#define NETWORKINTID_INVALID -1 #define DEFAULT_STREAMING_ACN_PORT 5568 #define IP_ADDRESS_BYTES 16 #define STARTCODE_DMX 0 /* * a description of the address space being used */ #define PREAMBLE_SIZE_ADDR 0 #define POSTAMBLE_SIZE_ADDR 2 #define ACN_IDENTIFIER_ADDR 4 #define ROOT_FLAGS_AND_LENGTH_ADDR 16 #define ROOT_VECTOR_ADDR 18 #define CID_ADDR 22 #define FRAMING_FLAGS_AND_LENGTH_ADDR 38 #define FRAMING_VECTOR_ADDR 40 #define SOURCE_NAME_ADDR 44 #define PRIORITY_ADDR 108 #define RESERVED_ADDR 109 #define SEQ_NUM_ADDR 111 #define OPTIONS_ADDR 112 #define UNIVERSE_ADDR 113 #define DMP_FLAGS_AND_LENGTH_ADDR 115 #define DMP_VECTOR_ADDR 117 #define DMP_ADDRESS_AND_DATA_ADDR 118 #define FIRST_PROPERTY_ADDRESS_ADDR 119 #define ADDRESS_INC_ADDR 121 #define PROP_COUNT_ADDR 123 #define START_CODE_ADDR 125 #define PROP_VALUES_ADDR (START_CODE_ADDR + 1) /* * common sizes */ #define STREAM_HEADER_SIZE 126 #define STREAM_BODY_SIZE 512 #define SOURCE_NAME_SIZE 64 #define RLP_PREAMBLE_SIZE 16 #define RLP_POSTAMBLE_SIZE 0 #define ACN_IDENTIFIER_SIZE 12 /* * data definitions */ #define ACN_IDENTIFIER "ASC-E1.17\0\0\0" #define ROOT_VECTOR 4 #define FRAMING_VECTOR 2 #define DMP_VECTOR 2 #define ADDRESS_AND_DATA_FORMAT 0xa1 #define ADDRESS_INC 1 #define DMP_FIRST_PROPERTY_ADDRESS_FORCE 0 #define RESERVED_VALUE 0 //for support of the early draft #define DRAFT_STREAM_HEADER_SIZE 90 #define DRAFT_SOURCE_NAME_SIZE 32 //for support of the early draft #define DRAFT_ROOT_VECTOR 3 const u32 VHD_MAXFLAGBYTES = 7; //The maximum amount of bytes used to pack the flags, len, and vector const u32 VHD_MAXLEN = 0x0fffff; //The maximum packet length is 20 bytes long const u32 VHD_MAXMINLENGTH = 4095; //The highest length that will fit in the "smallest" length pack //Defines for the VHD flags const u8 VHD_L_FLAG = 0x80; const u8 VHD_V_FLAG = 0x40; const u8 VHD_H_FLAG = 0x20; const u8 VHD_D_FLAG = 0x10; #define CID_Bytes 16 struct cid { u8 Bytes[CID_Bytes]; }; struct sacn_universe { s16 Universe; u8* StartPositionInSendBuffer; s32 SizeInSendBuffer; s32 OffsetInSendBuffer; s32 BeginPixelCopyFromOffset; platform_network_address_handle SendAddress; }; struct sacn_send_buffer { u8* Memory; s32 Size; sacn_send_buffer* Next; }; struct sacn_universe_buffer { sacn_universe* Universes; s32 Used; s32 Max; sacn_universe_buffer* Next; }; struct streaming_acn { memory_arena Memory; // These get created and freed together sacn_universe_buffer* UniverseBuffer; sacn_send_buffer* SendBuffer; platform_socket_handle SendSocket; cid CID; s32 SequenceIterator; }; // SACN Data Header Functions internal void InitStreamHeader (u8* Buffer, s32 BufferSize, u16 SlotCount, u8 StartCode, u16 Universe, u8 Priority, u16 Reserved, u8 Options, const char* SourceName, cid CID); internal void SetStreamHeaderSequence_ (u8* Buffer, u8 Sequence, b32 Draft); internal void VHD_PackFlags_(u8* Buffer, b32 InheritVec, b32 InheritHead, b32 InheritData); internal u8* VHD_PackLength_(u8* Buffer, u32 Length, b32 IncludeLength); internal cid StringToCID_ (const char* String); #define CalculateSendBufferSize(UniverseCount) ((UniverseCount * (STREAM_HEADER_SIZE + STREAM_BODY_SIZE)) + sizeof(sacn_send_buffer)) #define CalculateUniverseBufferSize(UniverseCount) ((UniverseCount * sizeof(sacn_universe)) + sizeof(sacn_universe_buffer)) // Utility struct sacn_pixel { u8 R; u8 G; u8 B; }; internal sacn_pixel PackFloatsToSACNPixel (r32 R, r32 G, r32 B) { sacn_pixel Result = {}; Result.R = (u8)(GSClamp01(R) * 255); Result.G = (u8)(GSClamp01(G) * 255); Result.B = (u8)(GSClamp01(B) * 255); return Result; } // internal sacn_universe* SACNGetUniverse (s32 UniverseNumber, streaming_acn* SACN) { sacn_universe* Result = 0; sacn_universe_buffer* Header = SACN->UniverseBuffer; while (Header) { sacn_universe* Cursor = Header->Universes; for (s32 i = 0; i < Header->Used; i++) { if (Cursor->Universe == UniverseNumber) { Result = Cursor; break; } Cursor++; } Header = Header->Next; } return Result; } internal void SACNPushSendBufferOnList (sacn_send_buffer* ListHead, sacn_send_buffer* NewBuffer) { if (ListHead->Next) { SACNPushSendBufferOnList(ListHead->Next, NewBuffer); } else { ListHead->Next = NewBuffer; } } internal sacn_send_buffer* SACNRemoveSendBufferFromList (sacn_send_buffer* List, sacn_send_buffer* Entry) { sacn_send_buffer* ListHead = 0; if (List != Entry && List->Next) { ListHead = SACNRemoveSendBufferFromList(List->Next, Entry); } else if (List == Entry) { ListHead = Entry->Next; } else { // NOTE(Peter): Trying to remove an entry from a list that doesn't contain it InvalidCodePath; } return ListHead; } internal void SACNPushUniverseBufferOnList (sacn_universe_buffer* ListHead, sacn_universe_buffer* NewBuffer) { if (ListHead->Next) { SACNPushUniverseBufferOnList(ListHead->Next, NewBuffer); } else { ListHead->Next = NewBuffer; } } internal sacn_universe_buffer* SACNRemoveUniverseBufferFromList (sacn_universe_buffer* List, sacn_universe_buffer* Entry) { sacn_universe_buffer* ListHead = 0; if (List != Entry && List->Next) { ListHead = SACNRemoveUniverseBufferFromList(List->Next, Entry); } else if (List == Entry) { ListHead = Entry->Next; } else { // NOTE(Peter): Trying to remove an entry from a list that doesn't contain it InvalidCodePath; } return ListHead; } struct sacn_add_universes_result { sacn_send_buffer* NewSendBuffer; sacn_universe_buffer* NewUniverseBuffer; }; internal sacn_add_universes_result SACNAddUniverses(s32* Universes, s32 UniversesLength, streaming_acn* SACN, context Context) { sacn_add_universes_result Result = {}; // Determine which universes are already registered and not to be readded. // NOTE(Peter): This might create funky behaviour if two sculptures start sending data to the same universe // but I'm not sure its incorrect behavior. I think, eventually, we will want to spit out a report from // this function that says what universes were duplicated. We might want to display this information to the user // in a way that they don't have to exit out of every single time they load the software. Not sure s32 UniversesToAdd = 0; for (s32 i = 0; i < UniversesLength; i++) { sacn_universe* UniverseExists = SACNGetUniverse(Universes[i], SACN); if (UniverseExists) { Universes[i] = -1; } else { UniversesToAdd++; } } // Push On New Send and Universe Buffers s32 SendBufferSize = CalculateSendBufferSize(UniversesToAdd); u8* SendBufferMemory = PushArray(&SACN->Memory, u8, SendBufferSize); sacn_send_buffer* SendBufferHeader = (sacn_send_buffer*)SendBufferMemory; SendBufferHeader->Memory = (u8*)(SendBufferHeader + 1); SendBufferHeader->Size = SendBufferSize - sizeof(sacn_send_buffer); SendBufferHeader->Next = 0; if (SACN->SendBuffer) { SACNPushSendBufferOnList(SACN->SendBuffer, SendBufferHeader); } else { SACN->SendBuffer = SendBufferHeader; } s32 UniverseBufferSize = CalculateUniverseBufferSize(UniversesToAdd); u8* UniverseBufferMemory = PushArray(&SACN->Memory, u8, UniverseBufferSize); sacn_universe_buffer* UniverseBufferHeader = (sacn_universe_buffer*)UniverseBufferMemory; UniverseBufferHeader->Universes = (sacn_universe*)(UniverseBufferHeader + 1); UniverseBufferHeader->Used = 0; UniverseBufferHeader->Max = UniversesToAdd; if (SACN->UniverseBuffer) { SACNPushUniverseBufferOnList(SACN->UniverseBuffer, UniverseBufferHeader); } else { SACN->UniverseBuffer = UniverseBufferHeader; } // Add each of the valid universes for (s32 j = 0; j < UniversesLength; j++) { if (Universes[j] >= 0) { Assert(UniverseBufferHeader->Used < UniverseBufferHeader->Max); s32 Index = UniverseBufferHeader->Used++; s32 UniverseID = Universes[j]; UniverseBufferHeader->Universes[Index].Universe = UniverseID; UniverseBufferHeader->Universes[Index].SizeInSendBuffer = STREAM_HEADER_SIZE + STREAM_BODY_SIZE; UniverseBufferHeader->Universes[Index].BeginPixelCopyFromOffset = -1; // Configure how the universe looks into the pixel color buffer s32 SendBufferOffset = (Index * (STREAM_HEADER_SIZE + STREAM_BODY_SIZE)); u8* SendBufferStartPosition = SendBufferHeader->Memory + SendBufferOffset; UniverseBufferHeader->Universes[Index].OffsetInSendBuffer = SendBufferOffset; UniverseBufferHeader->Universes[Index].StartPositionInSendBuffer = SendBufferStartPosition; // Set up the Send Address u8 MulticastAddressBuffer[IP_ADDRESS_BYTES]; GSMemSet(MulticastAddressBuffer, 0, IP_ADDRESS_BYTES); MulticastAddressBuffer[12] = 239; MulticastAddressBuffer[13] = 255; PackB2(MulticastAddressBuffer + 14, UniverseID); u_long V4Address = (u_long)UpackB4(MulticastAddressBuffer + IP_ADDRESS_BYTES - sizeof(u32)); GSMemSet(&UniverseBufferHeader->Universes[Index].SendAddress, 0, sizeof(sockaddr_in)); UniverseBufferHeader->Universes[Index].SendAddress = Context.PlatformGetSendAddress( AF_INET, HostToNetU16(DEFAULT_STREAMING_ACN_PORT), HostToNetU32(V4Address)); #if 0 // Old Net Code UniverseBufferHeader->Universes[Index].SendAddress.sin_family = AF_INET; UniverseBufferHeader->Universes[Index].SendAddress.sin_port = HostToNetU16(DEFAULT_STREAMING_ACN_PORT); UniverseBufferHeader->Universes[Index].SendAddress.sin_addr.s_addr = HostToNetU32(V4Address); #endif s32 SlotCount = 512; InitStreamHeader(UniverseBufferHeader->Universes[Index].StartPositionInSendBuffer, UniverseBufferHeader->Universes[Index].SizeInSendBuffer, SlotCount, STARTCODE_DMX, UniverseID, 0, 0, // Reserved 0, // Options "Source 1", SACN->CID ); } } Result.NewUniverseBuffer = UniverseBufferHeader; Result.NewSendBuffer= SendBufferHeader; return Result; } internal void SACNRemoveUniverseAndSendBuffer(streaming_acn* SACN, sacn_universe_buffer* Universes, sacn_send_buffer* SendBuffer) { SACN->UniverseBuffer = SACNRemoveUniverseBufferFromList(SACN->UniverseBuffer, Universes); SACN->SendBuffer = SACNRemoveSendBufferFromList(SACN->SendBuffer, SendBuffer); } internal streaming_acn InitializeSACN (platform_alloc* PlatformAlloc, context Context) { streaming_acn SACN = {}; InitMemoryArena(&SACN.Memory, 0, 0, PlatformAlloc); SACN.SendSocket = Context.PlatformGetSocketHandle(AF_INET, SOCK_DGRAM, 0); int Multicast_TimeToLive = 20; int Error = Context.PlatformSetSocketOption(SACN.SendSocket, IPPROTO_IP, IP_MULTICAST_TTL, (const char*)(&Multicast_TimeToLive), sizeof(Multicast_TimeToLive)); SACN.CID = StringToCID_ ("{67F9D986-544E-4abb-8986-D5F79382586C}"); SACN.UniverseBuffer = 0; SACN.SendBuffer = 0; return SACN; } internal void SACNSendDataToUniverse (streaming_acn* SACN, sacn_universe* Universe, platform_send_to* PlatformSendTo) { //DEBUG_TRACK_FUNCTION; u8* StartPositionInSendBuffer = (u8*)Universe->StartPositionInSendBuffer; SetStreamHeaderSequence_(StartPositionInSendBuffer, SACN->SequenceIterator, false); PlatformSendTo(SACN->SendSocket, Universe->SendAddress, (const char*)StartPositionInSendBuffer, Universe->SizeInSendBuffer, 0); #if 0 // Old Network Code // TODO(Peter): HUGE NOTE!!!!!!!! // This needs to be put on a separate thread. The sendto call is really slowing us down. s32 LengthSent = sendto(SACN->SendSocket, (const char*)StartPositionInSendBuffer, Universe->SizeInSendBuffer, 0, (sockaddr*)(&Universe->SendAddress), sizeof(sockaddr_in)); if (LengthSent == SOCKET_ERROR) { s32 LastSocketError = WSAGetLastError(); InvalidCodePath; } #endif } internal void SACNCleanup(streaming_acn* SACN, context Context) { Context.PlatformCloseSocket(SACN->SendSocket); } /////////////////////////////////////////////// // // SACN Data Header Functions // /////////////////////////////////////////////// internal void InitStreamHeader (u8* Buffer, s32 BufferSize, u16 SlotCount, u8 StartCode, u16 Universe, u8 Priority, u16 Reserved, u8 Options, const char* SourceName, cid CID ) { u8* Cursor = Buffer; // Preamble Size Cursor = PackB2(Cursor, RLP_PREAMBLE_SIZE); Cursor = PackB2(Cursor, RLP_POSTAMBLE_SIZE); memcpy(Cursor, ACN_IDENTIFIER, ACN_IDENTIFIER_SIZE); Cursor += ACN_IDENTIFIER_SIZE; // TODO(Peter): If you never use this anywhere else, go back and remove the parameters VHD_PackFlags_(Cursor, false, false, false); Cursor = VHD_PackLength_(Cursor, STREAM_HEADER_SIZE - RLP_PREAMBLE_SIZE + SlotCount, false); // root vector Cursor = PackB4(Cursor, ROOT_VECTOR); // CID Pack for (s32 i = 0; i < CID_Bytes; i++) { *Cursor++ = CID.Bytes[i]; } VHD_PackFlags_(Cursor, false, false, false); Cursor = VHD_PackLength_(Cursor, STREAM_HEADER_SIZE - FRAMING_FLAGS_AND_LENGTH_ADDR + SlotCount, false); // framing vector Cursor = PackB4(Cursor, FRAMING_VECTOR); // framing source name strncpy((char*)Cursor, SourceName, SOURCE_NAME_SIZE); Cursor[SOURCE_NAME_SIZE - 1] = '\0'; Cursor += SOURCE_NAME_SIZE; // priority Cursor = PackB1(Cursor, Priority); // reserved Cursor = PackB2(Cursor, Reserved); // Sequence # is always set to 0/NONE at the beginning, but it is incremented when sending data Cursor = PackB1(Cursor, 0); // Options Cursor = PackB1(Cursor, Options); // Universe Cursor = PackB2(Cursor, Universe); VHD_PackFlags_(Cursor, false, false, false); Cursor = VHD_PackLength_(Cursor, STREAM_HEADER_SIZE - DMP_FLAGS_AND_LENGTH_ADDR + SlotCount, false); // DMP Vector Cursor = PackB1(Cursor, DMP_VECTOR); // DMP Address and data type Cursor = PackB1(Cursor, ADDRESS_AND_DATA_FORMAT); // DMP first property address Cursor = PackB2(Cursor, 0); // DMP Address Increment Cursor = PackB2(Cursor, ADDRESS_INC); // Property Value Count -- Includes one byte for start code Cursor = PackB2(Cursor, SlotCount + 1); Cursor = PackB1(Cursor, StartCode); s32 DiffSize = Cursor - Buffer; if (Cursor - Buffer != STREAM_HEADER_SIZE) { InvalidCodePath; } } internal void SetStreamHeaderSequence_ (u8* Buffer, u8 Sequence, b32 Draft) { DEBUG_TRACK_FUNCTION; PackB1(Buffer + SEQ_NUM_ADDR, Sequence); } internal void VHD_PackFlags_(u8* Buffer, b32 InheritVec, b32 InheritHead, b32 InheritData) { u8* Cursor = Buffer; u8 NewByte = UpackB1(Cursor) & 0x8f; if (!InheritVec) { NewByte |= VHD_V_FLAG; } if (!InheritHead) { NewByte |= VHD_H_FLAG; } if (!InheritData) { NewByte |= VHD_D_FLAG; } PackB1(Cursor, NewByte); } internal u8* VHD_PackLength_(u8* Buffer, u32 Length, b32 IncludeLength) { u8* Cursor = Buffer; u32 AdjustedLength = Length; if (IncludeLength) { if (Length + 1 > VHD_MAXMINLENGTH) { AdjustedLength += 2; } else { AdjustedLength += 1; } } // Mask out the length bits to keep flags intact u8 NewByte = UpackB1(Cursor) & 0x70; if (AdjustedLength > VHD_MAXMINLENGTH) { NewByte |= VHD_L_FLAG; } u8 PackBuffer[4]; PackB4(PackBuffer, AdjustedLength); if (AdjustedLength <= VHD_MAXMINLENGTH) { NewByte |= (PackBuffer[2] & 0x0f); Cursor = PackB1(Cursor, NewByte); Cursor = PackB1(Cursor, PackBuffer[3]); } else { NewByte |= (PackBuffer[1] & 0x0f); Cursor = PackB1(Cursor, PackBuffer[2]); Cursor = PackB1(Cursor, PackBuffer[3]); } return Cursor; } internal cid StringToCID_ (const char* String) { cid Result = {}; const char* Src = String; u8* Dest = &Result.Bytes[0]; b32 FirstNibble = true; while(*Src && (Dest - &Result.Bytes[0] < CID_Bytes)) { u8 Offset = 0; if ((*Src >= 0x30) && (*Src <= 0x39)){ Offset = 0x30; } else if ((*Src >= 0x41) && (*Src <= 0x46)) { Offset = 0x37; } else if ((*Src >= 0x61) && (*Src <= 0x66)) { Offset = 0x66; } if (Offset != 0) { if (FirstNibble) { *Dest = (u8)(*Src - Offset); *Dest <<= 4; FirstNibble = false; } else { *Dest |= (*Src - Offset); Dest++; FirstNibble = true; } } Src++; } return Result; }