internal void edr_render_begin(App_State* state) { Graphics_Frame_Desc desc = {}; desc.clear_color = (v4){ 0.0f, 0.0f, 0.0f, 1 }; desc.viewport_min = (v2){ 0, 0 }; v2 wd = state->editor->window_dim; v2 cs = state->editor->content_scale; desc.viewport_max = HMM_MultiplyVec2(wd, cs); frame_begin(desc); frame_clear(); } internal void edr_render(App_State* state) { }