state* TimelineState, rect2 Bounds, panel* Pan
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{
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{
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animation_system* AnimSystem = &State->AnimationSystem;
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animation_system* AnimSystem = &State->AnimationSystem;
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ui_interface* Interface = &State->Interface;
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ui_interface* Interface = &State->Interface;
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ui_layout Layout = ui_CreateLayout(Interface, Bounds);
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ui_PushLayout(Interface, Bounds, LayoutDirection_TopDown);
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ui_PushLayout(Interface, Layout);
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ui_FillRect(Interface, Bounds, Interface->Style.PanelBGColors[0]);
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ui_FillRect(Interface, Bounds, Interface->Style.PanelBGColors[0]);
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ui_StartRow(&State->Interface, 4);
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ui_StartRow(&State->Interface, 4);
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@ -797,8 +792,7 @@ AnimInfoView_Render(animation_timeline_state* TimelineState, rect2 Bounds, rende
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animation* ActiveAnim = AnimationSystem_GetActiveAnimation(AnimSystem);
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animation* ActiveAnim = AnimationSystem_GetActiveAnimation(AnimSystem);
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ui_interface* Interface = &State->Interface;
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ui_interface* Interface = &State->Interface;
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ui_layout Layout = ui_CreateLayout(Interface, Bounds);
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ui_PushLayout(Interface, Bounds, LayoutDirection_TopDown);
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ui_PushLayout(Interface, Layout);
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ui_FillRect(&State->Interface, Bounds, Interface->Style.PanelBGColors[0]);
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ui_FillRect(&State->Interface, Bounds, Interface->Style.PanelBGColors[0]);
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@ -88,8 +88,7 @@ internal void
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FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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{
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{
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file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
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file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
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ui_layout Layout = ui_CreateLayout(&State->Interface, PanelBounds);
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown);
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ui_PushLayout(&State->Interface, Layout);
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if (ui_Button(&State->Interface, MakeString("Exit")))
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if (ui_Button(&State->Interface, MakeString("Exit")))
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{
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{
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@ -108,7 +107,7 @@ FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBu
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gs_const_string FileName = Substring(File.Path, LastSlashIndex + 1, File.Path.Length);
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gs_const_string FileName = Substring(File.Path, LastSlashIndex + 1, File.Path.Length);
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gs_string PathString = PushString(State->Transient, FileName.Length);
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gs_string PathString = PushString(State->Transient, FileName.Length);
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PrintF(&PathString, "%S", FileName);
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PrintF(&PathString, "%S", FileName);
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if (ui_LayoutListButton(&State->Interface, &Layout, PathString, i))
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if (ui_LayoutListButton(&State->Interface, PathString, i))
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{
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{
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if (File.IsDirectory)
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if (File.IsDirectory)
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{
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{
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@ -38,18 +38,21 @@ GSMetaTag(panel_type_hierarchy);
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internal void
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internal void
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HierarchyView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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HierarchyView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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{
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{
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ui_layout Layout = ui_CreateLayout(&State->Interface, PanelBounds);
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown);
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ui_PushLayout(&State->Interface, Layout);
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// TODO(pjs): Come back to this after the layout stuff is handled.
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// Ideally it handles the visuals of the hierarchy itself.
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#if 0
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gs_string TempString = PushString(State->Transient, 256);
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gs_string TempString = PushString(State->Transient, 256);
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u32 LineCount = (u32)(Rect2Height(PanelBounds) / Layout.RowHeight) + 1;
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u32 LineCount = (u32)(Rect2Height(PanelBounds) / Layout->RowHeight) + 1;
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u32 AssembliesToDraw = Min(LineCount, State->Assemblies.Count);
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u32 AssembliesToDraw = Min(LineCount, State->Assemblies.Count);
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rect2* LineBounds = PushArray(State->Transient, rect2, LineCount);
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rect2* LineBounds = PushArray(State->Transient, rect2, LineCount);
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// Fill in alternating color rows for the backgrounds
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// Fill in alternating color rows for the backgrounds
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for (u32 Line = 0; Line < LineCount; Line++)
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for (u32 Line = 0; Line < LineCount; Line++)
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{
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{
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LineBounds[Line] = ui_ReserveElementBounds(&Layout);
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//LineBounds[Line] = ui_ReserveElementBounds(Layout);
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v4 ListItemBGColor = ui_GetListItemBGColor(State->Interface.Style, Line);
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v4 ListItemBGColor = ui_GetListItemBGColor(State->Interface.Style, Line);
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ui_FillRect(&State->Interface, LineBounds[Line], ListItemBGColor);
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ui_FillRect(&State->Interface, LineBounds[Line], ListItemBGColor);
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}
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}
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ui_StartRow(&State->Interface, 2);
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ui_StartRow(&State->Interface, 2);
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{
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{
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ui_DrawString(&State->Interface, TempString);
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ui_DrawString(&State->Interface, TempString);
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if (ui_LayoutListButton(&State->Interface, &Layout, MakeString("X"), AssemblyIndex))
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if (ui_LayoutListButton(&State->Interface, MakeString("X"), AssemblyIndex))
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{
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{
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UnloadAssembly(AssemblyIndex, State, Context);
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UnloadAssembly(AssemblyIndex, State, Context);
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}
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}
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Panel_PushModalOverride(Panel, FileBrowser, LoadAssemblyCallback);
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Panel_PushModalOverride(Panel, FileBrowser, LoadAssemblyCallback);
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}
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}
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}
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}
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#endif
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ui_PopLayout(&State->Interface);
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ui_PopLayout(&State->Interface);
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}
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}
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@ -25,7 +25,7 @@ ProfilerView_Cleanup(panel* Panel, app_state* State)
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}
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}
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internal void
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internal void
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RenderProfiler_ScopeVisualization(ui_interface* Interface, ui_layout Layout, debug_frame* VisibleFrame, gs_memory_arena* Memory)
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RenderProfiler_ScopeVisualization(ui_interface* Interface, ui_widget* Layout, debug_frame* VisibleFrame, gs_memory_arena* Memory)
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{
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{
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v4 ThreadColors[] = {
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v4 ThreadColors[] = {
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v4{.73f, .33f, .83f, 1},
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v4{.73f, .33f, .83f, 1},
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@ -35,7 +35,7 @@ RenderProfiler_ScopeVisualization(ui_interface* Interface, ui_layout Layout, deb
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v4{.74f, .40f, .25f, 1},
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v4{.74f, .40f, .25f, 1},
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};
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};
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rect2 Bounds = ui_LayoutRemaining(Layout);
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rect2 Bounds = ui_LayoutRemaining(*Layout);
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r32 Width = Rect2Width(Bounds);
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r32 Width = Rect2Width(Bounds);
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r32 DepthHeight = 64;
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r32 DepthHeight = 64;
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@ -89,7 +89,7 @@ RenderProfiler_ScopeVisualization(ui_interface* Interface, ui_layout Layout, deb
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}
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}
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internal void
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internal void
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RenderProfiler_ListVisualization(ui_interface* Interface, ui_layout Layout, debug_frame* VisibleFrame, gs_memory_arena* Memory)
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RenderProfiler_ListVisualization(ui_interface* Interface, ui_widget* Layout, debug_frame* VisibleFrame, gs_memory_arena* Memory)
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{
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{
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char Backbuffer[256];
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char Backbuffer[256];
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gs_string String = MakeString(Backbuffer, 0, 256);
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gs_string String = MakeString(Backbuffer, 0, 256);
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@ -179,8 +179,7 @@ ProfilerView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* Rend
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debug_frame* VisibleFrame = GetLastDebugFrame(GlobalDebugServices);
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debug_frame* VisibleFrame = GetLastDebugFrame(GlobalDebugServices);
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ui_layout Layout = ui_CreateLayout(&State->Interface, ProcListBounds);
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ui_widget* Layout = ui_PushLayout(&State->Interface, ProcListBounds, LayoutDirection_TopDown);
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ui_PushLayout(&State->Interface, Layout);
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ui_StartRow(&State->Interface, 4);
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ui_StartRow(&State->Interface, 4);
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{
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{
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@ -195,7 +194,7 @@ ProfilerView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* Rend
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// NOTE(NAME): Skipping a space for aesthetic reasons, not functional, and could
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// NOTE(NAME): Skipping a space for aesthetic reasons, not functional, and could
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// be removed, or used for something else
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// be removed, or used for something else
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ui_ReserveElementBounds(&Layout);
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ui_ReserveElementBounds(Layout);
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if (ui_Button(&State->Interface, MakeString("Resume Recording")))
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if (ui_Button(&State->Interface, MakeString("Resume Recording")))
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{
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{
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@ -194,14 +194,21 @@ DrawStringWithCursor (render_command_buffer* RenderBuffer, gs_string String, s32
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enum ui_widget_flag
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enum ui_widget_flag
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{
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{
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UIWidgetFlag_DrawBackground,
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UIWidgetFlag_DrawBackground,
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UIWidgetFlag_DrawString,
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UIWidgetFlag_DrawOutline,
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UIWidgetFlag_DrawOutline,
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UIWidgetFlag_Clickable,
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UIWidgetFlag_Clickable,
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};
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};
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struct ui_widget_id
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struct ui_widget_id
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{
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{
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u64 Index;
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u64 Id;
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u64 LayoutId;
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u64 ParentId;
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};
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enum ui_layout_direction
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{
|
||||||
|
LayoutDirection_TopDown,
|
||||||
|
LayoutDirection_BottomUp,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ui_widget
|
struct ui_widget
|
||||||
|
@ -213,7 +220,31 @@ struct ui_widget
|
||||||
|
|
||||||
rect2 Bounds;
|
rect2 Bounds;
|
||||||
u64 Flags;
|
u64 Flags;
|
||||||
bool RetainedState;
|
|
||||||
|
ui_widget* Next;
|
||||||
|
|
||||||
|
// Layout
|
||||||
|
ui_widget* Parent;
|
||||||
|
|
||||||
|
v2 Margin;
|
||||||
|
r32 RowHeight;
|
||||||
|
r32 RowYAt;
|
||||||
|
|
||||||
|
ui_layout_direction FillDirection;
|
||||||
|
|
||||||
|
b32 DrawHorizontal;
|
||||||
|
u32 ColumnsMax;
|
||||||
|
r32* ColumnWidths;
|
||||||
|
u32 ColumnsCount;
|
||||||
|
|
||||||
|
// NOTE(pjs): I'm not sure this will stay but
|
||||||
|
// its here so that when we end things like a dropdown,
|
||||||
|
// we can check the retained state of that dropdown
|
||||||
|
ui_widget_id WidgetReference;
|
||||||
|
|
||||||
|
ui_widget* ChildrenRoot;
|
||||||
|
ui_widget* ChildrenHead;
|
||||||
|
u32 ChildCount;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ui_eval_result
|
struct ui_eval_result
|
||||||
|
@ -241,34 +272,6 @@ struct interface_config
|
||||||
r32 RowHeight;
|
r32 RowHeight;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ui_layout_direction
|
|
||||||
{
|
|
||||||
LayoutDirection_TopDown,
|
|
||||||
LayoutDirection_BottomUp,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ui_layout
|
|
||||||
{
|
|
||||||
u64 Id;
|
|
||||||
|
|
||||||
rect2 Bounds;
|
|
||||||
v2 Margin;
|
|
||||||
r32 RowHeight;
|
|
||||||
r32 RowYAt;
|
|
||||||
|
|
||||||
ui_layout_direction FillDirection;
|
|
||||||
|
|
||||||
b32 DrawHorizontal;
|
|
||||||
u32 ColumnsMax;
|
|
||||||
r32* ColumnWidths;
|
|
||||||
u32 ColumnsCount;
|
|
||||||
|
|
||||||
// NOTE(pjs): I'm not sure this will stay but
|
|
||||||
// its here so that when we end things like a dropdown,
|
|
||||||
// we can check the retained state of that dropdown
|
|
||||||
ui_widget_id WidgetReference;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ui_widget_retained_state
|
struct ui_widget_retained_state
|
||||||
{
|
{
|
||||||
ui_widget_id Id;
|
ui_widget_id Id;
|
||||||
|
@ -285,13 +288,13 @@ struct ui_interface
|
||||||
u64 WidgetsCount;
|
u64 WidgetsCount;
|
||||||
u64 WidgetsCountMax;
|
u64 WidgetsCountMax;
|
||||||
|
|
||||||
|
ui_widget* DrawOrderHead;
|
||||||
|
ui_widget* DrawOrderRoot;
|
||||||
|
|
||||||
ui_widget_id HotWidget;
|
ui_widget_id HotWidget;
|
||||||
ui_widget_id ActiveWidget;
|
ui_widget_id ActiveWidget;
|
||||||
|
|
||||||
#define LAYOUT_COUNT_MAX 8
|
ui_widget* ActiveLayout;
|
||||||
ui_layout LayoutStack[LAYOUT_COUNT_MAX];
|
|
||||||
u64 LayoutStackCount;
|
|
||||||
u64 LayoutIdAcc;
|
|
||||||
|
|
||||||
#define RETAINED_STATE_MAX 128
|
#define RETAINED_STATE_MAX 128
|
||||||
ui_widget_retained_state RetainedState[RETAINED_STATE_MAX];
|
ui_widget_retained_state RetainedState[RETAINED_STATE_MAX];
|
||||||
|
@ -302,14 +305,14 @@ internal void
|
||||||
ui_InterfaceReset(ui_interface* Interface)
|
ui_InterfaceReset(ui_interface* Interface)
|
||||||
{
|
{
|
||||||
Interface->WidgetsCount = 0;
|
Interface->WidgetsCount = 0;
|
||||||
Interface->LayoutStackCount = 0;
|
Interface->DrawOrderHead = 0;
|
||||||
Interface->LayoutIdAcc = 0;
|
Interface->DrawOrderRoot = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal bool
|
internal bool
|
||||||
ui_WidgetIdsEqual(ui_widget_id A, ui_widget_id B)
|
ui_WidgetIdsEqual(ui_widget_id A, ui_widget_id B)
|
||||||
{
|
{
|
||||||
bool Result = (A.Index == B.Index) && (A.LayoutId == B.LayoutId);
|
bool Result = (A.Id == B.Id) && (A.ParentId == B.ParentId);
|
||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -337,6 +340,30 @@ ui_CreateRetainedState(ui_interface* Interface, ui_widget_id Id)
|
||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal ui_widget*
|
||||||
|
ui_CreateWidget(ui_interface* Interface, gs_string String)
|
||||||
|
{
|
||||||
|
Assert(Interface->WidgetsCount < Interface->WidgetsCountMax);
|
||||||
|
ui_widget* Result = Interface->Widgets + Interface->WidgetsCount++;
|
||||||
|
Result->Parent = Interface->ActiveLayout;
|
||||||
|
|
||||||
|
u64 Id = HashDJB2ToU64(StringExpand(String));
|
||||||
|
if (Result->Parent)
|
||||||
|
{
|
||||||
|
Id = HashAppendDJB2ToU32(Id, Result->Parent->Id.Id);
|
||||||
|
Id = HashAppendDJB2ToU32(Id, Result->Parent->ChildCount);
|
||||||
|
}
|
||||||
|
Result->Id.Id = Id;
|
||||||
|
|
||||||
|
Result->String = String;
|
||||||
|
Result->Alignment = Align_Left;
|
||||||
|
Result->Next = 0;
|
||||||
|
Result->ChildrenRoot = 0;
|
||||||
|
Result->ChildrenHead = 0;
|
||||||
|
Result->Flags = 0;
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Interaction
|
// Interaction
|
||||||
//
|
//
|
||||||
|
@ -351,94 +378,95 @@ ui_MouseClickedRect(ui_interface Interface, rect2 Rect)
|
||||||
|
|
||||||
// Layout
|
// Layout
|
||||||
|
|
||||||
static ui_layout
|
static ui_widget*
|
||||||
ui_CreateLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDirection = LayoutDirection_TopDown)
|
ui_PushLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDir)
|
||||||
{
|
{
|
||||||
ui_layout Result = {0};
|
ui_widget* Result = ui_CreateWidget(Interface, MakeString("Layout"));
|
||||||
Result.Bounds = Bounds;
|
Result->Bounds = Bounds;
|
||||||
Result.Margin = Interface->Style.Margin;
|
Result->Margin = Interface->Style.Margin;
|
||||||
Result.RowHeight = Interface->Style.RowHeight;
|
Result->RowHeight = Interface->Style.RowHeight;
|
||||||
Result.FillDirection = FillDirection;
|
Result->FillDirection = FillDir;
|
||||||
switch(FillDirection)
|
switch(FillDir)
|
||||||
{
|
{
|
||||||
case LayoutDirection_BottomUp:
|
case LayoutDirection_BottomUp:
|
||||||
{
|
{
|
||||||
Result.RowYAt = Bounds.Min.y;
|
Result->RowYAt = Bounds.Min.y;
|
||||||
}break;
|
}break;
|
||||||
|
|
||||||
case LayoutDirection_TopDown:
|
case LayoutDirection_TopDown:
|
||||||
{
|
{
|
||||||
Result.RowYAt = Bounds.Max.y - Result.RowHeight;
|
Result->RowYAt = Bounds.Max.y - Result->RowHeight;
|
||||||
}break;
|
}break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result.Id = ++Interface->LayoutIdAcc;
|
if (Interface->DrawOrderRoot)
|
||||||
|
{
|
||||||
|
SLLPushOrInit(Interface->ActiveLayout->ChildrenRoot, Interface->ActiveLayout->ChildrenHead, Result);
|
||||||
|
Interface->ActiveLayout->ChildCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SLLPushOrInit(Interface->DrawOrderRoot, Interface->DrawOrderHead, Result);
|
||||||
|
}
|
||||||
|
Interface->ActiveLayout = Result;
|
||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
internal ui_eval_result ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds);
|
||||||
ui_PushLayout(ui_interface* Interface, ui_layout Layout)
|
|
||||||
{
|
|
||||||
Assert(Interface->LayoutStackCount < LAYOUT_COUNT_MAX);
|
|
||||||
Interface->LayoutStack[Interface->LayoutStackCount++] = Layout;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
ui_PopLayout(ui_interface* Interface)
|
ui_PopLayout(ui_interface* Interface)
|
||||||
{
|
{
|
||||||
Assert(Interface->LayoutStackCount > 0);
|
Assert(Interface->ActiveLayout != 0);
|
||||||
Interface->LayoutStackCount -= 1;
|
ui_EvaluateWidget(Interface, Interface->ActiveLayout, Interface->ActiveLayout->Bounds);
|
||||||
|
Interface->ActiveLayout = Interface->ActiveLayout->Parent;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
ui_StartRow(ui_interface* Interface, u32 ColumnsMax = 0)
|
ui_StartRow(ui_interface* Interface, u32 ColumnsMax = 0)
|
||||||
{
|
{
|
||||||
u64 LayoutIdx = Interface->LayoutStackCount - 1;
|
Interface->ActiveLayout->DrawHorizontal = true;
|
||||||
Interface->LayoutStack[LayoutIdx].DrawHorizontal = true;
|
Interface->ActiveLayout->ColumnsMax = ColumnsMax;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnsMax = ColumnsMax;
|
Interface->ActiveLayout->ColumnWidths = 0;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnWidths = 0;
|
Interface->ActiveLayout->ColumnsCount = 0;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnsCount = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
ui_StartRow(ui_interface* Interface, u32 ColumnsMax, r32* ColumnWidths)
|
ui_StartRow(ui_interface* Interface, u32 ColumnsMax, r32* ColumnWidths)
|
||||||
{
|
{
|
||||||
u64 LayoutIdx = Interface->LayoutStackCount - 1;
|
Interface->ActiveLayout->DrawHorizontal = true;
|
||||||
Interface->LayoutStack[LayoutIdx].DrawHorizontal = true;
|
Interface->ActiveLayout->ColumnsMax = ColumnsMax;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnsMax = ColumnsMax;
|
Interface->ActiveLayout->ColumnWidths = ColumnWidths;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnWidths = ColumnWidths;
|
Interface->ActiveLayout->ColumnsCount = 0;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnsCount = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
ui_EndRow(ui_interface* Interface)
|
ui_EndRow(ui_interface* Interface)
|
||||||
{
|
{
|
||||||
u64 LayoutIdx = Interface->LayoutStackCount - 1;
|
Interface->ActiveLayout->DrawHorizontal = false;
|
||||||
Interface->LayoutStack[LayoutIdx].DrawHorizontal = false;
|
Interface->ActiveLayout->ColumnWidths = 0;
|
||||||
Interface->LayoutStack[LayoutIdx].ColumnWidths = 0;
|
Interface->ActiveLayout->RowYAt -= Interface->ActiveLayout->RowHeight;
|
||||||
Interface->LayoutStack[LayoutIdx].RowYAt -= Interface->LayoutStack[LayoutIdx].RowHeight;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static b32
|
static b32
|
||||||
ui_TryReserveElementBounds(ui_layout* Layout, rect2* Bounds)
|
ui_TryReserveElementBounds(ui_widget* Widget, rect2* Bounds)
|
||||||
{
|
{
|
||||||
b32 Result = true;
|
b32 Result = true;
|
||||||
if (!Layout->DrawHorizontal)
|
if (!Widget->DrawHorizontal)
|
||||||
{
|
{
|
||||||
Bounds->Min = { Layout->Bounds.Min.x, Layout->RowYAt };
|
Bounds->Min = { Widget->Bounds.Min.x, Widget->RowYAt };
|
||||||
Bounds->Max = { Layout->Bounds.Max.x, Bounds->Min.y + Layout->RowHeight };
|
Bounds->Max = { Widget->Bounds.Max.x, Bounds->Min.y + Widget->RowHeight };
|
||||||
|
|
||||||
switch (Layout->FillDirection)
|
switch (Widget->FillDirection)
|
||||||
{
|
{
|
||||||
case LayoutDirection_BottomUp:
|
case LayoutDirection_BottomUp:
|
||||||
{
|
{
|
||||||
Layout->RowYAt += Layout->RowHeight;
|
Widget->RowYAt += Widget->RowHeight;
|
||||||
}break;
|
}break;
|
||||||
|
|
||||||
case LayoutDirection_TopDown:
|
case LayoutDirection_TopDown:
|
||||||
{
|
{
|
||||||
Layout->RowYAt -= Layout->RowHeight;
|
Widget->RowYAt -= Widget->RowHeight;
|
||||||
}break;
|
}break;
|
||||||
|
|
||||||
InvalidDefaultCase;
|
InvalidDefaultCase;
|
||||||
|
@ -446,32 +474,32 @@ ui_TryReserveElementBounds(ui_layout* Layout, rect2* Bounds)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Layout->ColumnsMax > 0)
|
if (Widget->ColumnsMax > 0)
|
||||||
{
|
{
|
||||||
Assert(Layout->ColumnsCount < Layout->ColumnsMax);
|
Assert(Widget->ColumnsCount < Widget->ColumnsMax);
|
||||||
if (Layout->ColumnWidths != 0)
|
if (Widget->ColumnWidths != 0)
|
||||||
{
|
{
|
||||||
v2 Min = { Layout->Bounds.Min.x, Layout->RowYAt };
|
v2 Min = { Widget->Bounds.Min.x, Widget->RowYAt };
|
||||||
for (u32 i = 0; i < Layout->ColumnsCount; i++)
|
for (u32 i = 0; i < Widget->ColumnsCount; i++)
|
||||||
{
|
{
|
||||||
Min.x += Layout->ColumnWidths[i];
|
Min.x += Widget->ColumnWidths[i];
|
||||||
}
|
}
|
||||||
Bounds->Min = Min;
|
Bounds->Min = Min;
|
||||||
Bounds->Max = Bounds->Min + v2{ Layout->ColumnWidths[Layout->ColumnsCount], Layout->RowHeight };
|
Bounds->Max = Bounds->Min + v2{ Widget->ColumnWidths[Widget->ColumnsCount], Widget->RowHeight };
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
r32 ElementWidth = Rect2Width(Layout->Bounds) / Layout->ColumnsMax;
|
r32 ElementWidth = Rect2Width(Widget->Bounds) / Widget->ColumnsMax;
|
||||||
Bounds->Min = {
|
Bounds->Min = {
|
||||||
Layout->Bounds.Min.x + (ElementWidth * Layout->ColumnsCount) + Layout->Margin.x,
|
Widget->Bounds.Min.x + (ElementWidth * Widget->ColumnsCount) + Widget->Margin.x,
|
||||||
Layout->RowYAt
|
Widget->RowYAt
|
||||||
};
|
};
|
||||||
Bounds->Max = {
|
Bounds->Max = {
|
||||||
Bounds->Min.x + ElementWidth - Layout->Margin.x,
|
Bounds->Min.x + ElementWidth - Widget->Margin.x,
|
||||||
Bounds->Min.y + Layout->RowHeight
|
Bounds->Min.y + Widget->RowHeight
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
Layout->ColumnsCount++;
|
Widget->ColumnsCount++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -482,7 +510,7 @@ ui_TryReserveElementBounds(ui_layout* Layout, rect2* Bounds)
|
||||||
}
|
}
|
||||||
|
|
||||||
static rect2
|
static rect2
|
||||||
ui_ReserveElementBounds(ui_layout* Layout)
|
ui_ReserveElementBounds(ui_widget* Layout)
|
||||||
{
|
{
|
||||||
rect2 Bounds = {0};
|
rect2 Bounds = {0};
|
||||||
if (!ui_TryReserveElementBounds(Layout, &Bounds))
|
if (!ui_TryReserveElementBounds(Layout, &Bounds))
|
||||||
|
@ -493,7 +521,7 @@ ui_ReserveElementBounds(ui_layout* Layout)
|
||||||
}
|
}
|
||||||
|
|
||||||
static rect2
|
static rect2
|
||||||
ui_LayoutRemaining(ui_layout Layout)
|
ui_LayoutRemaining(ui_widget Layout)
|
||||||
{
|
{
|
||||||
rect2 Result = Layout.Bounds;
|
rect2 Result = Layout.Bounds;
|
||||||
Result.Max.y = Layout.RowYAt;
|
Result.Max.y = Layout.RowYAt;
|
||||||
|
@ -506,15 +534,6 @@ ui_LayoutRemaining(ui_layout Layout)
|
||||||
|
|
||||||
// Widgets
|
// Widgets
|
||||||
|
|
||||||
internal ui_widget
|
|
||||||
ui_CreateWidget(gs_string String)
|
|
||||||
{
|
|
||||||
ui_widget Result = {};
|
|
||||||
Result.String = String;
|
|
||||||
Result.Alignment = Align_Left;
|
|
||||||
return Result;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void
|
internal void
|
||||||
ui_WidgetSetFlag(ui_widget* Widget, u64 Flag)
|
ui_WidgetSetFlag(ui_widget* Widget, u64 Flag)
|
||||||
{
|
{
|
||||||
|
@ -535,12 +554,15 @@ ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
|
||||||
{
|
{
|
||||||
ui_eval_result Result = {};
|
ui_eval_result Result = {};
|
||||||
|
|
||||||
Assert(Interface->WidgetsCount < Interface->WidgetsCountMax);
|
//Assert(Interface->WidgetsCount < Interface->WidgetsCountMax);
|
||||||
Widget->Id.Index = Interface->WidgetsCount++;
|
//u64 Index = Interface->WidgetsCount++;
|
||||||
Widget->Id.LayoutId = Interface->LayoutStack[Interface->LayoutStackCount - 1].Id;
|
|
||||||
|
Widget->Id.Id = HashDJB2ToU64(StringExpand(Widget->String));
|
||||||
|
Widget->Id.ParentId = Interface->ActiveLayout->Id.Id;
|
||||||
|
|
||||||
Widget->Bounds = Bounds;
|
Widget->Bounds = Bounds;
|
||||||
Interface->Widgets[Widget->Id.Index] = *Widget;
|
//Interface->Widgets[Index] = *Widget;
|
||||||
|
SLLPushOrInit(Interface->ActiveLayout->ChildrenRoot, Interface->ActiveLayout->ChildrenHead, Widget);
|
||||||
|
|
||||||
if (ui_WidgetIsFlagSet(*Widget, UIWidgetFlag_Clickable))
|
if (ui_WidgetIsFlagSet(*Widget, UIWidgetFlag_Clickable))
|
||||||
{
|
{
|
||||||
|
@ -569,7 +591,7 @@ internal ui_eval_result
|
||||||
ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget)
|
ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget)
|
||||||
{
|
{
|
||||||
rect2 Bounds = {0};
|
rect2 Bounds = {0};
|
||||||
ui_layout* Layout = Interface->LayoutStack + Interface->LayoutStackCount - 1;
|
ui_widget* Layout = Interface->ActiveLayout;
|
||||||
if (!ui_TryReserveElementBounds(Layout, &Bounds))
|
if (!ui_TryReserveElementBounds(Layout, &Bounds))
|
||||||
{
|
{
|
||||||
// TODO(pjs): This isn't invalid, but Idk when we'd hit this case yet
|
// TODO(pjs): This isn't invalid, but Idk when we'd hit this case yet
|
||||||
|
@ -606,36 +628,38 @@ internal void
|
||||||
ui_DrawString(ui_interface* Interface, gs_string String, rect2 Bounds, gs_string_alignment Alignment = Align_Left)
|
ui_DrawString(ui_interface* Interface, gs_string String, rect2 Bounds, gs_string_alignment Alignment = Align_Left)
|
||||||
{
|
{
|
||||||
DEBUG_TRACK_FUNCTION;
|
DEBUG_TRACK_FUNCTION;
|
||||||
ui_widget Widget = ui_CreateWidget(String);
|
ui_widget* Widget = ui_CreateWidget(Interface, String);
|
||||||
Widget.Bounds = Bounds;
|
Widget->Bounds = Bounds;
|
||||||
ui_EvaluateWidget(Interface, &Widget);
|
ui_EvaluateWidget(Interface, Widget);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void
|
internal void
|
||||||
ui_DrawString(ui_interface* Interface, gs_string String, gs_string_alignment Alignment = Align_Left)
|
ui_DrawString(ui_interface* Interface, gs_string String, gs_string_alignment Alignment = Align_Left)
|
||||||
{
|
{
|
||||||
DEBUG_TRACK_FUNCTION;
|
DEBUG_TRACK_FUNCTION;
|
||||||
ui_widget Widget = ui_CreateWidget(String);
|
ui_widget* Widget = ui_CreateWidget(Interface, String);
|
||||||
ui_EvaluateWidget(Interface, &Widget);
|
ui_EvaluateWidget(Interface, Widget);
|
||||||
}
|
}
|
||||||
|
|
||||||
static b32
|
static b32
|
||||||
ui_Button(ui_interface* Interface, gs_string Text)
|
ui_Button(ui_interface* Interface, gs_string Text)
|
||||||
{
|
{
|
||||||
ui_widget Widget = ui_CreateWidget(Text);
|
ui_widget* Widget = ui_CreateWidget(Interface, Text);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_Clickable);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_DrawBackground);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
|
||||||
ui_eval_result Result = ui_EvaluateWidget(Interface, &Widget);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
|
||||||
|
ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
|
||||||
return Result.Clicked;
|
return Result.Clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
static b32
|
static b32
|
||||||
ui_Button(ui_interface* Interface, gs_string Text, rect2 Bounds)
|
ui_Button(ui_interface* Interface, gs_string Text, rect2 Bounds)
|
||||||
{
|
{
|
||||||
ui_widget Widget = ui_CreateWidget(Text);
|
ui_widget* Widget = ui_CreateWidget(Interface, Text);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_Clickable);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_DrawBackground);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
|
||||||
ui_eval_result Result = ui_EvaluateWidget(Interface, &Widget, Bounds);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
|
||||||
|
ui_eval_result Result = ui_EvaluateWidget(Interface, Widget, Bounds);
|
||||||
return Result.Clicked;
|
return Result.Clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -666,42 +690,28 @@ ui_GetListItemColors(ui_interface* Interface, u32 ListItemIndex)
|
||||||
static b32
|
static b32
|
||||||
ui_ListButton(ui_interface* Interface, gs_string Text, rect2 Bounds, u32 ListItemIndex)
|
ui_ListButton(ui_interface* Interface, gs_string Text, rect2 Bounds, u32 ListItemIndex)
|
||||||
{
|
{
|
||||||
ui_widget Widget = ui_CreateWidget(Text);
|
ui_widget* Widget = ui_CreateWidget(Interface, Text);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_DrawBackground);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_Clickable);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
|
||||||
// TODO(pjs): Reimplement alternating color backgrounds
|
// TODO(pjs): Reimplement alternating color backgrounds
|
||||||
Widget.Bounds = Bounds;
|
Widget->Bounds = Bounds;
|
||||||
ui_eval_result Result = ui_EvaluateWidget(Interface, &Widget);
|
ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
|
||||||
return Result.Clicked;
|
return Result.Clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
static b32
|
static b32
|
||||||
ui_LayoutListButton(ui_interface* Interface, ui_layout* Layout, gs_string Text, u32 ListItemIndex)
|
ui_LayoutListButton(ui_interface* Interface, gs_string Text, u32 ListItemIndex)
|
||||||
{
|
{
|
||||||
|
// TODO(pjs): Reimplement alternating colors
|
||||||
return ui_Button(Interface, Text);
|
return ui_Button(Interface, Text);
|
||||||
}
|
}
|
||||||
|
|
||||||
static b32
|
|
||||||
ui_LayoutListEntry(ui_interface* Interface, ui_layout* Layout, gs_string Text, u32 Index)
|
|
||||||
{
|
|
||||||
rect2 Bounds = {0};
|
|
||||||
if (!ui_TryReserveElementBounds(Layout, &Bounds))
|
|
||||||
{
|
|
||||||
// TODO(Peter): this isn't really invalid, but I don't have a concrete use case
|
|
||||||
// for it yet. This should only fire if the Layout component is drawing a row,
|
|
||||||
// but if you're in row mode during a list, what should happen?
|
|
||||||
// Punting this till I have a use case
|
|
||||||
InvalidCodePath;
|
|
||||||
}
|
|
||||||
return ui_Button(Interface, Text, Bounds);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal bool
|
internal bool
|
||||||
ui_EvaluateDropdown(ui_interface* Interface, ui_widget Widget, ui_eval_result EvalResult)
|
ui_EvaluateDropdown(ui_interface* Interface, ui_widget* Widget, ui_eval_result EvalResult)
|
||||||
{
|
{
|
||||||
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget.Id);
|
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget->Id);
|
||||||
if (!State) {
|
if (!State) {
|
||||||
State = ui_CreateRetainedState(Interface, Widget.Id);
|
State = ui_CreateRetainedState(Interface, Widget->Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (EvalResult.Clicked)
|
if (EvalResult.Clicked)
|
||||||
|
@ -711,10 +721,10 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget Widget, ui_eval_result Ev
|
||||||
|
|
||||||
if (State->Value)
|
if (State->Value)
|
||||||
{
|
{
|
||||||
ui_layout ParentLayout = Interface->LayoutStack[Interface->LayoutStackCount - 1];
|
ui_widget ParentLayout = *Interface->ActiveLayout;
|
||||||
|
|
||||||
r32 SpaceAbove = ParentLayout.Bounds.Max.y - Widget.Bounds.Max.y;
|
r32 SpaceAbove = ParentLayout.Bounds.Max.y - Widget->Bounds.Max.y;
|
||||||
r32 SpaceBelow = Widget.Bounds.Min.y - ParentLayout.Bounds.Min.y;
|
r32 SpaceBelow = Widget->Bounds.Min.y - ParentLayout.Bounds.Min.y;
|
||||||
ui_layout_direction Direction = LayoutDirection_TopDown;
|
ui_layout_direction Direction = LayoutDirection_TopDown;
|
||||||
rect2 MenuBounds = {};
|
rect2 MenuBounds = {};
|
||||||
|
|
||||||
|
@ -723,8 +733,8 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget Widget, ui_eval_result Ev
|
||||||
r32 ParentLayoutMaxY = ParentLayout.Bounds.Max.y;
|
r32 ParentLayoutMaxY = ParentLayout.Bounds.Max.y;
|
||||||
Direction = LayoutDirection_BottomUp;
|
Direction = LayoutDirection_BottomUp;
|
||||||
MenuBounds = rect2{
|
MenuBounds = rect2{
|
||||||
v2{ Widget.Bounds.Min.x, Widget.Bounds.Max.y },
|
v2{ Widget->Bounds.Min.x, Widget->Bounds.Max.y },
|
||||||
v2{ Widget.Bounds.Max.x, ParentLayoutMaxY }
|
v2{ Widget->Bounds.Max.x, ParentLayoutMaxY }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -732,14 +742,13 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget Widget, ui_eval_result Ev
|
||||||
r32 ParentLayoutMinY = ParentLayout.Bounds.Min.y;
|
r32 ParentLayoutMinY = ParentLayout.Bounds.Min.y;
|
||||||
Direction = LayoutDirection_TopDown;
|
Direction = LayoutDirection_TopDown;
|
||||||
MenuBounds = rect2{
|
MenuBounds = rect2{
|
||||||
v2{ Widget.Bounds.Min.x, ParentLayoutMinY },
|
v2{ Widget->Bounds.Min.x, ParentLayoutMinY },
|
||||||
v2{ Widget.Bounds.Max.x, Widget.Bounds.Min.y }
|
v2{ Widget->Bounds.Max.x, Widget->Bounds.Min.y }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
ui_layout Layout = ui_CreateLayout(Interface, MenuBounds, Direction);
|
ui_widget* Layout = ui_PushLayout(Interface, MenuBounds, Direction);
|
||||||
Layout.WidgetReference = Widget.Id;
|
Layout->WidgetReference = Widget->Id;
|
||||||
ui_PushLayout(Interface, Layout);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return State->Value;
|
return State->Value;
|
||||||
|
@ -748,28 +757,28 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget Widget, ui_eval_result Ev
|
||||||
internal bool
|
internal bool
|
||||||
ui_BeginDropdown(ui_interface* Interface, gs_string Text, rect2 Bounds)
|
ui_BeginDropdown(ui_interface* Interface, gs_string Text, rect2 Bounds)
|
||||||
{
|
{
|
||||||
ui_widget Widget = ui_CreateWidget(Text);
|
ui_widget* Widget = ui_CreateWidget(Interface, Text);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_Clickable);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_DrawBackground);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
|
||||||
ui_eval_result Result = ui_EvaluateWidget(Interface, &Widget, Bounds);
|
ui_eval_result Result = ui_EvaluateWidget(Interface, Widget, Bounds);
|
||||||
return ui_EvaluateDropdown(Interface, Widget, Result);
|
return ui_EvaluateDropdown(Interface, Widget, Result);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal bool
|
internal bool
|
||||||
ui_BeginDropdown(ui_interface* Interface, gs_string Text)
|
ui_BeginDropdown(ui_interface* Interface, gs_string Text)
|
||||||
{
|
{
|
||||||
ui_widget Widget = ui_CreateWidget(Text);
|
ui_widget* Widget = ui_CreateWidget(Interface, Text);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_Clickable);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
|
||||||
ui_WidgetSetFlag(&Widget, UIWidgetFlag_DrawBackground);
|
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
|
||||||
ui_eval_result Result = ui_EvaluateWidget(Interface, &Widget);
|
ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
|
||||||
return ui_EvaluateDropdown(Interface, Widget, Result);
|
return ui_EvaluateDropdown(Interface, Widget, Result);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void
|
internal void
|
||||||
ui_EndDropdown(ui_interface* Interface)
|
ui_EndDropdown(ui_interface* Interface)
|
||||||
{
|
{
|
||||||
ui_layout Layout = Interface->LayoutStack[Interface->LayoutStackCount - 1];
|
ui_widget* Layout = Interface->ActiveLayout;
|
||||||
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Layout.WidgetReference);
|
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Layout->WidgetReference);
|
||||||
if (State)
|
if (State)
|
||||||
{
|
{
|
||||||
if (State->Value)
|
if (State->Value)
|
||||||
|
|
|
@ -3111,6 +3111,24 @@ TimeHandlerGetSecondsElapsed(gs_time_handler TimeHandler, s64 StartCycles, s64 E
|
||||||
//
|
//
|
||||||
// Hashes
|
// Hashes
|
||||||
|
|
||||||
|
internal u32
|
||||||
|
HashAppendDJB2ToU32(u32 Hash, u8 Byte)
|
||||||
|
{
|
||||||
|
u32 Result = Hash;
|
||||||
|
if (Result == 0) { Result = 5381; }
|
||||||
|
Result = ((Result << 5) + Result) + Byte;
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal u64
|
||||||
|
HashAppendDJB2ToU32(u64 Hash, u8 Byte)
|
||||||
|
{
|
||||||
|
u64 Result = Hash;
|
||||||
|
if (Result == 0) { Result = 5381; }
|
||||||
|
Result = ((Result << 5) + Result) + Byte;
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
internal u32
|
internal u32
|
||||||
HashDJB2ToU32(char* String)
|
HashDJB2ToU32(char* String)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue