Peter Slattery
9c432a3807
Cleaned up some extraneous variables in the assembly structure
2020-06-19 18:53:23 -07:00
Peter Slattery
69db4b436c
Pulled the leds out of assemblies and into their own subsystem.
2020-06-15 15:36:50 -07:00
Peter Slattery
bfd9d6671c
Finished parsing the new assembly file format
2020-06-09 20:33:51 -07:00
Peter Slattery
c2f3b9193d
platform_file_handler functions now take strings rather than char arrays
2020-05-30 15:09:06 -07:00
Peter Slattery
0b3d603e04
Created platform_file_handler and integrated it
2020-05-30 14:54:37 -07:00
Peter Slattery
287d305137
Converted many of the TokenAtEquals calls in gs_meta to TokenAtHashEquals
2020-05-12 19:07:09 -07:00
Peter Slattery
142fc72357
Created gs_profiler, began using it in gs_meta
2020-05-12 18:23:54 -07:00
Peter Slattery
3418f1417a
Updated build batch files.
2020-05-11 18:22:02 -07:00
Peter Slattery
94a6e023bf
Unblocked the build directory, since it now has the actual build batch files.
2020-05-11 18:09:27 -07:00
Peter Slattery
bc8424a852
Updated gitignore.
2020-05-11 18:09:05 -07:00
Peter Slattery
20427d9dbd
Project folder structure fixup.
2020-05-11 18:06:54 -07:00
Peter Slattery
a4a16e494b
Fixed the source path in build_osx.sh
2020-03-29 16:50:55 -07:00
Peter Slattery
f874ba5289
Began building out the osx platform layer
2020-03-29 16:47:47 -07:00
Peter Slattery
b843937295
Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
2020-03-21 22:44:44 -07:00
Peter Slattery
5922a4bf27
Pulled more old ui code out and replaced it with the layout based ui
2020-03-21 21:13:35 -07:00
Peter Slattery
cb98100a94
Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code
2020-03-20 00:55:13 -07:00
Peter Slattery
803f5c82ae
Updated gs_vector_matrix
2020-03-19 21:50:11 -07:00
Peter Slattery
f461ee2044
Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style.
2020-03-12 22:42:59 -07:00
Peter Slattery
27c0c5e16f
Removed old layer/pattern code
2020-03-08 20:28:49 -07:00
Peter Slattery
391d989e2a
Updated the todo file
2020-03-08 16:16:23 -07:00
Peter Slattery
f3c308e8fd
Began implementing a file view panel
2020-03-08 16:15:26 -07:00
Peter Slattery
2fbc916c79
Fixed problem where overlapping animation clips would trigger multiple drag animation block commands.
2020-03-08 14:57:34 -07:00
Peter Slattery
d5309819e6
Implemented the structure for different layers to have blend modes.
...
We now copy the led buffer for each assembly once per layer that has an active animation in it. The animations edit these temporary buffers, which are then blended together after all layers have created buffers, for each assembly.
2020-03-08 14:44:28 -07:00
Peter Slattery
f1936a016c
Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom.
2020-03-07 16:29:07 -08:00
Peter Slattery
de1a9474f0
Added rudimentary layers to the animation system.
2020-03-07 16:06:10 -08:00
Peter Slattery
3a20883a49
Converted evertthing over to useing frame ranges
2020-03-01 17:19:30 -08:00
Peter Slattery
bfa31882e5
todo list cleanup
2020-03-01 15:55:07 -08:00
Peter Slattery
0cb97b3c9a
Fixed a problem with the dragging of animation clips. Releasing the button wouldn't stop dragging.
2020-03-01 15:44:58 -08:00
Peter Slattery
780ccbd1a3
Converted thinsg over to using time ranges and implemented zoom. Also restructured how different parts of the timeline view know where they are. The timeline now constructs all the bounds, and each element just draws itself inside the provided bounds.
2020-03-01 15:24:12 -08:00
Peter Slattery
197b6accc7
Moved everything over to using frames rather than seconds in the animation system.
2020-02-29 17:11:15 -08:00
Peter Slattery
dc36d44cd2
Clamped Animation Clips to the timeline
2020-02-29 16:02:30 -08:00
Peter Slattery
8f94aea56a
Implemented Snapping Animation Clips
2020-02-29 15:43:06 -08:00
Peter Slattery
4224ba15fb
Solved crash when not viewing the sculpture view panel
...
The sculpture view panel was the one which handled the job system. If the panel was closed, jobs stopped being completed and the queue filled up.
2020-02-29 15:07:56 -08:00
Peter Slattery
b103ede28c
Made the meta system put generated files relative to the root file rather than at an absolute path
2020-02-29 14:43:07 -08:00
Peter Slattery
67d3dd1e26
Began generating panel info via the meta program
2020-02-29 14:23:46 -08:00
Peter Slattery
09e6d4d15b
Working on meta - got nodes fully in place again. Still need to store meta tags on struct members
2020-02-22 18:54:28 -08:00
Peter Slattery
5bdcb99357
Updated gitignore, removed irrelevant member from panel_result
2020-02-15 15:06:51 -08:00
Peter Slattery
15e0b96f0c
Removed old sacn view code
2020-02-05 20:36:31 -08:00
Peter Slattery
b94ccef48f
Removed old universe view code
2020-02-05 20:34:50 -08:00
Peter Slattery
d3467a2fd2
Consolidated platform code into one file.
2020-02-05 20:33:12 -08:00
Peter Slattery
05e6a191e8
Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used
2020-02-05 20:24:34 -08:00
Peter Slattery
305afc65cd
Cleaned up assembly loading. Added a note to handle error logging in the future
2020-02-05 12:29:48 -08:00
Peter Slattery
75bb2ae86d
Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation
2020-02-05 12:20:03 -08:00
Peter Slattery
58ef0b460f
Added memory errors for when files aren't found
2020-02-05 00:03:56 -08:00
Peter Slattery
759b5f6906
Handle releasing the mouse button outside the window when the button was pressed over top of the window.
2020-02-04 23:46:11 -08:00
Peter Slattery
43534ac86d
Fixed a problem with how we were handling mouse button states.
2020-02-04 23:39:17 -08:00
Peter Slattery
3d9851fbe2
More platform layer functions cleanup
2020-02-04 23:35:21 -08:00
Peter Slattery
91612e48c7
Splitting out win32 sets of functions into groups to make them simpler to see and create platform layers for
2020-02-04 23:31:43 -08:00
Peter Slattery
460c08d169
Started making sure that the DLL is truly platform agnostic. Only thing left seems to be math.h for things like trig functions, and windows.h purely for interlockedincrement and interlockedadd
2020-02-04 23:16:41 -08:00
Peter Slattery
51955ba765
Fixed a Function Pointer address problem created by storing a pointer to the address of an animation procedure. When code is reloaded, that pointer becomes invalid, so we just store an index, and switch on the value
2020-02-04 22:50:12 -08:00