Lumenarium/interface.h

586 lines
18 KiB
C

// NOTE(Peter): This stuff was all a test to see how I could do panel splitting. Thinking about moving away
// from that for now. Might return later if necessary
// TODO(Peter): Finish this if necessary
struct interface_region
{
v2 Min, Max;
union
{
struct
{
interface_region* A;
interface_region* B;
};
struct
{
interface_region* Left;
interface_region* Right;
};
struct
{
interface_region* Top;
interface_region* Bottom;
};
};
};
struct interface_tracker
{
memory_arena* Storage;
interface_region RootRegion;
};
enum interface_region_split
{
InterfaceRegionSplit_Vertical,
InterfaceRegionSplit_Horizontal,
};
inline s32
RegionWidth (interface_region Region)
{
s32 Result = Region.Max.x - Region.Min.x;
return Result;
}
inline s32
RegionHeight (interface_region Region)
{
s32 Result = Region.Max.y - Region.Min.y;
return Result;
}
internal void
SplitRegion (interface_tracker* Tracker, interface_region* Parent, s32 SplitPosition, interface_region_split SplitDirection)
{
if (!Parent->A)
{
interface_region* A = PushStruct(Tracker->Storage, interface_region);
A->A = 0;
A->B = 0;
Parent->A = A;
}
Parent->A->Min = Parent->Min;
Parent->A->Max = Parent->Max;
if (!Parent->B)
{
interface_region* B = PushStruct(Tracker->Storage, interface_region);
B->A = 0;
B->B = 0;
Parent->B = B;
}
Parent->B->Min = Parent->Min;
Parent->B->Max = Parent->Max;
switch (SplitDirection)
{
case InterfaceRegionSplit_Vertical:
{
Parent->Left->Max.x = Parent->Min.x + SplitPosition;
Parent->Right->Min.x = Parent->Min.x + SplitPosition;
}break;
case InterfaceRegionSplit_Horizontal:
{
Parent->Bottom->Max.y = Parent->Min.y + SplitPosition;
Parent->Top->Min.y = Parent->Min.y + SplitPosition;
}break;
}
}
internal interface_tracker
CreateInterfaceTracker (memory_arena* Storage, s32 ScreenWidth, s32 ScreenHeight)
{
interface_tracker Result = {};
Result.Storage = Storage;
Result.RootRegion.A = 0;
Result.RootRegion.B = 0;
Result.RootRegion.Min = v2{0, 0};
Result.RootRegion.Max = v2{(r32)ScreenWidth, (r32)ScreenHeight};
return Result;
}
internal v2
DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Font, s32 PointSize, v2 Position, v4 Color)
{
DEBUG_TRACK_FUNCTION;
v2 LowerRight = Position;
render_quad_batch_constructor BatchConstructor = PushRenderTexture2DBatch(RenderBuffer, String.Length,
*Font->Atlas);
r32 FontScale = (r32)PointSize / Font->PixelHeight;
v2 RegisterPosition = Position;
char* C = String.Memory;
for (s32 i = 0; i < String.Length; i++)
{
s32 GlyphDataIndex = GetCharacterIndexInFont(*C, Font);
character_data Data = Font->CharacterLUT_Values[GlyphDataIndex];
r32 MinX = RegisterPosition.x + Data.RegisterXOffset * FontScale;
r32 MinY = RegisterPosition.y + Data.BaselineYOffset * FontScale;
r32 MaxX = MinX + (Data.X1 - Data.X0) * FontScale;
r32 MaxY = MinY + (Data.Y1 - Data.Y0) * FontScale;
PushQuad2DOnBatch(&BatchConstructor, v2{MinX, MinY}, v2{MaxX, MinY}, v2{MaxX, MaxY}, v2{MinX, MaxY}, Data.AtlasMinUV, Data.AtlasMaxUV, Color);
RegisterPosition.x += Data.Advance * Font->FontScale * FontScale;
C++;
}
LowerRight.x = RegisterPosition.x;
return LowerRight;
}
struct interface_config
{
v4 PanelBGColors[4];
v4 ButtonColor_Inactive, ButtonColor_Active, ButtonColor_Selected;
v4 TextColor;
bitmap_font* Font;
r32 FontSize;
v2 Margin;
};
struct button_result
{
b32 Pressed;
r32 Advance;
};
internal button_result
EvaluateButton_ (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, interface_config Config, input Input, v4 BGColor)
{
button_result Result = {};
Result.Pressed = false;
v2 MousePos = v2{(r32)Input.New->MouseX, (r32)Input.New->MouseY};
if (PointIsInRange(MousePos, Min, Max))
{
if (KeyTransitionedDown(Input, KeyCode_MouseLeftButton))
{
Result.Pressed = true;
}
else
{
BGColor = Config.ButtonColor_Active;
}
}
PushRenderQuad2D(RenderBuffer, Min, Max, BGColor);
DrawString(RenderBuffer, Label, Config.Font, Config.Font->PixelHeight, Min + Config.Margin, Config.TextColor);
Result.Advance = (Max.y - Min.y) + Config.Margin.y;
return Result;
}
internal button_result
EvaluateButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, interface_config Config, input Input)
{
button_result Result = EvaluateButton_(RenderBuffer, Min, Max, Label, Config, Input, Config.ButtonColor_Inactive);
return Result;
}
internal button_result
EvaluateSelectableButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, interface_config Config, input Input, b32 Selected)
{
v4 BGColor = Config.ButtonColor_Inactive;
if (Selected)
{
BGColor = Config.ButtonColor_Selected;
}
button_result Result = EvaluateButton_(RenderBuffer, Min, Max, Label, Config, Input, BGColor);
return Result;
}
struct multi_option_label_result
{
b32 Pressed;
s32 IndexPressed;
r32 Advance;
};
internal multi_option_label_result
EvaluateMultiOptionLabel (render_command_buffer* RenderBuffer,
v2 Min, v2 Max, string Label, string Options[],
interface_config Config, input Input)
{
multi_option_label_result Result = {};
Result.Pressed = false;
DrawString(RenderBuffer, Label, Config.Font, 14, Min + Config.Margin, Config.TextColor);
r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
v2 ButtonDim = v2{ButtonSide, ButtonSide};
v2 ButtonPos = Max - (ButtonDim + Config.Margin);
for (s32 b = 0; b < sizeof(Options) / sizeof(Options[0]); b++)
{
button_result Button = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
Options[b], Config, Input);
if (Button.Pressed)
{
Result.Pressed = true;
Result.IndexPressed = b;
}
}
Result.Advance = (Max.y - Min.y) + Config.Margin.y;
return Result;
}
// NOTE(Peter): returns IndexPressed = -1 if the button itself is pressed, as opposed
// to one of its options
internal multi_option_label_result
EvaluateMultiOptionButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Text, string Options[], b32 Selected,
interface_config Config, input Input)
{
multi_option_label_result Result = {};
Result.Pressed = false;
s32 OptionsCount = sizeof(Options) / sizeof(Options[0]);
r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
v2 ButtonDim = v2{ButtonSide, ButtonSide};
v2 FirstButtonPos = Max - ((ButtonDim + Config.Margin) * OptionsCount);
v2 NewMax = v2{FirstButtonPos.x - Config.Margin.x, Max.y};
button_result MainButton = EvaluateSelectableButton(RenderBuffer, Min, NewMax, Text, Config, Input, Selected);
if (MainButton.Pressed)
{
Result.Pressed = true;
Result.IndexPressed = -1;
}
v2 ButtonPos = Max - (ButtonDim + Config.Margin);
for (s32 b = 0; b < OptionsCount; b++)
{
button_result Button = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
Options[b], Config, Input);
if (Button.Pressed)
{
Result.Pressed = true;
Result.IndexPressed = b;
}
}
Result.Advance = (Max.y - Min.y) + Config.Margin.y;
return Result;
}
struct slider_result
{
r32 Percent;
r32 Advance;
};
internal slider_result
EvaluateSlider (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, r32 Percent, interface_config Config, input Input)
{
slider_result Result = {};
v4 BGColor = Config.ButtonColor_Inactive;
v4 FillColor = Config.ButtonColor_Selected;
r32 DisplayPercent = Percent;
v2 MousePos = v2{(r32)Input.New->MouseX, (r32)Input.New->MouseY};
if (PointIsInRange(MousePos, Min, Max))
{
BGColor = Config.ButtonColor_Active;
}
if (KeyDown(Input, KeyCode_MouseLeftButton))
{
v2 MouseDownPos = v2{(r32)Input.MouseDownX, (r32)Input.MouseDownY};
if (PointIsInRange(MouseDownPos, Min, Max))
{
r32 TempFillPercent = (MousePos.y - Min.y) / (Max.y - Min.y);
DisplayPercent = GSClamp(0.0f, TempFillPercent, 1.0f);
}
}
r32 FillHeight = ((Max.y - Min.y) - 4) * DisplayPercent;
PushRenderQuad2D(RenderBuffer, Min, Max, BGColor);
PushRenderQuad2D(RenderBuffer, Min + v2{2, 2}, v2{Max.x - 2, Min.y + 2 + FillHeight}, FillColor);
// TODO(Peter): display the actual value of the slider
DrawString(RenderBuffer, Label, Config.Font, 14, Min, Config.TextColor);
Result.Percent = DisplayPercent;
Result.Advance = (Max.y - Min.y) + Config.Margin.y;
return Result;
}
struct panel_result
{
s32 Depth;
v2 NextPanelMin;
v2 ChildMin, ChildMax;
};
internal panel_result
EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, s32 Depth, interface_config Config, input Input)
{
panel_result Result = {};
Result.Depth = Depth;
Result.ChildMin = Min + Config.Margin;
Result.ChildMax = Max - Config.Margin;
Result.NextPanelMin = v2{Max.x, Min.y};
v4 BG = Config.PanelBGColors[Depth];
PushRenderQuad2D(RenderBuffer, Min, Max, BG);
return Result;
}
internal panel_result
EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, s32 Depth, interface_config Config, input Input)
{
panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Depth, Config, Input);
v2 TextPos = v2{
Min.x + Config.Margin.x,
Max.y - (Config.Font->NewLineYOffset + Config.Margin.y)
};
DrawString(RenderBuffer, Label, Config.Font, 14, TextPos, Config.TextColor);
Result.ChildMax = v2{Max.x, TextPos.y} - Config.Margin;
return Result;
}
internal panel_result
EvaluatePanel(render_command_buffer* RenderBuffer, panel_result* ParentPanel, r32 Height, string Title, interface_config Config, input Input)
{
v2 Min = v2{ParentPanel->ChildMin.x, ParentPanel->ChildMax.y - Height};
v2 Max = ParentPanel->ChildMax;
panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Title, ParentPanel->Depth + 1, Config, Input);
ParentPanel->ChildMax.y = Min.y - Config.Margin.y;
return Result;
}
enum selection_state
{
Selection_None,
Selection_Selected,
Selection_Deselected,
};
struct scroll_list_result
{
s32 IndexSelected;
s32 StartIndex;
selection_state Selection;
};
internal scroll_list_result
DrawOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max,
string* Options, s32 OptionsCount,
s32 Start, interface_config Config, input Input)
{
scroll_list_result Result = {};
Result.IndexSelected = -1;
Result.StartIndex = Start;
Result.Selection = Selection_None;
r32 OptionHeight = Config.Font->NewLineYOffset + (2 * Config.Margin.y);
r32 OptionOffset = OptionHeight + Config.Margin.y;
s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2;
OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start));
v2 ButtonMin = v2{Min.x, Max.y - OptionHeight};
v2 ButtonMax = v2{Max.x, Max.y};
string* OptionCursor = Options + Start;
for (s32 i = 0; i < OptionsToDisplay; i++)
{
button_result Button = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax,
*OptionCursor,
Config, Input);
if (Button.Pressed)
{
Result.IndexSelected = Start + i;
Result.Selection = Selection_Selected;
}
OptionCursor++;
ButtonMin.y -= OptionOffset;
ButtonMax.y -= OptionOffset;
}
r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x;
string DownArrowString = MakeStringLiteral(" v ");
string UpArrowString = MakeStringLiteral(" ^ ");
button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight},
DownArrowString, Config, Input);
button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y},
v2{Max.x, Min.y + OptionHeight},
UpArrowString, Config, Input);
if (Down.Pressed)
{
Result.StartIndex += 1;
}
if (Up.Pressed)
{
Result.StartIndex -= 1;
}
Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount);
return Result;
}
internal scroll_list_result
DrawSelectableOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max,
string* Options, s32 OptionsCount,
s32 Start, s32 Selected, interface_config Config, input Input)
{
scroll_list_result Result = {};
Result.IndexSelected = Selected;
Result.StartIndex = Start;
Result.Selection = Selection_None;
r32 OptionHeight = Config.Font->NewLineYOffset + (2 * Config.Margin.y);
r32 OptionOffset = OptionHeight + Config.Margin.y;
s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2;
OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start));
string* OptionCursor = 0;
OptionCursor = Options + Start;
v2 ButtonMin = v2{Min.x, Max.y - OptionHeight};
v2 ButtonMax = v2{Max.x, Max.y};
for (s32 i = 0; i < OptionsToDisplay; i++)
{
button_result Button = EvaluateSelectableButton(RenderBuffer, ButtonMin, ButtonMax,
*OptionCursor,
Config, Input, (Selected == Start + i));
if (Button.Pressed)
{
s32 SelectedIndex = Start + i;
if (SelectedIndex == Result.IndexSelected)
{
Result.Selection = Selection_Deselected;
Result.IndexSelected = -1;
}
else
{
Result.Selection = Selection_Selected;
Result.IndexSelected = Start + i;
}
}
OptionCursor++;
ButtonMin.y -= OptionOffset;
ButtonMax.y -= OptionOffset;
}
r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x;
string DownArrowString = MakeStringLiteral(" v ");
string UpArrowString = MakeStringLiteral(" ^ ");
button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight},
DownArrowString, Config, Input);
button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y},
v2{Max.x, Min.y + OptionHeight},
UpArrowString, Config, Input);
if (Down.Pressed)
{
Result.StartIndex += 1;
}
if (Up.Pressed)
{
Result.StartIndex -= 1;
}
Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount);
return Result;
}
internal r32
EvaluateColorChannelSlider (render_command_buffer* RenderBuffer, v4 ChannelMask, v2 Min, v2 Max, r32 Current, input Input)
{
r32 Result = Current;
render_quad_batch_constructor Batch = PushRenderQuad2DBatch(RenderBuffer, 2);
v4 LeftColor = ChannelMask * 0;
LeftColor.a = 1.f;
v4 RightColor = ChannelMask;
PushQuad2DOnBatch(&Batch,
Min, v2{Max.x, Min.y}, Max, v2{Min.x, Max.y},
v2{0, 0}, v2{1, 0}, v2{1, 1}, v2{0, 1},
LeftColor, RightColor, RightColor, LeftColor);
if (KeyDown(Input, KeyCode_MouseLeftButton))
{
v2 MouseDownPos = v2{(r32)Input.MouseDownX, (r32)Input.MouseDownY};
if (PointIsInRange(MouseDownPos, Min, Max))
{
Result = ((r32)Input.New->MouseX - Min.x) / (Max.x - Min.x);
Result = GSClamp01(Result);
}
}
r32 DragBarWidth = 8;
v2 DragBarMin = v2{GSLerp(Min.x, Max.x, Result) - (DragBarWidth / 2), Min.y - 2};
v2 DragBarMax = DragBarMin + v2{DragBarWidth, (Max.y - Min.y) + 4};
PushQuad2DOnBatch(&Batch, DragBarMin, DragBarMax, v4{.3f, .3f, .3f, 1.f});
return Result;
}
internal b32
EvaluateColorPicker (render_command_buffer* RenderBuffer, v4* Value, v2 PanelMin, interface_config Config, input Input)
{
b32 ShouldClose = false;
v2 PanelMax = v2{400, 500};
if (KeyTransitionedDown(Input, KeyCode_MouseLeftButton) &&
!PointIsInRange(v2{(r32)Input.New->MouseX, (r32)Input.New->MouseY}, PanelMin, PanelMax))
{
ShouldClose = true;
}
else
{
PushRenderQuad2D(RenderBuffer, PanelMin, PanelMax, v4{.5f, .5f, .5f, 1.f});
v2 TitleMin = v2{PanelMin.x + 5, PanelMax.y - (Config.Font->PixelHeight + 5)};
DrawString(RenderBuffer, MakeStringLiteral("Color Picker"), Config.Font, Config.Font->PixelHeight,
TitleMin, WhiteV4);
v2 SliderDim = v2{(PanelMax.x - PanelMin.x) - 20, 32};
// channel sliders
v2 SliderMin = TitleMin - v2{0, SliderDim.y + 10};
Value->r = EvaluateColorChannelSlider(RenderBuffer, RedV4, SliderMin, SliderMin + SliderDim, Value->r, Input);
SliderMin.y -= SliderDim.y + 10;
Value->g = EvaluateColorChannelSlider(RenderBuffer, GreenV4, SliderMin, SliderMin + SliderDim, Value->g, Input);
SliderMin.y -= SliderDim.y + 10;
Value->b = EvaluateColorChannelSlider(RenderBuffer, BlueV4, SliderMin, SliderMin + SliderDim, Value->b, Input);
SliderMin.y -= SliderDim.y + 10;
Value->a = EvaluateColorChannelSlider(RenderBuffer, WhiteV4, SliderMin, SliderMin + SliderDim, Value->a, Input);
// Output Color Display
SliderMin.y -= 100;
PushRenderQuad2D(RenderBuffer, SliderMin, SliderMin + v2{75, 75}, *Value);
}
return ShouldClose;
}