#ifndef GS_FONT_H struct codepoint_bitmap { s32 XOffset, YOffset; s32 Width, Height; s32 BitmapX, BitmapY; v2 UVMin, UVMax; }; struct bitmap_font { char* Name; s32 PixelHeight; s32 Ascent; s32 Descent; s32 Leading; s32 MaxCharWidth; u32 CodepointDictionarySize; u32 CodepointDictionaryCount; char* CodepointKeys; codepoint_bitmap* CodepointValues; u8* BitmapMemory; u32 BitmapWidth; u32 BitmapHeight; u32 BitmapBytesPerPixel; u32 BitmapStride; s32 BitmapTextureHandle; }; internal bitmap_font InitializeTextFont (s32 CodepointCount, u8* CodepointMemory, s32 CodepointMemorySize) { bitmap_font Result = {}; Result.CodepointDictionarySize = CodepointCount; Result.CodepointDictionaryCount = 0; Assert(CodepointMemorySize >= (sizeof(char) + sizeof(codepoint_bitmap)) * CodepointCount); Result.CodepointKeys = (char*)CodepointMemory; Result.CodepointValues = (codepoint_bitmap*)(CodepointMemory + (sizeof(char) * CodepointCount)); } #define GLYPH_SKIRT 1 internal void GetNextCodepointOffset (bitmap_font* Font, u32* X, u32* Y) { s32 LastCodepointIndex = Font->CodepointDictionaryCount - 1; if (LastCodepointIndex >= 0) { codepoint_bitmap BitmapInfo = Font->CodepointValues[LastCodepointIndex]; u32 TempX = BitmapInfo.BitmapX + BitmapInfo.Width + GLYPH_SKIRT; u32 TempY = BitmapInfo.BitmapY; if (TempX + Font->MaxCharWidth > Font->BitmapWidth) { TempX = 0; TempY += BitmapInfo.Height + GLYPH_SKIRT; } Assert(TempX >= 0 && TempX < (u32)Font->BitmapWidth); Assert(TempY >= 0 && TempY < (u32)Font->BitmapHeight); *X = TempX; *Y = TempY; } else { *X = 0; *Y = 0; } } internal void AddCodepointToFont (bitmap_font* Font, char Codepoint, s32 XOffset, s32 YOffset, s32 Width, s32 Height, s32 BitmapX, s32 BitmapY) { Assert(Font->CodepointDictionaryCount < Font->CodepointDictionarySize); char* Key = Font->CodepointKeys + Font->CodepointDictionaryCount; codepoint_bitmap* Value = Font->CodepointValues + Font->CodepointDictionaryCount; Font->CodepointDictionaryCount++; *Key = Codepoint; Value->XOffset = XOffset; Value->YOffset = YOffset; Value->Width = Width; Value->Height = Height; Value->BitmapX = BitmapX; Value->BitmapY = BitmapY; Value->UVMin = v2{(r32)BitmapX / (r32)Font->BitmapWidth, (r32)BitmapY / (r32)Font->BitmapHeight}; Value->UVMax = Value->UVMin + v2{(r32)Width / (r32)Font->BitmapWidth, (r32)Height / (r32)Font->BitmapHeight}; } internal s32 GetIndexForCodepoint (bitmap_font Font, char Codepoint) { s32 Result = -1; for (u32 i = 0; i < Font.CodepointDictionaryCount; i++) { if (Font.CodepointKeys[i] == Codepoint) { Result = i; break; } } return Result; } inline s32 NewLineYOffset (bitmap_font Font) { s32 Result = Font.Ascent + Font.Descent; return Result; } #define GS_FONT_H #endif