internal void DrawSACNUniversePixels (render_command_buffer* RenderBuffer, sacn_universe* ToDraw, v2 TopLeft, v2 Dimension) { Assert(ToDraw); s32 PixelsPerRow = 21; r32 PixelDim = Dimension.x / PixelsPerRow; v2 PixelSize = v2{PixelDim, PixelDim}; v2 PixelRegister = TopLeft; v4 DisplayColor = {0, 0, 0, 1}; s32 PixelsToDraw = ToDraw->SizeInSendBuffer - STREAM_HEADER_SIZE; render_quad_batch_constructor BatchConstructor = PushRenderQuad2DBatch(RenderBuffer, PixelsToDraw); u8* ColorCursor = (u8*)ToDraw->StartPositionInSendBuffer + STREAM_HEADER_SIZE; s32 PixelsDrawn = 0; for (s32 i = 0; i < PixelsToDraw; i++) { PixelRegister.x = TopLeft.x + (PixelsDrawn % PixelsPerRow) * PixelDim; PixelRegister.y = TopLeft.y - (PixelsDrawn / PixelsPerRow) * PixelDim; r32 Value = *ColorCursor++ / 255.f; DisplayColor.r = Value; DisplayColor.g = Value; DisplayColor.b = Value; PushQuad2DOnBatch(&BatchConstructor, PixelRegister, PixelRegister + PixelSize, DisplayColor); ++PixelsDrawn; } }