Peter Slattery
391d989e2a
Updated the todo file
2020-03-08 16:16:23 -07:00
Peter Slattery
f3c308e8fd
Began implementing a file view panel
2020-03-08 16:15:26 -07:00
Peter Slattery
2fbc916c79
Fixed problem where overlapping animation clips would trigger multiple drag animation block commands.
2020-03-08 14:57:34 -07:00
Peter Slattery
d5309819e6
Implemented the structure for different layers to have blend modes.
...
We now copy the led buffer for each assembly once per layer that has an active animation in it. The animations edit these temporary buffers, which are then blended together after all layers have created buffers, for each assembly.
2020-03-08 14:44:28 -07:00
Peter Slattery
f1936a016c
Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom.
2020-03-07 16:29:07 -08:00
Peter Slattery
de1a9474f0
Added rudimentary layers to the animation system.
2020-03-07 16:06:10 -08:00
Peter Slattery
3a20883a49
Converted evertthing over to useing frame ranges
2020-03-01 17:19:30 -08:00
Peter Slattery
bfa31882e5
todo list cleanup
2020-03-01 15:55:07 -08:00
Peter Slattery
0cb97b3c9a
Fixed a problem with the dragging of animation clips. Releasing the button wouldn't stop dragging.
2020-03-01 15:44:58 -08:00
Peter Slattery
780ccbd1a3
Converted thinsg over to using time ranges and implemented zoom. Also restructured how different parts of the timeline view know where they are. The timeline now constructs all the bounds, and each element just draws itself inside the provided bounds.
2020-03-01 15:24:12 -08:00
Peter Slattery
197b6accc7
Moved everything over to using frames rather than seconds in the animation system.
2020-02-29 17:11:15 -08:00
Peter Slattery
dc36d44cd2
Clamped Animation Clips to the timeline
2020-02-29 16:02:30 -08:00
Peter Slattery
8f94aea56a
Implemented Snapping Animation Clips
2020-02-29 15:43:06 -08:00
Peter Slattery
4224ba15fb
Solved crash when not viewing the sculpture view panel
...
The sculpture view panel was the one which handled the job system. If the panel was closed, jobs stopped being completed and the queue filled up.
2020-02-29 15:07:56 -08:00
Peter Slattery
b103ede28c
Made the meta system put generated files relative to the root file rather than at an absolute path
2020-02-29 14:43:07 -08:00
Peter Slattery
67d3dd1e26
Began generating panel info via the meta program
2020-02-29 14:23:46 -08:00
Peter Slattery
09e6d4d15b
Working on meta - got nodes fully in place again. Still need to store meta tags on struct members
2020-02-22 18:54:28 -08:00
Peter Slattery
5bdcb99357
Updated gitignore, removed irrelevant member from panel_result
2020-02-15 15:06:51 -08:00
Peter Slattery
15e0b96f0c
Removed old sacn view code
2020-02-05 20:36:31 -08:00
Peter Slattery
b94ccef48f
Removed old universe view code
2020-02-05 20:34:50 -08:00
Peter Slattery
d3467a2fd2
Consolidated platform code into one file.
2020-02-05 20:33:12 -08:00
Peter Slattery
05e6a191e8
Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used
2020-02-05 20:24:34 -08:00
Peter Slattery
305afc65cd
Cleaned up assembly loading. Added a note to handle error logging in the future
2020-02-05 12:29:48 -08:00
Peter Slattery
75bb2ae86d
Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation
2020-02-05 12:20:03 -08:00
Peter Slattery
58ef0b460f
Added memory errors for when files aren't found
2020-02-05 00:03:56 -08:00
Peter Slattery
759b5f6906
Handle releasing the mouse button outside the window when the button was pressed over top of the window.
2020-02-04 23:46:11 -08:00
Peter Slattery
43534ac86d
Fixed a problem with how we were handling mouse button states.
2020-02-04 23:39:17 -08:00
Peter Slattery
3d9851fbe2
More platform layer functions cleanup
2020-02-04 23:35:21 -08:00
Peter Slattery
91612e48c7
Splitting out win32 sets of functions into groups to make them simpler to see and create platform layers for
2020-02-04 23:31:43 -08:00
Peter Slattery
460c08d169
Started making sure that the DLL is truly platform agnostic. Only thing left seems to be math.h for things like trig functions, and windows.h purely for interlockedincrement and interlockedadd
2020-02-04 23:16:41 -08:00
Peter Slattery
51955ba765
Fixed a Function Pointer address problem created by storing a pointer to the address of an animation procedure. When code is reloaded, that pointer becomes invalid, so we just store an index, and switch on the value
2020-02-04 22:50:12 -08:00
Peter Slattery
33338daab7
Working on Meta System Attempted to tag all panel related procedures
2020-02-01 19:15:04 -08:00
Peter Slattery
5592ae97e1
Readme updated with build instructions
2020-01-20 23:39:32 -08:00
Peter Slattery
d14ac58e6e
fixed 4coder project to match new batch files
2020-01-20 23:35:13 -08:00
Peter Slattery
5aa4391ea6
batch files now base their root path off of their current directory
2020-01-20 23:32:50 -08:00
Peter Slattery
cd4bc23da7
Both meta and main build files should be path agnostic
2020-01-20 23:18:00 -08:00
Peter Slattery
b290e06543
Making the build.bat files work with minimal setup
2020-01-20 23:02:40 -08:00
Peter Slattery
d23a2a68d4
File Cleanup, removed unused files, and pulled gs_libs into the codebase so that its a standalone codebase
2020-01-20 22:56:36 -08:00
Peter Slattery
af11a85e94
Compressing Type Info Generation
2020-01-20 21:11:07 -08:00
Peter Slattery
d1353e52fa
Separating out different parts of the meta system.
2020-01-19 17:48:57 -08:00
Peter Slattery
e8759c931a
Made a cleaner interface to the meta layer so that using it on other projects should be easier.
2020-01-19 17:34:49 -08:00
Peter Slattery
0efa2477fc
More compression. Removing unused code form gs_meta_lexer
2020-01-19 17:15:04 -08:00
Peter Slattery
d6cf235ece
Compressing.
2020-01-19 17:03:19 -08:00
Peter Slattery
7cdb300388
Got the meta layer generating files, and incorporated it into the system. Replaced old node meta stuff with the new.
2020-01-19 04:03:07 -08:00
Peter Slattery
22c6fe15b6
Handled the case where fixup happened recursively when structs contained pointers in a loop larger than one struct. See description for example
...
Example:
```typedef struct bar bar;
struct foo { bar* Bar; };
struct bar { foo* Foo; };```
Cases like this (and cases with more structs in between, which would have caused the same problem) were causing infinite Fixup recursion, so we just ignore fixup needs on all pointers, instead defaulting to just knowing the size of all pointers regardless of type.
2020-01-19 00:25:35 -08:00
Peter Slattery
9a228d22ba
Handled struct members which are pointers to data with the type of the containing struct. ie struct foo { foo* Next; }
2020-01-19 00:14:14 -08:00
Peter Slattery
9d0e4149d9
Began parsing function pointer typedefs in the meta layer. Some of them are working now, but not all.
2020-01-18 22:51:15 -08:00
Peter Slattery
b11d9da9e4
Lots of work on the meta system. Most changes in src are just due to me putting test data in place
2020-01-18 22:07:59 -08:00
Peter Slattery
af68881e04
updated sculpture file parsing
2020-01-13 17:04:40 -08:00
Peter Slattery
0164fea691
added documentation to all files
2020-01-01 18:41:43 -08:00