internal void en_init(App_State* state, App_Init_Desc desc) { lumenarium_env_validate(); state->assemblies = assembly_array_create(permanent, desc.assembly_cap); Output* o = &state->output; register_output_method(o, OutputData_Invalid, 0, 0, 0); register_output_method(o, OutputData_NetworkSACN, output_network_sacn_update, output_network_sacn_build, output_network_sacn_init()); register_output_method(o, OutputData_ComUART, 0, output_network_sacn_build, output_com_uart_init()); lumenarium_env_validate(); } internal void en_frame_prepare(App_State* state) { lumenarium_env_validate(); } global r32 tt = 0; #include "../user_space/incenter_patterns.c" internal void en_frame(App_State* state) { lumenarium_env_validate(); scratch_get(scratch); Assembly_Array assemblies = state->assemblies; /////////////////////////////////////// // Temp Pattern Simulation tt += 1.0f / 60.0f; if (tt > 50) tt = 0; r32 hrange = 1; r32 range = hrange * 2; for (u32 i = 0; i < assemblies.len; i++) { Assembly_Pixel_Buffer pixels = assemblies.pixel_buffers[i]; //grow_pattern(pixels); //pattern_color(pixels, 0, 0, 0); pattern_demo(pixels); } /////////////////////////////////////// // Output Data Output_Methods methods = state->output.methods; // update each method that has an update method for (u32 i = 0; i < OutputData_Count; i++) { if (methods.update_procs[i] == 0) continue; methods.update_procs[i](methods.method_data[i]); } Output_Data_Queue output_queue = {}; output_queue.a = scratch.a; // build output data buffers for (u32 i = 0; i < assemblies.len; i++) { Assembly_Strip_Array strips = assemblies.strip_arrays[i]; Assembly_Pixel_Buffer* pixels = assemblies.pixel_buffers + i; for (u32 j = 0; j < strips.len; j++) { Assembly_Strip* strip = strips.strips + j; Build_Output_Data_Buffer* method_proc = methods.procs[strip->output_kind]; u8* method_data = methods.method_data[strip->output_kind]; if (method_proc == 0) continue; method_proc(state, i, pixels, strip, method_data, &output_queue); } } // output the buffers // TODO(PS): we could sort these first if switchig between output // types is time consuming Sacn* sacn = (Sacn*)state->output.methods.method_data[OutputData_NetworkSACN]; for (Output_Data* at = output_queue.first; at != 0; at = at->next) { // NOTE(PS): we can overload each switch case as more methods come in // ie. OutputData_NetworkSACN and OutputData_NetworkArtNet could use // the same case since at this point they just need to push data out // over a socket switch (at->kind) { case OutputData_NetworkSACN: { os_socket_send_to( sacn->socket, at->network.v4_addr, at->network.port, at->data, 0 ); } break; case OutputData_ComUART: { // TODO(PS): platform com io } break; invalid_code_path; } } scratch_release(scratch); lumenarium_env_validate(); } internal void en_cleanup(App_State* state) { lumenarium_env_validate(); }