BUGS x if there is nothing in the filtered list when searching for a node, hitting enter still selects one Intermediate Lifetime Memory & Operations x Intermediate lifetime memory arena x Temporary memory region = a multi frame operation x Concept of an operation - temporary memory + interface command registry x Allow one operation at a time at first x Push/pop operations on a list? - Current Operations: - - View Sculpture (this might be an exception since its so central) - x View/Edit Nodes - x Add Node (needs nesting) - x View SACN x make modes work with hot code reloading: rather than do the whole series of initialize command registry, x and manually adding each command, store the commands as an array, and auto iterate over them when you x push the mode on the mode stack x decided I don't like storing NodeRenderSettings in each operation mode. Probably want to put it back in x app_state /Debug x Make debug scope tracking thread safe - was throwing an error in stringsequal but that stopped. x Keep an eye out. x Sort Scope Tracking Switch To Nodes x basic node elements Hardening x input context changes