r32 curve_ease_in_out(r32 t) { r32 tc = clamp(0, t, 1); r32 theta = (tc * r32_pi) - (r32_pi / 2.0f); r32 s = sinf(theta); r32 result = 0.5f + (s / 2.0f); return result; } #define incenter_pos_to_unit(p) (v4){ ((p.x / 6.0f) + 0.5f), ((p.y / 6.0f) + 0.5f), ((p.z / 6.0f) + 0.5f), 1.0f } void test_pattern(Assembly_Pixel_Buffer pixels) { for (u32 j = 0; j < pixels.len; j++) { v4 p = pixels.positions[j]; pixels.pixels[j].r = (u8)(((sinf((5 * tt) + (p.x * 10)) + 1) * 0.5f) * 255); pixels.pixels[j].b = (u8)(((sinf((5 * tt) + (p.z * 10)) + 1) * 0.5f) * 255); } } void pattern_debug(Assembly_Pixel_Buffer pixels) { r32 scale = 6; r32 offset = 0; for (u32 j = 0; j < pixels.len; j++) { v4 p = pixels.positions[j]; v4 pp = incenter_pos_to_unit(p); pixels.pixels[j].r = pp.x * 255; pixels.pixels[j].g = pp.y * 255; pixels.pixels[j].b = pp.z * 255; } } Assembly_Pixel color_v3_to_assembly_pixel(v3 c) { return (Assembly_Pixel){ .r = (u8)(c.x * 255), .g = (u8)(c.y * 255), .b = (u8)(c.z * 255), }; } u8 u8_add_safe(u8 a, u8 b) { u8 r = a + b; if (r < a || r < b) r = 255; return r; } Assembly_Pixel assembly_pixel_add(Assembly_Pixel a, Assembly_Pixel b) { Assembly_Pixel result = { .r = u8_add_safe(a.r, b.r), .g = u8_add_safe(a.g, b.g), .b = u8_add_safe(a.b, b.b), }; return result; } void sun_center(Assembly_Pixel_Buffer pixels, v4 center, r32 radius, r32 falloff) { for (u32 j = 0; j < pixels.len; j++) { v4 p = incenter_pos_to_unit(pixels.positions[j]); r32 d0 = HMM_LengthVec4(HMM_SubtractVec4(p, center)); r32 d1 = falloff - fabsf(d0 - (radius + (0.02f * sinf(tt)))); r32 b = d1 / falloff; if (b > 0) { v3 p0 = pixels.positions[j].xyz; v3 p1 = HMM_AddVec3(p0, (v3){ tt, -tt, 0 }); v3 color = { .x = remap_r32(pm_fmb_3d(p0, tt), 0, 1, 0.5, 1), .y = remap_r32(pm_noise_v3_to_r32(p1), 0, 1, 0, 0.3f), .z = 0, }; Assembly_Pixel cc = color_v3_to_assembly_pixel(color); v3 color_b = HMM_MultiplyVec3f(color, b); Assembly_Pixel color_0 = color_v3_to_assembly_pixel(color_b); Assembly_Pixel color_1 = assembly_pixel_add(color_0, pixels.pixels[j]); pixels.pixels[j] = color_1; } } } void grow_pattern_sphere_function(Assembly_Pixel_Buffer pixels, v4 center, r32 radius, r32 falloff) { for (u32 j = 0; j < pixels.len; j++) { v4 p = incenter_pos_to_unit(pixels.positions[j]); r32 d0 = HMM_LengthVec4(HMM_SubtractVec4(p, center)); r32 d1 = falloff - fabsf(d0 - (radius + (0.02f * sinf(tt)))); r32 b = d1 / falloff; v3 color = { .x = 0.5f + 0.5f * sinf(p.x * r32_tau * 4.313f + tt * 1.3f), .y = 0.5f + 0.5f * cosf(0.2314f + p.y * r32_tau * 3.915f + tt), .z = 0.2f + 0.8f * p.z, }; v3 color_b = HMM_MultiplyVec3f(color, b); Assembly_Pixel color_0 = color_v3_to_assembly_pixel(color_b); Assembly_Pixel color_1 = assembly_pixel_add(color_0, pixels.pixels[j]); pixels.pixels[j] = color_1; } } void grow_pattern(Assembly_Pixel_Buffer pixels, r32 time) { v4 center = (v4){}; r32 radius = 0; r32 falloff = 0; //phase 1 - light up to center if (time < 6) { r32 height = -0.2f + curve_ease_in_out(time / 4) * 0.5f; center = (v4){ 0.5f, 0.2f + height, 0.5f, 1 }; radius = lerp(0.01f, (time / 6), 0.05f); falloff = 0.1f; } else if (time >= 6) { r32 t = (time - 6) / 4; center = (v4){ 0.5f, 0.5f, 0.5f, 1 }; radius = 0.05f + curve_ease_in_out(t) * 0.4f; falloff = 0.1f - (curve_ease_in_out(t) * 0.05f); } grow_pattern_sphere_function(pixels, center, radius, falloff); } void pattern_color(Assembly_Pixel_Buffer pixels, u8 r, u8 g, u8 b) { for (u32 j = 0; j < pixels.len; j++) { pixels.pixels[j].r = r; pixels.pixels[j].g = g; pixels.pixels[j].b = b; } } void pattern_blink(Assembly_Pixel_Buffer pixels) { r32 t0 = clamp(0, tt, 1.5f) / 1.5f; r32 t1 = pm_smoothstep_r32(t0); r32 t2 = t1 * 0.43f; v4 center = (v4){ .x = 0.5f, .y = t2, .z = 0.5f, .w = 1, }; r32 o = remap_r32(sinf(tt), -1, 1, 0.0015f, 0.002f); for (u32 i = 0; i < pixels.len; i++) { v4 p = incenter_pos_to_unit(pixels.positions[i]); v2 ho = (v2){ .x = fabsf(p.x - 0.5f), .y = fabsf(p.z - 0.5f) }; r32 dh = HMM_LengthVec2(ho); if (p.y < center.y && dh < 0.01f) { pixels.pixels[i].r = 0; pixels.pixels[i].g = 128; pixels.pixels[i].b = 255; } } grow_pattern_sphere_function(pixels, center, o, 0.01f); } void pattern_demo(Assembly_Pixel_Buffer pixels) { pattern_color(pixels, 255, 255, 255); // reset return; r32 sun_limit = 5; if (tt < sun_limit) { r32 r = 0.1f; if (tt > (sun_limit - 1)) { r32 ttt = tt - (sun_limit - 1); r = lerp(0.1f, ttt, 0.0f); } sun_center(pixels, (v4){0.5f, 0.5f, 0.5f, 1}, r, r); } pattern_blink(pixels); r32 grow_delay = 2; if (tt > grow_delay) { grow_pattern(pixels, tt - grow_delay); } }