// // File: foldhaus_debug_visuals.h // Author: Peter Slattery // Creation Date: 2020-01-01 // #ifndef FOLDHAUS_DEBUG_VISUALS_H internal void DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_config Interface, r32 WindowWidth, r32 WindowHeight, r32 DeltaTime, app_state* State, camera Camera, mouse_state Mouse, memory_arena* Transient) { DEBUG_TRACK_SCOPE(DrawDebugInterface); v2 TopOfDebugView = v2{StartX, WindowHeight - (NewLineYOffset(*Interface.Font) + 5)}; v2 TopOfScreenLinePos = TopOfDebugView; string DebugString = InitializeEmptyString(PushArray(Transient, char, 256), 256); if (GlobalDebugServices->Interface.ShowCameraMouse) { PushRenderQuad2D(RenderBuffer, v2{TopOfDebugView.x, TopOfDebugView.y - 500}, v2{TopOfDebugView.x + 700, TopOfDebugView.y}, v4{0, 0, 0, .8f}); } r32 FramesPerSecond = 1.0f / DeltaTime; PrintF(&DebugString, "Framerate: %.*f s %d fps | Modes: %d Memory Used: %d / %d | Commands: %d | HI SAM!!!! ", 5, DeltaTime, (u32)FramesPerSecond, State->Modes.ActiveModesCount, State->Modes.Arena.TotalUsed, State->Modes.Arena.TotalSize, State->CommandQueue.Used); DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, WhiteV4); v2 ButtonDim = v2{200, (r32)NewLineYOffset(*Interface.Font) + 10}; TopOfScreenLinePos.y -= ButtonDim.y + 10; v2 ButtonPos = TopOfScreenLinePos; button_result CameraBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim, MakeStringLiteral("Camera"), Interface, Mouse); ButtonPos.x += ButtonDim.x + 10; button_result ScopeTimeBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim, MakeStringLiteral("Scope Time"), Interface, Mouse); ButtonPos.x += ButtonDim.x + 10; button_result RenderSculptureBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim, MakeStringLiteral("Visualize"), Interface, Mouse); ButtonPos.x += ButtonDim.x + 10; string SACNButtonString; if (GlobalDebugServices->Interface.SendSACNData) { SACNButtonString = MakeStringLiteral("Turn SACN Off"); } else { SACNButtonString = MakeStringLiteral("Turn SACN On"); } button_result SendSACNDataBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim, SACNButtonString, Interface, Mouse); TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font) + 10; if (CameraBtn.Pressed) { GlobalDebugServices->Interface.ShowCameraMouse = !GlobalDebugServices->Interface.ShowCameraMouse; } if (ScopeTimeBtn.Pressed) { GlobalDebugServices->Interface.ShowTrackedScopes = !GlobalDebugServices->Interface.ShowTrackedScopes; } if (RenderSculptureBtn.Pressed) { GlobalDebugServices->Interface.RenderSculpture = !GlobalDebugServices->Interface.RenderSculpture; } if (SendSACNDataBtn.Pressed) { GlobalDebugServices->Interface.SendSACNData = !GlobalDebugServices->Interface.SendSACNData; } if (GlobalDebugServices->Interface.ShowCameraMouse) { PrintF(&DebugString, "Camera x=%.*f y=%.*f z=%.*f LookAt x=%.*f y=%.*f z=%.*f", 3, Camera.Position.x, 3, Camera.Position.y, 3, Camera.Position.z, 3, Camera.LookAt.x, 3, Camera.LookAt.y, 3, Camera.LookAt.z); DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f}); TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font); b32 LeftButtonIsDown = (Mouse.LeftButtonState & KeyState_IsDown) > 0; b32 LeftButtonWasDown = (Mouse.LeftButtonState & KeyState_WasDown) > 0; s32 MousePrecision = 0; PrintF(&DebugString, "Mouse Pos: (%.*f, %.*f) Down: (%.*f, %.*f) State: %s %s", MousePrecision, Mouse.Pos.x, MousePrecision, Mouse.Pos.y, MousePrecision, Mouse.DownPos.x, MousePrecision, Mouse.DownPos.y, (LeftButtonIsDown ? "Is Down" : "Is Not Down"), (LeftButtonWasDown ? "Was Down" : "Was Not Down")); DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, WhiteV4); TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font); PrintF(&DebugString, "Render Buffer: %d / %d (at this point)", RenderBuffer->CommandMemoryUsed, RenderBuffer->CommandMemorySize); DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, WhiteV4); TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font); } } #define FOLDHAUS_DEBUG_VISUALS_H #endif // FOLDHAUS_DEBUG_VISUALS_H