Commit Graph

398 Commits

Author SHA1 Message Date
Peter Slattery a0072cd57b removed foldhaus_debug_visuals.h Cleaned up assembly parsing. 2020-06-21 21:26:13 -07:00
Peter Slattery 23c9dabfbb A bit more cleanup around sacn and assemblies. 2020-06-20 17:05:58 -07:00
Peter Slattery 9c432a3807 Cleaned up some extraneous variables in the assembly structure 2020-06-19 18:53:23 -07:00
Peter Slattery 69db4b436c Pulled the leds out of assemblies and into their own subsystem. 2020-06-15 15:36:50 -07:00
Peter Slattery bfd9d6671c Finished parsing the new assembly file format 2020-06-09 20:33:51 -07:00
Peter Slattery c2f3b9193d platform_file_handler functions now take strings rather than char arrays 2020-05-30 15:09:06 -07:00
Peter Slattery 0b3d603e04 Created platform_file_handler and integrated it 2020-05-30 14:54:37 -07:00
Peter Slattery 3418f1417a Updated build batch files. 2020-05-11 18:22:02 -07:00
Peter Slattery 94a6e023bf Unblocked the build directory, since it now has the actual build batch files. 2020-05-11 18:09:27 -07:00
Peter Slattery bc8424a852 Updated gitignore. 2020-05-11 18:09:05 -07:00
Peter Slattery 20427d9dbd Project folder structure fixup. 2020-05-11 18:06:54 -07:00
Peter Slattery a4a16e494b Fixed the source path in build_osx.sh 2020-03-29 16:50:55 -07:00
Peter Slattery f874ba5289 Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
Peter Slattery b843937295 Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
Peter Slattery 5922a4bf27 Pulled more old ui code out and replaced it with the layout based ui 2020-03-21 21:13:35 -07:00
Peter Slattery cb98100a94 Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code 2020-03-20 00:55:13 -07:00
Peter Slattery 803f5c82ae Updated gs_vector_matrix 2020-03-19 21:50:11 -07:00
Peter Slattery f461ee2044 Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style. 2020-03-12 22:42:59 -07:00
Peter Slattery 27c0c5e16f Removed old layer/pattern code 2020-03-08 20:28:49 -07:00
Peter Slattery 391d989e2a Updated the todo file 2020-03-08 16:16:23 -07:00
Peter Slattery f3c308e8fd Began implementing a file view panel 2020-03-08 16:15:26 -07:00
Peter Slattery 2fbc916c79 Fixed problem where overlapping animation clips would trigger multiple drag animation block commands. 2020-03-08 14:57:34 -07:00
Peter Slattery d5309819e6 Implemented the structure for different layers to have blend modes.
We now copy the led buffer for each assembly once per layer that has an active animation in it. The animations edit these temporary buffers, which are then blended together after all layers have created buffers, for each assembly.
2020-03-08 14:44:28 -07:00
Peter Slattery f1936a016c Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom. 2020-03-07 16:29:07 -08:00
Peter Slattery de1a9474f0 Added rudimentary layers to the animation system. 2020-03-07 16:06:10 -08:00
Peter Slattery 3a20883a49 Converted evertthing over to useing frame ranges 2020-03-01 17:19:30 -08:00
Peter Slattery bfa31882e5 todo list cleanup 2020-03-01 15:55:07 -08:00
Peter Slattery 0cb97b3c9a Fixed a problem with the dragging of animation clips. Releasing the button wouldn't stop dragging. 2020-03-01 15:44:58 -08:00
Peter Slattery 780ccbd1a3 Converted thinsg over to using time ranges and implemented zoom. Also restructured how different parts of the timeline view know where they are. The timeline now constructs all the bounds, and each element just draws itself inside the provided bounds. 2020-03-01 15:24:12 -08:00
Peter Slattery 197b6accc7 Moved everything over to using frames rather than seconds in the animation system. 2020-02-29 17:11:15 -08:00
Peter Slattery dc36d44cd2 Clamped Animation Clips to the timeline 2020-02-29 16:02:30 -08:00
Peter Slattery 8f94aea56a Implemented Snapping Animation Clips 2020-02-29 15:43:06 -08:00
Peter Slattery 4224ba15fb Solved crash when not viewing the sculpture view panel
The sculpture view panel was the one which handled the job system. If the panel was closed, jobs stopped being completed and the queue filled up.
2020-02-29 15:07:56 -08:00
Peter Slattery b103ede28c Made the meta system put generated files relative to the root file rather than at an absolute path 2020-02-29 14:43:07 -08:00
Peter Slattery 67d3dd1e26 Began generating panel info via the meta program 2020-02-29 14:23:46 -08:00
Peter Slattery 09e6d4d15b Working on meta - got nodes fully in place again. Still need to store meta tags on struct members 2020-02-22 18:54:28 -08:00
Peter Slattery 5bdcb99357 Updated gitignore, removed irrelevant member from panel_result 2020-02-15 15:06:51 -08:00
Peter Slattery 15e0b96f0c Removed old sacn view code 2020-02-05 20:36:31 -08:00
Peter Slattery b94ccef48f Removed old universe view code 2020-02-05 20:34:50 -08:00
Peter Slattery d3467a2fd2 Consolidated platform code into one file. 2020-02-05 20:33:12 -08:00
Peter Slattery 05e6a191e8 Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used 2020-02-05 20:24:34 -08:00
Peter Slattery 305afc65cd Cleaned up assembly loading. Added a note to handle error logging in the future 2020-02-05 12:29:48 -08:00
Peter Slattery 75bb2ae86d Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation 2020-02-05 12:20:03 -08:00
Peter Slattery 58ef0b460f Added memory errors for when files aren't found 2020-02-05 00:03:56 -08:00
Peter Slattery 759b5f6906 Handle releasing the mouse button outside the window when the button was pressed over top of the window. 2020-02-04 23:46:11 -08:00
Peter Slattery 43534ac86d Fixed a problem with how we were handling mouse button states. 2020-02-04 23:39:17 -08:00
Peter Slattery 3d9851fbe2 More platform layer functions cleanup 2020-02-04 23:35:21 -08:00
Peter Slattery 91612e48c7 Splitting out win32 sets of functions into groups to make them simpler to see and create platform layers for 2020-02-04 23:31:43 -08:00
Peter Slattery 460c08d169 Started making sure that the DLL is truly platform agnostic. Only thing left seems to be math.h for things like trig functions, and windows.h purely for interlockedincrement and interlockedadd 2020-02-04 23:16:41 -08:00
Peter Slattery 51955ba765 Fixed a Function Pointer address problem created by storing a pointer to the address of an animation procedure. When code is reloaded, that pointer becomes invalid, so we just store an index, and switch on the value 2020-02-04 22:50:12 -08:00