version(1); project_name = "main.exe"; patterns = { "*.c", "*.cpp", "*.h", "*.m", "*.bat", "*.sh", "*.4coder", }; blacklist_patterns = { ".*", }; load_paths_base = { { "src", .relative = true, .recursive = true, }, { "meta", .relative = true, .recursive = true, }, { "gs_libs", .relative = true, .recursive = true, }, }; load_paths = { { load_paths_base, .os = "win", }, { load_paths_base, .os = "linux", }, { load_paths_base, .os = "mac", }, }; command_list = { { .name = "build_application", .out = "*app compilation*", .footer_panel = false, .save_dirty_files = true, .cmd = { { "build\build_app_msvc_win32_debug.bat" , .os = "win" }, { "./build.sh", .os = "linux" }, { "./build.sh", .os = "mac" }, }, }, { .name = "build_meta", .out = "*meta compilation*", .footer_panel = false, .save_dirty_files = true, .cmd = { { "build\build_meta_msvc_win32_debug.bat" , .os = "win" }, { "./build_meta.sh", .os = "linux" }, { "./build_meta.sh", .os = "mac" }, }, }, }; fkey_command[1] = "build_application"; fkey_command[2] = "build_meta";