/* date = March 27th 2022 0:50 pm */ #ifndef LUMENARIUM_EDITOR_H #define LUMENARIUM_EDITOR_H struct Editor { v2 window_dim; Editor_Renderer renderer; UI ui; v3 camera_pos; Platform_Geometry_Buffer sculpture_geo; Platform_Shader sculpture_shd; Platform_Texture sculpture_tex; }; // NOTE(PS): call this any time sculpture data is updated if // you want to see the sculpture in the visualizer internal void ed_sculpture_updated(App_State* state); #endif //LUMENARIUM_EDITOR_H