################# COMPILER ################# # Compiler: Global compiler>input>win32> ${SRC_DIR}/platform/win32/lumenarium_first_win32.c compiler>input>osx> ${SRC_DIR}/platform/osx/lumenarium_first_osx.c compiler>input>raspi> ${SRC_DIR}/platform/raspi/lumenarium_first_raspi.c msvc>-nologo msvc>-FC # full path errors msvc>-WX # treat warnings as errors msvc>-W4 # output warning level msvc>-Z7 # generate C compatible debug info # msvc>-Oi # generate intrinsic functions # msvc>-MTd # create a debug multithreaded exe w/ Libcmtd.lib #msvc>-fp:fast # fast floating point model msvc>-wd4505 # msvc>-wd4100 # msvc>-wd4189 # msvc>-wd4702 # msvc>-wd4996 # _CRT_SECURE_NO_WARNINGS compiler>wasm>-Wno-writable-strings # compiler>wasm>--target=wasm32 # compiler>wasm>-nostdlib # compiler>wasm>-Wl,--no-entry # compiler>wasm>-Wl,--allow-undefined # compiler>wasm>-Wl,--export-all # compiler>clang>linux>-pthread compiler>raspi>-pthread compiler>raspi>-lm # link with local system math libraries compiler>clang>arm64>-arch arm64 # Compiler: Debug compiler>debug>msvc>win32>-Od # compiler>debug>msvc>win32>-Zi # compiler>debug>msvc>win32>-DDEBUG=1 # # compiler>debug>msvc>win32>-DPRINT_ASSERTS=1 debug>clang>-O0 debug>clang>-g debug>compiler>-DDEBUG=1 debug>clang>-fsanitize=address # Compiler: Prod compiler>release>clang>-O3 ################# LINKER ################# linker>output>osx>lumenarium linker>output>win32>lumenarium.exe linker>win32>-NOLOGO linker>win32>-incremental:no linker>win32>-subsystem:windows linker>win32>-opt:ref # link time optimization - eliminate dead code linker>wasm>--no-entry linker>wasm>--export-dynamic linker>wasm>--unresolved-symbols=import-functions # TODO: I don't think the build system supports this right now linker>raspi>-fuse-ld=lld linker>debug>-debug ################# LIBRARIES ################# linker>libs>win32>user32.lib linker>libs>win32>kernel32.lib linker>libs>win32>gdi32.lib linker>libs>win32>opengl32.lib linker>libs>win32>winmm.lib linker>libs>win32>gdi32.lib linker>libs>win32>dsound.lib linker>libs>win32>Ws2_32.lib linker>libs>win32>Comdlg32.lib linker>libs>win32>Winspool.lib linker>libs>osx>-framework OpenGL linker>libs>osx>-framework Cocoa linker>libs>osx>-framework IOKit linker>libs>osx>${SRC_DIR}/libs/glfw_osx/lib-universal/libglfw3.a