struct led { s32 Index; v4 Position; }; union pixel { struct { u8 R; u8 G; u8 B; }; u8 Channels[3]; }; struct leds_in_universe_range { s32 RangeStart; s32 RangeOnePastLast; s32 Universe; }; struct assembly { memory_arena Arena; string Name; string FilePath; s32 LEDCount; pixel* Colors; led* LEDs; s32 LEDUniverseMapCount; leds_in_universe_range* LEDUniverseMap; };