#include #include #include #include #include #include #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #include #include #include #include "lumenarium_osx_memory.h" #include "../../core/lumenarium_core.h" #include "../lumenarium_os.h" #define PLATFORM_SUPPORTS_EDITOR 1 #include "../../lumenarium_first.c" #undef internal #undef external #include #include #include #include #include #include #include #include #include "../../libs/glfw_osx/include/GLFW/glfw3.h" #define osx_err_print(sub_proc) osx_err_print_((char*)__FUNCTION__, (char*)(sub_proc), errno) void osx_err_print_(char* proc, char* sub_proc, s32 errsv) { printf("Error: %s:%s - %d\n\t%s\n\n", proc, sub_proc, errsv, strerror(errsv)); } #define OS_FILE_HANDLE_TYPE s32 #define OS_FILE_MAX_PATH PATH_MAX #define OS_FILE_INVALID_HANDLE -1 #define OS_SOCKET_TYPE s32 #define OS_SOCKET_INVALID_HANDLE -1 #include "../shared/lumenarium_shared_file_tracker.h" #include "../shared/lumenarium_shared_file_async_work_on_job.h" #include "../shared/lumenarium_shared_network.h" #include "lumenarium_osx_file.h" #include "lumenarium_osx_time.h" #include "lumenarium_osx_graphics.h" #include "lumenarium_osx_network.h" void glfw_error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } global u8* app_state_data = 0; global Key_Code glfw_key_translation_table[] = { [GLFW_KEY_SPACE] = KeyCode_Space, [GLFW_KEY_APOSTROPHE] = KeyCode_SingleQuote, [GLFW_KEY_COMMA] = KeyCode_Comma, [GLFW_KEY_MINUS] = KeyCode_Minus, [GLFW_KEY_PERIOD] = KeyCode_Period, [GLFW_KEY_SLASH] = KeyCode_ForwardSlash, [GLFW_KEY_0] = KeyCode_0, [GLFW_KEY_1] = KeyCode_1, [GLFW_KEY_2] = KeyCode_2, [GLFW_KEY_3] = KeyCode_3, [GLFW_KEY_4] = KeyCode_4, [GLFW_KEY_5] = KeyCode_5, [GLFW_KEY_6] = KeyCode_6, [GLFW_KEY_7] = KeyCode_7, [GLFW_KEY_8] = KeyCode_8, [GLFW_KEY_9] = KeyCode_9, [GLFW_KEY_SEMICOLON] = KeyCode_SemiColon, [GLFW_KEY_EQUAL] = KeyCode_Equals, [GLFW_KEY_A] = KeyCode_A, [GLFW_KEY_B] = KeyCode_B, [GLFW_KEY_C] = KeyCode_C, [GLFW_KEY_D] = KeyCode_D, [GLFW_KEY_E] = KeyCode_E, [GLFW_KEY_F] = KeyCode_F, [GLFW_KEY_G] = KeyCode_G, [GLFW_KEY_H] = KeyCode_H, [GLFW_KEY_I] = KeyCode_I, [GLFW_KEY_J] = KeyCode_J, [GLFW_KEY_K] = KeyCode_K, [GLFW_KEY_L] = KeyCode_L, [GLFW_KEY_M] = KeyCode_M, [GLFW_KEY_N] = KeyCode_N, [GLFW_KEY_O] = KeyCode_O, [GLFW_KEY_P] = KeyCode_P, [GLFW_KEY_Q] = KeyCode_Q, [GLFW_KEY_R] = KeyCode_R, [GLFW_KEY_S] = KeyCode_S, [GLFW_KEY_T] = KeyCode_T, [GLFW_KEY_U] = KeyCode_U, [GLFW_KEY_V] = KeyCode_V, [GLFW_KEY_W] = KeyCode_W, [GLFW_KEY_X] = KeyCode_X, [GLFW_KEY_Y] = KeyCode_Y, [GLFW_KEY_Z] = KeyCode_Z, [GLFW_KEY_LEFT_BRACKET] = KeyCode_LeftBracket, [GLFW_KEY_BACKSLASH] = KeyCode_Backslash, [GLFW_KEY_RIGHT_BRACKET] = KeyCode_RightBrace, [GLFW_KEY_GRAVE_ACCENT] = KeyCode_Invalid, [GLFW_KEY_WORLD_1] = KeyCode_Invalid, [GLFW_KEY_WORLD_2] = KeyCode_Invalid, [GLFW_KEY_ESCAPE] = KeyCode_Esc, [GLFW_KEY_ENTER] = KeyCode_Enter, [GLFW_KEY_TAB] = KeyCode_Tab, [GLFW_KEY_BACKSPACE] = KeyCode_Backspace, [GLFW_KEY_INSERT] = KeyCode_Invalid, [GLFW_KEY_DELETE] = KeyCode_Delete, [GLFW_KEY_RIGHT] = KeyCode_RightArrow, [GLFW_KEY_LEFT] = KeyCode_LeftArrow, [GLFW_KEY_DOWN] = KeyCode_DownArrow, [GLFW_KEY_UP] = KeyCode_UpArrow, [GLFW_KEY_PAGE_UP] = KeyCode_PageUp, [GLFW_KEY_PAGE_DOWN] = KeyCode_PageDown, [GLFW_KEY_HOME] = KeyCode_Invalid, [GLFW_KEY_END] = KeyCode_Invalid, [GLFW_KEY_CAPS_LOCK] = KeyCode_CapsLock, [GLFW_KEY_SCROLL_LOCK] = KeyCode_Invalid, [GLFW_KEY_NUM_LOCK] = KeyCode_Invalid, [GLFW_KEY_PRINT_SCREEN] = KeyCode_Invalid, [GLFW_KEY_PAUSE] = KeyCode_Invalid, [GLFW_KEY_F1] = KeyCode_F1, [GLFW_KEY_F2] = KeyCode_F2, [GLFW_KEY_F3] = KeyCode_F3, [GLFW_KEY_F4] = KeyCode_F4, [GLFW_KEY_F5] = KeyCode_F5, [GLFW_KEY_F6] = KeyCode_F6, [GLFW_KEY_F7] = KeyCode_F7, [GLFW_KEY_F8] = KeyCode_F8, [GLFW_KEY_F9] = KeyCode_F9, [GLFW_KEY_F10] = KeyCode_Invalid, [GLFW_KEY_F11] = KeyCode_Invalid, [GLFW_KEY_F12] = KeyCode_Invalid, [GLFW_KEY_F13] = KeyCode_Invalid, [GLFW_KEY_F14] = KeyCode_Invalid, [GLFW_KEY_F15] = KeyCode_Invalid, [GLFW_KEY_F16] = KeyCode_Invalid, [GLFW_KEY_F17] = KeyCode_Invalid, [GLFW_KEY_F18] = KeyCode_Invalid, [GLFW_KEY_F19] = KeyCode_Invalid, [GLFW_KEY_F20] = KeyCode_Invalid, [GLFW_KEY_F21] = KeyCode_Invalid, [GLFW_KEY_F22] = KeyCode_Invalid, [GLFW_KEY_F23] = KeyCode_Invalid, [GLFW_KEY_F24] = KeyCode_Invalid, [GLFW_KEY_F25] = KeyCode_Invalid, [GLFW_KEY_KP_0] = KeyCode_Invalid, [GLFW_KEY_KP_1] = KeyCode_Invalid, [GLFW_KEY_KP_2] = KeyCode_Invalid, [GLFW_KEY_KP_3] = KeyCode_Invalid, [GLFW_KEY_KP_4] = KeyCode_Invalid, [GLFW_KEY_KP_5] = KeyCode_Invalid, [GLFW_KEY_KP_6] = KeyCode_Invalid, [GLFW_KEY_KP_7] = KeyCode_Invalid, [GLFW_KEY_KP_8] = KeyCode_Invalid, [GLFW_KEY_KP_9] = KeyCode_Invalid, [GLFW_KEY_KP_DECIMAL] = KeyCode_Invalid, [GLFW_KEY_KP_DIVIDE] = KeyCode_Invalid, [GLFW_KEY_KP_MULTIPLY] = KeyCode_Invalid, [GLFW_KEY_KP_SUBTRACT] = KeyCode_Invalid, [GLFW_KEY_KP_ADD] = KeyCode_Invalid, [GLFW_KEY_KP_ENTER] = KeyCode_Invalid, [GLFW_KEY_KP_EQUAL] = KeyCode_Invalid, [GLFW_KEY_LEFT_SHIFT] = KeyCode_LeftShift, [GLFW_KEY_LEFT_CONTROL] = KeyCode_LeftCtrl, [GLFW_KEY_LEFT_ALT] = KeyCode_Alt, [GLFW_KEY_LEFT_SUPER] = KeyCode_Invalid, [GLFW_KEY_RIGHT_SHIFT] = KeyCode_RightShift, [GLFW_KEY_RIGHT_CONTROL] = KeyCode_RightCtrl, [GLFW_KEY_RIGHT_ALT] = KeyCode_Alt, [GLFW_KEY_RIGHT_SUPER] = KeyCode_Invalid, [GLFW_KEY_MENU] = KeyCode_Invalid, }; Key_Code osx_translate_key(int glfw_key) { // TODO: turn this into an actual key_code return glfw_key_translation_table[glfw_key]; } Key_Code osx_translate_mouse_button(int glfw_button) { switch (glfw_button) { case GLFW_MOUSE_BUTTON_LEFT: return KeyCode_MouseLeftButton; break; case GLFW_MOUSE_BUTTON_RIGHT: return KeyCode_MouseRightButton; break; case GLFW_MOUSE_BUTTON_MIDDLE: return KeyCode_MouseMiddleButton; break; invalid_default_case; } return 0; } void button_event(Key_Code key, int action, int mods) { Window_Event evt = { .kind = WindowEvent_ButtonDown, .key_code = key, }; if (has_flag(mods, GLFW_MOD_SHIFT)) add_flag(evt.key_flags, KeyFlag_Mod_Shift); if (has_flag(mods, GLFW_MOD_CONTROL)) add_flag(evt.key_flags, KeyFlag_Mod_Shift); if (has_flag(mods, GLFW_MOD_ALT)) add_flag(evt.key_flags, KeyFlag_Mod_Shift); switch (action) { case GLFW_PRESS: { evt.key_flags = KeyFlag_State_IsDown; } break; case GLFW_REPEAT: { evt.key_flags = KeyFlag_State_IsDown | KeyFlag_State_WasDown; } break; case GLFW_RELEASE: { evt.key_flags = KeyFlag_State_WasDown; } break; invalid_default_case; } lumenarium_event(evt, (App_State*)app_state_data); } void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { Key_Code kc = osx_translate_key(key); button_event(kc, action, mods); } void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) { Window_Event evt = { .kind = WindowEvent_MouseMoved, .mouse_x = (u32)xpos, .mouse_y = (u32)ypos, }; lumenarium_event(evt, (App_State*)app_state_data); } void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { Key_Code kc = osx_translate_mouse_button(button); button_event(kc, action, mods); } void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) { Window_Event evt = {}; evt.kind = WindowEvent_MouseScroll; evt.scroll_amt = xoffset; lumenarium_event(evt, (App_State*)app_state_data); } int main (int arg_count, char** args) { if (!glfwInit()) { printf("Error: Could not initialize glfw.\n"); return 1; } glfwSetErrorCallback(glfw_error_callback); s32 init_window_width = 1400; s32 init_window_height = 700; glfwWindowHint(GLFW_DOUBLEBUFFER, true); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, 1); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); GLFWwindow* window = glfwCreateWindow(init_window_width, init_window_width, "Lumenarium", NULL, NULL); if (!window) { printf("Error: Unable to create a glfw window\n"); return 1; } glfwMakeContextCurrent(window); glfwSwapInterval(1); gl = osx_load_opengl_ext(); // Input Callbacks glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetScrollCallback(window, scroll_callback); Editor_Desc ed_desc = {}; float xscale, yscale; glfwGetWindowContentScale(window, &xscale, &yscale); ed_desc.content_scale = (v2){ xscale, yscale }; ed_desc.init_window_dim = (v2){init_window_width, init_window_height}; App_State* state = lumenarium_init(&ed_desc); app_state_data = (u8*)state; bool running = true; r64 target_seconds_per_frame = state->target_seconds_per_frame; Ticks ticks_start = os_get_ticks(); while(!glfwWindowShouldClose(window) && running && has_flag(state->flags, AppState_IsRunning)) { lumenarium_frame_prepare(state); glfwPollEvents(); if (has_flag(state->flags, AppState_RunEditor)) { s32 w, h; glfwGetWindowSize(window, &w, &h); state->editor->window_dim = (v2){ (r32)w, (r32)h }; } lumenarium_frame(state); lumenarium_env_validate(); glfwSwapBuffers(window); Ticks ticks_end = os_get_ticks(); r64 seconds_elapsed = get_seconds_elapsed(ticks_start, ticks_end, os_get_ticks_per_second()); while (seconds_elapsed < target_seconds_per_frame) { u32 sleep_time = (u32)(1000000.0f * (target_seconds_per_frame - seconds_elapsed)); usleep(sleep_time); ticks_end = os_get_ticks(); seconds_elapsed = get_seconds_elapsed(ticks_start, ticks_end, os_get_ticks_per_second()); } ticks_start = ticks_end; } lumenarium_cleanup(state); glfwDestroyWindow(window); glfwTerminate(); return 0; }