internal void edr_render_begin(App_State* state) { Platform_Graphics_Frame_Desc desc = {}; desc.clear_color = { 0.1f, 0.1f, 0.1f, 1 }; desc.viewport_min = { 0, 0 }; desc.viewport_max = state->editor->window_dim; platform_frame_begin(desc); platform_frame_clear(); } internal void edr_render(App_State* state) { #if 0 platform_geometry_bind(state->editor->renderer.geo); platform_texture_bind(state->editor->ui.atlas_texture); platform_shader_bind(state->editor->renderer.shd); platform_geometry_draw(state->editor->renderer.geo); #endif }