/* date = April 11th 2022 3:22 pm */ #ifndef LUMENARIUM_GEOMETRY_H #define LUMENARIUM_GEOMETRY_H // Utility functions for working with 3d geometry // NOTE(PS): the Buffer vs Buffer_Builder distinction // lets a static sized buffer exist, and be auto 'exported' or 'available' // from a larger data structure that also stores enough data to incrementally // build the buffer // NOTE(PS): @IMPORTANT!!! // at the moment this builder doesn't support allowing for the elements // of a vertex to be in an order other than position tex color // and in any other packing than tightly packed typedef u32 Geo_Vertex_Buffer_Storage; enum { GeoVertexBufferStorage_None = 0, GeoVertexBufferStorage_Position = 1, GeoVertexBufferStorage_TexCoord = 2, GeoVertexBufferStorage_Color = 4 }; struct Geo_Vertex_Buffer { r32* values; u32 len; Geo_Vertex_Buffer_Storage storage; u32 stride; }; struct Geo_Vertex_Buffer_Builder { union { Geo_Vertex_Buffer buffer; struct { // NOTE(PS): @Maintainence // this must always match the layout of Geo_Vertex_Buffer r32* values; u32 len; Geo_Vertex_Buffer_Storage storage; u32 stride; }; }; u32 cap; }; struct Geo_Index_Buffer { u32* values; u32 len; }; struct Geo_Index_Buffer_Builder { union { Geo_Index_Buffer buffer; struct { // NOTE(PS): @Maintainence // this must always match the layout of Geo_Index_Buffer u32* values; u32 len; }; }; u32 cap; }; struct Geo_Quad_Buffer { Geo_Vertex_Buffer buffer_vertex; Geo_Index_Buffer buffer_index; }; struct Geo_Quad_Buffer_Builder { Geo_Vertex_Buffer_Builder buffer_vertex; Geo_Index_Buffer_Builder buffer_index; }; internal Geo_Vertex_Buffer_Builder geo_vertex_buffer_builder_create(Allocator* a, u32 cap); internal Geo_Index_Buffer_Builder geo_index_buffer_builder_create(Allocator* a, u32 cap); internal Geo_Quad_Buffer_Builder geo_quad_buffer_builder_create(Allocator* a, u32 vertex_cap, u32 index_cap); // Vertex Buffer internal u32 geo_vertex_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, v3 v, v2 t, v4 c); internal u32 geo_vertex_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, v3 v, v2 t); internal u32 geo_vertex_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, v3 v); // Index Buffer internal u32 geo_index_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, u32 i); internal void geo_index_buffer_builder_push_tri(Geo_Vertex_Buffer_Builder* b, u32 i0, u32 i1, u32 i2); internal void geo_index_buffer_builder_push_quad(Geo_Vertex_Buffer_Builder* b, u32 i0, u32 i1, u32 i2, u32 i3); // Quad Buffer internal void geo_quad_buffer_builder_push(Geo_Quad_Buffer_Builder* b, v3 p0, v3 p1, v3 p2, v3 p3, v2 t0, v2 t1, v2 t2, v2 t3, v4 c); internal void geo_quad_buffer_builder_push(Geo_Quad_Buffer_Builder* b, v3 p0, v3 p1, v3 p2, v3 p3, v2 t0, v2 t1, v2 t2, v2 t3); internal void geo_quad_buffer_builder_push(Geo_Quad_Buffer_Builder* b, v3 p0, v3 p1, v3 p2, v3 p3); internal Geo_Quad_Buffer geo_quad_buffer_builder_get_static_buffer(Geo_Quad_Buffer_Builder* b); ///////////////////////////////////////////// // Implementation internal u32 geo_vertex_buffer_builder_stride(Geo_Vertex_Buffer_Storage storage) { u32 result = 0; result += has_flag(storage, GeoVertexBufferStorage_Position) ? 3 : 0; result += has_flag(storage, GeoVertexBufferStorage_TexCoord) ? 2 : 0; result += has_flag(storage, GeoVertexBufferStorage_Color) ? 4 : 0; return result; } internal Geo_Vertex_Buffer_Builder geo_vertex_buffer_builder_create(Allocator* a, u32 cap, Geo_Vertex_Buffer_Storage storage) { u32 stride = geo_vertex_buffer_builder_stride(storage); u32 size = cap * stride; Geo_Vertex_Buffer_Builder result = {}; zero_struct(result); result.cap = cap; result.storage = storage; result.stride = stride; result.values = allocator_alloc_array(a, r32, size); return result; } internal Geo_Index_Buffer_Builder geo_index_buffer_builder_create(Allocator* a, u32 cap) { Geo_Index_Buffer_Builder result = {}; zero_struct(result); result.cap = cap; result.values = allocator_alloc_array(a, u32, cap); return result; } internal Geo_Quad_Buffer_Builder geo_quad_buffer_builder_create(Allocator* a, u32 vertex_cap, Geo_Vertex_Buffer_Storage storage, u32 index_cap) { Geo_Quad_Buffer_Builder result = {}; result.buffer_vertex = geo_vertex_buffer_builder_create(a, vertex_cap, storage); result.buffer_index = geo_index_buffer_builder_create(a, index_cap); return result; } // Vertex Buffer internal u32 geo_vertex_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, v3 v, v2 t, v4 c) { assert(b->len < b->cap); u32 result = b->len++; u32 offset = result * b->stride; if (has_flag(b->storage, GeoVertexBufferStorage_Position)) { b->values[offset++] = v.x; b->values[offset++] = v.y; b->values[offset++] = v.z; } if (has_flag(b->storage, GeoVertexBufferStorage_TexCoord)) { b->values[offset++] = t.x; b->values[offset++] = t.y; } if (has_flag(b->storage, GeoVertexBufferStorage_Color)) { b->values[offset++] = c.x; b->values[offset++] = c.y; b->values[offset++] = c.z; b->values[offset++] = c.w; } return result; } internal u32 geo_vertex_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, v3 v, v2 t) { return geo_vertex_buffer_builder_push(b, v, t, v4{0}); } internal u32 geo_vertex_buffer_builder_push(Geo_Vertex_Buffer_Builder* b, v3 v) { return geo_vertex_buffer_builder_push(b, v, v2{0}, v4{0}); } // Index Buffer internal u32 geo_index_buffer_builder_push(Geo_Index_Buffer_Builder* b, u32 i) { assert(b->len < b->cap); u32 result = b->len++; b->values[result] = i; return result; } internal void geo_index_buffer_builder_push_tri(Geo_Index_Buffer_Builder* b, u32 i0, u32 i1, u32 i2) { geo_index_buffer_builder_push(b, i0); geo_index_buffer_builder_push(b, i1); geo_index_buffer_builder_push(b, i2); } internal void geo_index_buffer_builder_push_quad(Geo_Index_Buffer_Builder* b, u32 i0, u32 i1, u32 i2, u32 i3) { geo_index_buffer_builder_push_tri(b, i0, i1, i2); geo_index_buffer_builder_push_tri(b, i0, i2, i3); } // Quad Buffer internal void geo_quad_buffer_builder_push(Geo_Quad_Buffer_Builder* b, v3 p0, v3 p1, v3 p2, v3 p3, v2 t0, v2 t1, v2 t2, v2 t3, v4 c) { u32 i0 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p0, t0, c); u32 i1 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p1, t1, c); u32 i2 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p2, t2, c); u32 i3 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p3, t3, c); geo_index_buffer_builder_push_quad(&b->buffer_index, i0, i1, i2, i3); } internal void geo_quad_buffer_builder_push(Geo_Quad_Buffer_Builder* b, v3 p0, v3 p1, v3 p2, v3 p3, v2 t0, v2 t1, v2 t2, v2 t3) { u32 i0 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p0, t0, v4{}); u32 i1 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p1, t1, v4{}); u32 i2 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p2, t2, v4{}); u32 i3 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p3, t3, v4{}); geo_index_buffer_builder_push_quad(&b->buffer_index, i0, i1, i2, i3); } internal void geo_quad_buffer_builder_push(Geo_Quad_Buffer_Builder* b, v3 p0, v3 p1, v3 p2, v3 p3) { u32 i0 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p0, v2{}, v4{}); u32 i1 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p1, v2{}, v4{}); u32 i2 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p2, v2{}, v4{}); u32 i3 = geo_vertex_buffer_builder_push(&b->buffer_vertex, p3, v2{}, v4{}); geo_index_buffer_builder_push_quad(&b->buffer_index, i0, i1, i2, i3); } internal Geo_Quad_Buffer geo_quad_buffer_builder_get_static_buffer(Geo_Quad_Buffer_Builder* b) { Geo_Quad_Buffer result = {}; result.buffer_vertex = b->buffer_vertex.buffer; result.buffer_index = b->buffer_index.buffer; return result; } #endif //LUMENARIUM_GEOMETRY_H