#include "../lumenarium_compiler_flags.h" #include "../lumenarium_platform_common_includes.h" #include "../../lumenarium_types.h" #include "../lumenarium_platform.h" #include "../../lumenarium_first.cpp" #include #include #include "lumenarium_osx_memory.cpp" int main (int arg_count, char** args) { App_State* state = lumenarium_init(); while (has_flag(state->flags, AppState_IsRunning)) { // TODO(PS): event processing lumenarium_update(state); } lumenarium_cleanup(state); return 0; }