internal void en_init(App_State* state, App_Init_Desc desc) { state->assemblies = assembly_array_create(permanent, desc.assembly_cap); Output* o = &state->output; register_output_method(o, OutputData_NetworkSACN, output_network_sacn_build, output_network_sacn_init()); register_output_method(o, OutputData_ComUART, output_network_sacn_build, output_com_uart_init()); } internal void en_frame_prepare(App_State* state) { } internal void en_frame(App_State* state) { /////////////////////////////////////// // Output Data Output_Data_Queue output_queue = {}; output_queue.a = scratch; // build output data buffers Output_Methods methods; Assembly_Array assemblies = state->assemblies; for (u32 i = 0; i < assemblies.len; i++) { Assembly_Strip_Array strips = assemblies.strip_arrays[i]; for (u32 j = 0; j < strips.len; j++) { Assembly_Strip* strip = strips.strips + j; Build_Output_Data_Buffer* method_proc = methods.procs[strip->output_kind]; u8* method_data = methods.method_data[strip->output_kind]; if (method_proc == 0) continue; method_proc(state, i, strip, method_data, &output_queue); } } // output the buffers // TODO(PS): we could sort these first if switchig between output // types is time consuming for (Output_Data* at = output_queue.first; at != 0; at = at->next) { // NOTE(PS): we can overload each switch case as more methods come in // ie. OutputData_NetworkSACN and OutputData_NetworkArtNet could use // the same case since at this point they just need to push data out // over a socket switch (at->kind) { case OutputData_NetworkSACN: { // TODO(PS): platform network io } break; case OutputData_ComUART: { // TODO(PS): platform com io } break; invalid_code_path; } } } internal void en_cleanup(App_State* state) { }