Assembly_Array assembly_array_create(Allocator* allocator, u32 cap) { Assembly_Array result = {}; result.cap = cap; result.names = allocator_alloc_array(allocator, String, cap); result.pixel_buffers = allocator_alloc_array(allocator, Assembly_Pixel_Buffer, cap); result.strip_arrays = allocator_alloc_array(allocator, Assembly_Strip_Array, cap); result.allocator = allocator; return result; } bool assembly_handle_is_valid(Assembly_Handle h) { return ((h.value & ASSEMBLY_HANDLE_VALID_BIT) != 0); } u32 assembly_handle_to_index(Assembly_Handle h) { assert(assembly_handle_is_valid(h)); u32 index = (h.value & ASSEMBLY_HANDLE_INDEX_MASK); // mask off high bit return index; } Assembly_Handle assembly_add(Assembly_Array* a, String name, u32 pixels_cap, u32 strips_cap) { Assembly_Handle result = {}; if (a->len < a->cap) { result.value = a->len++; result.value |= ASSEMBLY_HANDLE_VALID_BIT; // high bit being set means its valid } else { // TODO(PS): find empty index // we can use the name being zero as a signal that the slot is empty } // NOTE(PS): not actually a bug, just go increase App_Init_Desc::assemblies_cap // b/c you ran out of room assert(assembly_handle_is_valid(result)); u32 index = assembly_handle_to_index(result); a->names[index] = name; Assembly_Pixel_Buffer* pixel_buffer = a->pixel_buffers + index; pixel_buffer->cap = pixels_cap; pixel_buffer->pixels = allocator_alloc_array(a->allocator, Assembly_Pixel, pixels_cap); pixel_buffer->positions = allocator_alloc_array(a->allocator, v4, pixels_cap); Assembly_Strip_Array* strip_array = a->strip_arrays + index; strip_array->cap = strips_cap; strip_array->strips = allocator_alloc_array(a->allocator, Assembly_Strip, strips_cap); return result; } void assembly_rem(Assembly_Array* a, Assembly_Handle h) { } Assembly_Strip* assembly_add_strip(Assembly_Array* a, Assembly_Handle h, u32 pixels_cap) { u32 index = assembly_handle_to_index(h); Assembly_Strip_Array* strip_array = a->strip_arrays + index; assert(strip_array->len < strip_array->cap); Assembly_Strip* result = strip_array->strips + strip_array->len++; result->pixels_cap = pixels_cap; result->pixels_len = 0; result->pixels = allocator_alloc_array(a->allocator, u32, pixels_cap); return result; } void assembly_add_led( Assembly_Array* a, Assembly_Handle h, Assembly_Strip* strip, v4 position ){ u32 index = assembly_handle_to_index(h); Assembly_Pixel_Buffer* pixel_buffer = a->pixel_buffers + index; assert(pixel_buffer->len < pixel_buffer->cap); u32 pixel_index = pixel_buffer->len++; pixel_buffer->pixels[pixel_index] = {}; pixel_buffer->positions[pixel_index] = position; assert(strip->pixels_len < strip->pixels_cap); strip->pixels[strip->pixels_len++] = pixel_index; }