#ifndef GS_PLATFORM_H struct platform_memory_result { u8* Base; s32 Size; s32 Error; }; #define PLATFORM_MEMORY_NO_ERROR 0 #define PLATFORM_ALLOC(name) platform_memory_result name(s32 Size) typedef PLATFORM_ALLOC(platform_alloc); #define PLATFORM_FREE(name) b32 name(u8* Base, s32 Size) typedef PLATFORM_FREE(platform_free); #define PLATFORM_READ_ENTIRE_FILE(name) platform_memory_result name(char* Path) typedef PLATFORM_READ_ENTIRE_FILE(platform_read_entire_file); #define PLATFORM_WRITE_ENTIRE_FILE(name) b32 name(char* Path, u8* Contents, s32 Size) typedef PLATFORM_WRITE_ENTIRE_FILE(platform_write_entire_file); #define PLATFORM_GET_FILE_PATH(name) typedef PLATFORM_GET_FILE_PATH(platform_get_file_path); #define PLATFORM_GET_GPU_TEXTURE_HANDLE(name) typedef PLATFORM_GET_GPU_TEXTURE_HANDLE(platform_get_gpu_texture_handle); #define PLATFORM_GET_SOCKET_HANDLE(name) typedef PLATFORM_GET_SOCKET_HANDLE(platform_get_socket_handle); #define PLATFORM_GET_SEND_ADDRESS(name) typedef PLATFORM_GET_SEND_ADDRESS(platform_get_send_address); #define PLATFORM_SET_SOCKET_OPTION(name) typedef PLATFORM_SET_SOCKET_OPTION(platform_set_socket_option); #define PLATFORM_SEND_TO(name) typedef PLATFORM_SEND_TO(platform_send_to); #define PLATFORM_CLOSE_SOCKET(name) typedef PLATFORM_CLOSE_SOCKET(platform_close_socket); enum key_code { KeyCode_Invalid, KeyCode_Esc, KeyCode_Space, KeyCode_Tab, KeyCode_CapsLock, KeyCode_LeftShift, KeyCode_RightShift, KeyCode_LeftCtrl, KeyCode_RightCtrl, KeyCode_Fn, KeyCode_Alt, KeyCode_PageUp, KeyCode_PageDown, KeyCode_Backspace, KeyCode_Delete, KeyCode_Enter, // Function Keys KeyCode_F0, KeyCode_F1, KeyCode_F2, KeyCode_F3, KeyCode_F4, KeyCode_F5, KeyCode_F6, KeyCode_F7, KeyCode_F8, KeyCode_F9, KeyCode_F10, KeyCode_F11, KeyCode_F12, // Letters KeyCode_a, KeyCode_b, KeyCode_c, KeyCode_d, KeyCode_e, KeyCode_f, KeyCode_g, KeyCode_h, KeyCode_i, KeyCode_j, KeyCode_k, KeyCode_l, KeyCode_m, KeyCode_n, KeyCode_o, KeyCode_p, KeyCode_q, KeyCode_r, KeyCode_s, KeyCode_t, KeyCode_u, KeyCode_v, KeyCode_w, KeyCode_x, KeyCode_y, KeyCode_z, KeyCode_A, KeyCode_B, KeyCode_C, KeyCode_D, KeyCode_E, KeyCode_F, KeyCode_G, KeyCode_H, KeyCode_I, KeyCode_J, KeyCode_K, KeyCode_L, KeyCode_M, KeyCode_N, KeyCode_O, KeyCode_P, KeyCode_Q, KeyCode_R, KeyCode_S, KeyCode_T, KeyCode_U, KeyCode_V, KeyCode_W, KeyCode_X, KeyCode_Y, KeyCode_Z, // Numbers KeyCode_0, KeyCode_1, KeyCode_2, KeyCode_3, KeyCode_4, KeyCode_5, KeyCode_6, KeyCode_7, KeyCode_8, KeyCode_9, KeyCode_Num0, KeyCode_Num1, KeyCode_Num2, KeyCode_Num3, KeyCode_Num4, KeyCode_Num5, KeyCode_Num6, KeyCode_Num7, KeyCode_Num8, KeyCode_Num9, // Symbols KeyCode_Bang, KeyCode_At, KeyCode_Pound, KeyCode_Dollar, KeyCode_Percent, KeyCode_Carrot, KeyCode_Ampersand, KeyCode_Star, KeyCode_LeftParen, KeyCode_RightParen, KeyCode_Minus, KeyCode_Plus, KeyCode_Equals, KeyCode_Underscore, KeyCode_LeftBrace, KeyCode_RightBrace, KeyCode_LeftBracket, KeyCode_RightBracket, KeyCode_Colon, KeyCode_SemiColon, KeyCode_SingleQuote, KeyCode_DoubleQuote, KeyCode_ForwardSlash, KeyCode_Backslash, KeyCode_Pipe, KeyCode_Comma, KeyCode_Period, KeyCode_QuestionMark, KeyCode_LessThan, KeyCode_GreaterThan, KeyCode_Tilde, KeyCode_BackQuote, // Arrows KeyCode_UpArrow, KeyCode_DownArrow, KeyCode_LeftArrow, KeyCode_RightArrow, // Mouse // NOTE(Peter): Including this here so we can utilize the same KeyDown, KeyUp etc. functions KeyCode_MouseLeftButton, KeyCode_MouseMiddleButton, KeyCode_MouseRightButton, KeyCode_Count, }; enum modifier_flags { Modifier_Shift = 1 << 0, Modifier_Ctrl = 1 << 1, Modifier_Alt = 1 << 2, Modifier_Sys = 1 << 3, // NOTE(Peter): this is the windows key }; #define INPUT_FRAME_STRING_LENGTH 32 struct input_frame { b32 KeysDown[(int)KeyCode_Count]; s32 StringInputUsed; char StringInput[INPUT_FRAME_STRING_LENGTH]; }; struct input { input_frame Frames[2]; input_frame* New; input_frame* Old; }; internal void InitializeInput (input* Input); internal void SwapInputBuffers (input* Input); internal void InitializeInput (input* Input) { *(Input) = {}; Input->New = &Input->Frames[0]; Input->Old = &Input->Frames[1]; } internal void SwapInputBuffers (input* Input) { input_frame* NowOld = Input->New; Input->New = Input->Old; Input->Old = NowOld; for (s32 Key = 0; Key < KeyCode_Count; Key++) { Input->New->KeysDown[Key] = false; } Input->New->StringInputUsed = 0; } internal b32 KeyDown (input Input, key_code Key) { return Input.New->KeysDown[Key]; } internal b32 KeyTransitionedDown (input Input, key_code Key) { return Input.New->KeysDown[Key] && !Input.Old->KeysDown[Key]; } internal b32 KeyTransitionedUp (input Input, key_code Key) { return !Input.New->KeysDown[Key] && Input.Old->KeysDown[Key]; } #define GS_PLATFORM_H #endif // GS_PLATFORM_H