#include #include "gs_platform.h" #include "gs_win32.h" int main (int ArgCount, char** Args) { window MainWindow = PlatformCreateWindow("Test Window", 1024, 768); win32_opengl_window_info OpenGLInfo = {}; OpenGLInfo.ColorBits = 32; OpenGLInfo.AlphaBits = 8; Win32CreateOpenGLContext(OpenGLInfo, MainWindow); return 0; }