// File: gs_memory_arena.h // Description: Single header file library that defines a push-only memory arena // Author: Peter Slattery // Date Created: 2019-12-22 // // // ----------------- // Set Up // ----------------- // // Include 'gs_memory_arena.h' in a file and start using it! (Simple! Nice!) // // ----------------- // Usage // ----------------- // Simply create a memory_arena and use PushSize, PushStruct, or PushArray // to allocate out of it. // See Example Program below. // // While there are options you can set (see Options below), the library adheres // to a 'zero-is-initialization' policy, that is, a memory_arena initialized to // zero, under all default options, will 'just work'. // // Alignment: // By default, the Push functions use 4 byte alignment // If you need to control the alignment of an allocation, there are variants of the // Push functions that allow for this: PushSizeAligned, PushStructAligned, and PushArrayAligned // These functions simply take a final parameter which specifies the alignment. // Note: Alignment must be a power of two // // ----------------- // Options // ----------------- // // DEBUG: // Define DEBUG for debug functionality. // // To override the default assert function define GSMem_Assert(expression) // before inluding this file. // // GS_MEMORY_NO_STD_LIBS: // if you don't want stdlib.h to be included, define GS_MEMORY_NO_STD_LIBS // before including this file. // Note that if you do this, zero-is-initialization will no longer work for // memory_arenas. You must either: // 1. Set each memory_arena's Alloc and Realloc so they can grow fields // 2. Set each memory_arena's ExpansionRule to ExpansionRule_Disallowed // If DEBUG is defined, the program will assert if one of the 2 rules above // aren't followed. // // memory_arena.Alloc and memory_arena.Realloc // By default, memory_arena's will use malloc and realloc to grow. // You can override this by setting the Alloc and Realloc function pointers // of a memory_arena. See the example program below for an implementation of this. // // GS_MEMORY_BUFFER_SIZE: // This defines the minimum buffer size for memory_arena's. If an arena doesn't have // room to fit an allocation, it will allocate a new buffer no smaller than GS_MEMORY_BUFFER_SIZE // and place the allocation in the new buffer. // By default this is 4096 bytes. To override, define GS_MEMORY_BUFFER_SIZE before including // this file // // GS_MEMORY_TRACK_ALLOCATIONS: // If you want to keep records of each allocation performed in every arena, define // GS_MEMORY_TRACK_ALLOCATIONS before including this file. // When defined, memory arenas gain fields that allow them to keep a list of every // allocation they contain. It also adds a footer on the end of each allocation that // can be checked to ensure there are no writes to allocations that overflow their bounds // Note that calling ClearArena also clears this list // You can then call AssertAllocationsNoOverflow occasionally throughout your program // to check that no allocations have been written beyond their boundaries // // // Example Program // (this compiles - copy it into its own file though) #if 0 // #include "gs_memory_arena.h" // Places the characters 'gs' at the end of each allocation. This would allow for an external // function to check that we haven't written past the end of an allocation void* MallocWrapper(gs_mem_u32 Size) { int SizeWithFooter = Size + (sizeof(char) * 2); void* Result = malloc(SizeWithFooter); char* Footer = (char*)(Result + Size); Footer[0] = 'g'; Footer[1] = 's'; return Result; } void* ReallocWrapper(void* Address, gs_mem_u32 Size) { return realloc(Address, Size); } int main(int ArgCount, char** Args) { memory_arena Arena = {}; // Uncomment these lines for an example of how you can implement custom allocation functions // Arena.Alloc = MallocWrapper; // Arena.Realloc = ReallocWrapper; int ArrayLength = 10; int* A = PushArray(&Arena, int, ArrayLength); int* B = PushArray(&Arena, int, ArrayLength); int* C = PushArray(&Arena, int, ArrayLength); int* D = PushArrayAligned(&Arena, int, ArrayLength, 8); int* E = PushArrayAligned(&Arena, int, ArrayLength, 16); // Just ensure that we can actually write to each address of each array for (s32 i = 0; i < ArrayLength; i++) { A[i] = i; B[i] = i; C[i] = i; D[i] = i; E[i] = i; } ClearArena(&Arena); A = PushArray(&Arena, int, ArrayLength); for (s32 i = 0; i < ArrayLength; i++) { A[i] = i; } return 0; } #endif // ------------------- // Begin Library // ------------------- #ifndef GS_MEMORY_ARENA_H #ifndef GS_MEMORY_NO_STD_LIBS // NOTE(Peter): We use this so that we can fall back on malloc and realloc // in the event that a memory_arena needs to grow but doesn't have a // alloc or realloc function pointer assigned to it. // // See GrowArena to see where this is used // #include #endif typedef unsigned char gs_mem_u8; typedef unsigned int gs_mem_u32; typedef unsigned long long int gs_mem_u64; #ifdef DEBUG #if !defined(GSMem_Assert) #define GSMem_Assert(expression) \ if((expression)) { \ }else{ \ volatile int* p = 0; \ *p = 5; \ } #endif #else #define GSMem_Assert(expression) #endif enum gs_memory_expansion_rule { MemoryExpansion_Allowed, // Zero is initialization lets the memory grow on its own MemoryExpansion_OnlyIfFunctionsProvided, MemoryExpansion_Disallowed, MemoryExpansion_Count, }; // NOTE(Peter): // This rule is only here to allow for taking arena snapshots. The problem this solves // is if you take a snapshot while there are 'holes' in memory_buffers behind the // most recently added memory_buffer, take a snapshot of that arena, then push something // on that fits in one of those holes, we will fill the hole and be unable to track/free // that addition via the snapshot construct. // // By requiring that allocations in a buffer only come from the most recent memory_buffer // we can very easily rewind the buffer to the correct location. // Hence FindAddress_InLastBufferOnly enum gs_memory_find_address_rule { FindAddress_InAnyBuffer, FindAddress_InLastBufferOnly, FindAddress_Count, }; typedef void* gs_memory_alloc(gs_mem_u32 Size); typedef void* gs_memory_realloc(void* Address, gs_mem_u32 OldSize, gs_mem_u32 NewSize); typedef void gs_memory_free(void* Address, gs_mem_u32 Size); #ifndef GS_MEMORY_BUFFER_SIZE #define GS_MEMORY_BUFFER_SIZE 1024 #endif #define GS_MEMORY_FOOTER_SIZE 4 #define GS_MEMORY_FOOTER_0 'g' #define GS_MEMORY_FOOTER_1 's' #define GS_MEMORY_FOOTER_2 'p' #define GS_MEMORY_FOOTER_3 's' struct tracked_allocation { gs_mem_u8* Head; gs_mem_u8* Footer; char* File; gs_mem_u32 LineNumber; }; #define GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE 512 struct tracked_allocation_buffer { tracked_allocation Buffer[GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE]; }; struct memory_buffer { gs_mem_u8* Buffer; gs_mem_u32 Size; gs_mem_u32 Used; }; struct memory_arena { memory_buffer* Buffers; gs_mem_u32 BuffersCount; gs_mem_u32 TotalUsed; gs_mem_u32 TotalSize; gs_memory_find_address_rule FindAddressRule; gs_memory_expansion_rule ExpansionRule; gs_memory_alloc* Alloc; gs_memory_realloc* Realloc; #ifdef GS_MEMORY_TRACK_ALLOCATIONS tracked_allocation_buffer** AllocationBuffers; gs_mem_u32 AllocationBuffersCount; gs_mem_u32 AllocationsUsed; #endif }; struct address_and_buffer { memory_buffer* Buffer; gs_mem_u64 Address; gs_mem_u32 SizeWithAlignment; }; struct arena_snapshot { gs_mem_u32 ArenaUsedAtSnapshot; gs_mem_u32 HeadBufferUsedAtSnapshot; gs_mem_u32 HeadBufferAtSnapshot; memory_arena* Arena; #ifdef GS_MEMORY_TRACK_ALLOCATIONS gs_mem_u32 AllocationsUsedAtSnapshot; #endif }; static void FreeMemoryArena(memory_arena* Arena, gs_memory_free* Free = 0) { if (Free) { for (gs_mem_u32 i = 0; i < Arena->BuffersCount; i++) { memory_buffer* Buffer = Arena->Buffers + i; Free(Buffer->Buffer, Buffer->Size); } Free(Arena->Buffers, sizeof(memory_buffer) * Arena->BuffersCount); } else { #ifdef GS_MEMORY_NO_STD_LIBS GSMem_Assert(0); #else for (gs_mem_u32 i = 0; i < Arena->BuffersCount; i++) { memory_buffer* Buffer = Arena->Buffers + i; free(Buffer->Buffer); } free(Arena->Buffers); #endif } } #define IsPowerOfTwo(v) ((v != 0) && ((v & (v - 1)) == 0)) inline gs_mem_u32 GetAlignmentOffset (gs_mem_u64 Address, gs_mem_u32 Alignment, gs_mem_u32 AlignmentMask) { gs_mem_u32 AlignmentOffset = 0; if (Address & AlignmentMask) { AlignmentOffset = Alignment - (Address & AlignmentMask); } return AlignmentOffset; } static address_and_buffer GetAlignedAddressInBuffer(memory_buffer* Buffer, gs_mem_u32 Size, gs_mem_u32 Alignment, gs_mem_u32 AlignmentMask) { address_and_buffer Result = {}; gs_mem_u64 HeadAddress = (gs_mem_u64)Buffer->Buffer + Buffer->Used; gs_mem_u32 AlignmentOffset = GetAlignmentOffset(HeadAddress, Alignment, AlignmentMask); gs_mem_u64 AlignedAddress = HeadAddress + AlignmentOffset; if (Buffer->Used + AlignmentOffset + Size <= Buffer->Size) { Result.Buffer = Buffer; Result.Address = AlignedAddress; Result.SizeWithAlignment = Size + AlignmentOffset; } return Result; } static address_and_buffer FindAlignedAddressInBufferWithRoom(memory_arena* Arena, gs_mem_u32 Size, gs_mem_u32 Alignment, gs_mem_u32 AlignmentMask) { address_and_buffer Result = {}; for (gs_mem_u32 i = 0; i < Arena->BuffersCount; i++) { memory_buffer* At = Arena->Buffers + i; GSMem_Assert(At); address_and_buffer AddressInCurrentBuffer = GetAlignedAddressInBuffer(At, Size, Alignment, AlignmentMask); if (AddressInCurrentBuffer.Address != 0) { Result = AddressInCurrentBuffer; break; } } return Result; } static gs_mem_u8* ArenaAlloc(memory_arena* Arena, gs_mem_u32 Size) { gs_mem_u8* Result = 0; if (Arena->Alloc) { Result = (gs_mem_u8*)Arena->Alloc(sizeof(gs_mem_u8) * Size); } else { #ifdef GS_MEMORY_NO_STD_LIBS // NOTE(Peter): If you specify no std libs AND don't supply a allocation function // we should assert as this is an invalid codepath GSMem_Assert(0); #else Result = (gs_mem_u8*)malloc(sizeof(gs_mem_u8) * Size); #endif } return Result; } static gs_mem_u8* ArenaRealloc(memory_arena* Arena, gs_mem_u8* Head, gs_mem_u32 OldSize, gs_mem_u32 NewSize) { gs_mem_u8* Result = 0; if (Arena->Realloc != 0) { Result = (gs_mem_u8*)Arena->Realloc(Head, OldSize, NewSize); } else { #ifdef GS_MEMORY_NO_STD_LIBS // NOTE(Peter): If you specify no std libs AND don't supply a reallocation function // we should assert as this is an invalid codepath GSMem_Assert(0); #else Result = (gs_mem_u8*)realloc(Head, NewSize); #endif } return Result; } static memory_buffer* GrowArena(memory_arena* Arena, gs_mem_u32 SizeNeeded) { GSMem_Assert(Arena->ExpansionRule != MemoryExpansion_Disallowed); if (Arena->ExpansionRule == MemoryExpansion_OnlyIfFunctionsProvided) { GSMem_Assert((Arena->Alloc != 0) && (Arena->Realloc != 0)); } gs_mem_u32 NewBuffersCount = (Arena->BuffersCount + 1); gs_mem_u32 OldBuffersSize = sizeof(memory_buffer) * Arena->BuffersCount; gs_mem_u32 NewBuffersSize = sizeof(memory_buffer) * NewBuffersCount; Arena->Buffers = (memory_buffer*)ArenaRealloc(Arena, (gs_mem_u8*)Arena->Buffers, OldBuffersSize, NewBuffersSize); Arena->BuffersCount = NewBuffersCount; memory_buffer* NewBuffer = Arena->Buffers + (Arena->BuffersCount - 1); NewBuffer->Size = GS_MEMORY_BUFFER_SIZE; if (SizeNeeded > NewBuffer->Size) { NewBuffer->Size = SizeNeeded; } NewBuffer->Buffer = ArenaAlloc(Arena, sizeof(gs_mem_u8) * NewBuffer->Size); NewBuffer->Used = 0; Arena->TotalSize += NewBuffer->Size; return NewBuffer; } #ifdef GS_MEMORY_TRACK_ALLOCATIONS #define DetermineAllocationSize(size) (size) + GS_MEMORY_FOOTER_SIZE #define ClearAllocationsUsed(arena) (arena)->AllocationsUsed = 0 #define ClearAllocationsUsedToSnapshot(arena, snapshot) \ (arena)->AllocationsUsed = (snapshot).AllocationsUsedAtSnapshot; static void TrackAllocation(memory_arena* Arena, gs_mem_u8* Head, gs_mem_u32 Size, char* Filename, gs_mem_u32 LineNumber) { gs_mem_u32 AllocationsMax = Arena->AllocationBuffersCount * GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE; if (Arena->AllocationsUsed >= AllocationsMax) { gs_mem_u32 NewAllocationBuffersCount = Arena->AllocationBuffersCount + 1; Arena->AllocationBuffers = (tracked_allocation_buffer**)ArenaRealloc(Arena, (gs_mem_u8*)Arena->AllocationBuffers, Arena->AllocationBuffersCount * sizeof(void*), NewAllocationBuffersCount * sizeof(void*)); Arena->AllocationBuffersCount = NewAllocationBuffersCount; gs_mem_u32 NewBufferIndex = Arena->AllocationBuffersCount - 1; Arena->AllocationBuffers[NewBufferIndex] = (tracked_allocation_buffer*)ArenaAlloc(Arena, sizeof(tracked_allocation_buffer)); } gs_mem_u32 AllocationIndex = Arena->AllocationsUsed++; gs_mem_u32 BufferIndex = AllocationIndex / GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE; gs_mem_u32 IndexInBuffer = AllocationIndex % GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE; tracked_allocation_buffer* Buffer = Arena->AllocationBuffers[BufferIndex]; tracked_allocation* NewAllocationTracker = Buffer->Buffer + IndexInBuffer; NewAllocationTracker->Head = Head; NewAllocationTracker->Footer = Head + Size - GS_MEMORY_FOOTER_SIZE; NewAllocationTracker->Footer[0] = GS_MEMORY_FOOTER_0; NewAllocationTracker->Footer[1] = GS_MEMORY_FOOTER_1; NewAllocationTracker->Footer[2] = GS_MEMORY_FOOTER_2; NewAllocationTracker->Footer[3] = GS_MEMORY_FOOTER_3; NewAllocationTracker->File = Filename; NewAllocationTracker->LineNumber = LineNumber; } inline bool VerifyAllocationNoOverflow (tracked_allocation Allocation) { bool Result = ((Allocation.Footer[0] == GS_MEMORY_FOOTER_0) && (Allocation.Footer[1] == GS_MEMORY_FOOTER_1) && (Allocation.Footer[2] == GS_MEMORY_FOOTER_2) && (Allocation.Footer[3] == GS_MEMORY_FOOTER_3)); return Result; } static void AssertAllocationsNoOverflow (memory_arena Arena) { for (gs_mem_u32 AllocationIndex = 0; AllocationIndex< Arena.AllocationsUsed; AllocationIndex++) { gs_mem_u32 BufferIndex = AllocationIndex / GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE; gs_mem_u32 IndexInBuffer = AllocationIndex % GS_MEM_TRACKED_ALLOCATION_BUFFER_SIZE; tracked_allocation_buffer* Buffer = Arena.AllocationBuffers[BufferIndex]; tracked_allocation Allocation = Buffer->Buffer[IndexInBuffer]; GSMem_Assert(VerifyAllocationNoOverflow(Allocation)); } } #define PushSize(arena, size) PushSize_((arena), (size), 4, __FILE__, __LINE__) #define PushArray(arena, type, length) (type*)PushSize_((arena), sizeof(type) * length, 4, __FILE__, __LINE__) #define PushStruct(arena, type) (type*)PushSize_((arena), sizeof(type), 4, __FILE__, __LINE__) #define PushSizeAligned(arena, size, alignment) PushSize_((arena), (size), (alignment), __FILE__, __LINE__) #define PushArrayAligned(arena, type, length, alignment) (type*)PushSize_((arena), sizeof(type) * length, (alignment), __FILE__, __LINE__) #define PushStructAligned(arena, type, alignment) (type*)PushSize_((arena), sizeof(type), (alignment), __FILE__, __LINE__) #else // GS_MEMORY_TRACK_ALLOCATIONS #define AssertAllocationsNoOverflow(arena) #define DetermineAllocationSize(size) size #define ClearAllocationsUsed(arena) #define ClearAllocationsUsedToSnapshot(arena, snapshot) #define TrackAllocation(arena, head, size, filename, linenumber) #define PushSize(arena, size) PushSize_((arena), (size)) #define PushArray(arena, type, length) (type*)PushSize_((arena), sizeof(type) * length) #define PushStruct(arena, type) (type*)PushSize_((arena), sizeof(type)) #define PushSizeAligned(arena, size, alignment) PushSize_((arena), (size), (alignment)) #define PushArrayAligned(arena, type, length, alignment) (type*)PushSize_((arena), sizeof(type) * length, (alignment)) #define PushStructAligned(arena, type, alignment) (type*)PushSize_((arena), sizeof(type), (alignment)) #endif // GS_MEMORY_TRACK_ALLOCATIONS static gs_mem_u8* PushSize_(memory_arena* Arena, gs_mem_u32 Size, gs_mem_u32 Alignment = 4, char* Filename = 0, gs_mem_u32 LineNumber = 0) { // ie. Alignment = 4 = 100 (binary) // 4 - 1 = 3 // 100 - 1 = 011 which is a mask of the bits we don't want set in the start address GSMem_Assert(IsPowerOfTwo(Alignment)); gs_mem_u32 AlignmentMask = Alignment - 1; gs_mem_u32 AllocationSize = DetermineAllocationSize(Size); address_and_buffer ResultAddress = {}; if (Arena->FindAddressRule == FindAddress_InAnyBuffer) { ResultAddress = FindAlignedAddressInBufferWithRoom(Arena, AllocationSize, Alignment, AlignmentMask); } else if (Arena->FindAddressRule == FindAddress_InLastBufferOnly && Arena->BuffersCount > 0) { memory_buffer* LastBuffer = Arena->Buffers + Arena->BuffersCount - 1; ResultAddress = GetAlignedAddressInBuffer(LastBuffer, Size, Alignment, AlignmentMask); } if (ResultAddress.Address == 0) { memory_buffer* Buffer = GrowArena(Arena, AllocationSize); ResultAddress = GetAlignedAddressInBuffer(Buffer, AllocationSize, Alignment, AlignmentMask); } GSMem_Assert(ResultAddress.Address != 0); GSMem_Assert((ResultAddress.Address & AlignmentMask) == 0); gs_mem_u8* Result = (gs_mem_u8*)ResultAddress.Address; ResultAddress.Buffer->Used += ResultAddress.SizeWithAlignment; Arena->TotalUsed += ResultAddress.SizeWithAlignment; TrackAllocation(Arena, Result, AllocationSize, Filename, LineNumber); return Result; } static void ClearArena(memory_arena* Arena) { for (gs_mem_u32 i = 0; i < Arena->BuffersCount; i++) { memory_buffer* At = Arena->Buffers + i; At->Used = 0; } Arena->TotalUsed = 0; ClearAllocationsUsed(Arena); } static arena_snapshot TakeSnapshotOfArena(memory_arena* Arena) { GSMem_Assert(Arena->FindAddressRule == FindAddress_InLastBufferOnly); arena_snapshot Result = {}; Result.Arena = Arena; Result.ArenaUsedAtSnapshot = Arena->TotalUsed; if (Arena->BuffersCount > 0) { Result.HeadBufferAtSnapshot = Arena->BuffersCount - 1; } else { Result.HeadBufferAtSnapshot = 0; } memory_buffer* HeadBuffer = Arena->Buffers + Result.HeadBufferAtSnapshot; if (HeadBuffer) { Result.HeadBufferUsedAtSnapshot = HeadBuffer->Used; } return Result; } static void ClearArenaToSnapshot(memory_arena* Arena, arena_snapshot Snapshot) { GSMem_Assert(Arena == Snapshot.Arena); memory_buffer* HeadBufferAtSnapshot = Arena->Buffers + Snapshot.HeadBufferAtSnapshot; if (HeadBufferAtSnapshot) { HeadBufferAtSnapshot->Used = Snapshot.HeadBufferUsedAtSnapshot; for (gs_mem_u32 i = Snapshot.HeadBufferAtSnapshot + 1; i < Arena->BuffersCount; i++) { memory_buffer* Buffer = Arena->Buffers + i; Buffer->Used = 0; } } Arena->TotalUsed = Snapshot.ArenaUsedAtSnapshot; ClearAllocationsUsedToSnapshot(Arena, Snapshot); } #define GS_MEMORY_ARENA_H #endif // GS_MEMORY_ARENA_H