Lumenarium/foldhaus_app.h

127 lines
2.9 KiB
C

#define STB_TRUETYPE_IMPLEMENTATION
#include "stb/stb_truetype.h"
#include "../meta/gs_meta_lexer.h"
#include "gs_font.h"
#include "interface.h"
#include "foldhaus_network_ordering.h"
#include "foldhaus_sacn.h"
#define LED_BUFFER_SIZE 256
struct led
{
s32 Index;
v3 Position;
m44 PositionMatrix;
};
struct led_buffer
{
sacn_pixel* Colors;
led* LEDs;
s32 Count;
s32 Max;
led_buffer* Next;
};
#define CalculateMemorySizeForAssembly(leds, name_length) ((sizeof(led) + sizeof(sacn_pixel)) * (leds)) + sizeof(led_buffer) + name_length;
struct assembly
{
s32 MemorySize;
u8* MemoryBase;
string Name;
string FilePath;
led_buffer* LEDBuffer;
// Memory managed by the SACN system
sacn_universe_buffer* Universes;
sacn_send_buffer* SendBuffer;
};
#include "assembly_parser.h"
//#include "foldhaus_environment.h"
// TODO(Peter): remove this, and get pattern_system.h outta here!!
typedef struct led_pattern led_pattern;
#include "foldhaus_node.h"
#include "foldhaus_patterns.h"
#include "foldhaus_channel.h"
#include "foldhaus_patterns.cpp"
#include "foldhaus_channel.cpp"
#include "assembly_parser.cpp"
#include "test_patterns.h"
#include "patterns_registry.h"
#include "foldhaus_interface.h"
typedef struct app_state app_state;
#include "foldhaus_debug_visuals.h"
#include "foldhaus_command_dispatch.h"
#include "generated/foldhaus_nodes_generated.cpp"
struct app_state
{
memory_arena* Permanent;
memory_arena* Transient;
memory_arena SACNMemory;
render_texture* LoadedTextures;
s32 LoadedTexturesSize;
s32 LoadedTexturesUsed;
camera Camera;
input_command_registry InputCommandRegistry;
streaming_acn SACN;
s32 TotalLEDsCount;
led_buffer* LEDBufferList;
// TODO(Peter): Make this dynamic. WE want them contiguous in memory since we'll be accessing them
// mostly by looping through them. On the other hand, I don't expect there to ever be more than 100
// of them at once.
#define ASSEMBLY_LIST_LENGTH 32
assembly AssemblyList[ASSEMBLY_LIST_LENGTH];
s32 AssembliesUsed;
//environment Environment;
led_channel_system ChannelSystem;
led_pattern_system PatternSystem;
bitmap_font* Font;
interface_state InterfaceState;
interface_config Interface;
r32 InterfaceYMax;
r32 PixelsToWorldScale;
v4 Camera_StartDragPos;
b32 DrawUniverseOutputDisplay;
v2 UniverseOutputDisplayOffset;
r32 UniverseOutputDisplayZoom;
b32 InterfaceShowNodeList;
v2 NodeListMenuPosition;
node_list* NodeList;
node_interaction NodeInteraction;
node_render_settings NodeRenderSettings;
interface_node* OutputNode;
v4* ColorPickerEditValue;
};
#include "foldhaus_sacn_view.cpp"
#include "foldhaus_command_dispatch.cpp"
#include "foldhaus_node.cpp"
#include "foldhaus_interface.cpp"