105 lines
2.5 KiB
C
105 lines
2.5 KiB
C
/* date = March 22nd 2022 2:29 am */
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#ifndef LUMENARIUM_FIRST_H
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#define LUMENARIUM_FIRST_H
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typedef struct App_State App_State;
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// Environment
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#include "lumenarium_texture_atlas.c"
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#include "lumenarium_geometry.h"
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global Allocator* global_scratch_; // gets reset at frame boundaries
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// TODO make sure all scratch_get's have a release
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#define scratch_get(ident) Allocator_Scratch ident = allocator_scratch_begin(global_scratch_)
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#define scratch_release(ident) allocator_scratch_end(&ident)
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#include "lumenarium_bsp.h"
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#include "patterns/patterns_math.h"
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// Engine
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typedef struct Assembly_Strip Assembly_Strip;
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typedef struct Assembly_Pixel_Buffer Assembly_Pixel_Buffer;
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#include "engine/lumenarium_engine_output.h"
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#include "engine/lumenarium_engine_assembly.h"
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#include "engine/output/lumenarium_output_uart.h"
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#include "engine/output/lumenarium_output_sacn.h"
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// Editor
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#include "editor/graphics/lumenarium_editor_opengl.h"
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#include "editor/graphics/lumenarium_editor_graphics.h"
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#include "editor/lumenarium_editor_ui.h"
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#include "editor/lumenarium_editor_renderer.h"
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#include "editor/lumenarium_editor.h"
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//////////////////////////////////////////////
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// Lumenarium Runtime Environment
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global Allocator* permanent;
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#if defined(DEBUG)
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# include "lumenarium_tests.cpp"
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#define lumenarium_env_validate() lumenarium_env_validate_()
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#else
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# define run_tests()
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#define lumenarium_env_validate()
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#endif
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internal void
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lumenarium_env_validate_()
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{
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bump_allocator_validate(permanent);
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bump_allocator_validate(global_scratch_);
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bump_allocator_validate(file_jobs_arena);
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core_socket_tests();
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}
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//////////////////////////////////////////////
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// Lumenarium State
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typedef b32 App_State_Flags;
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enum
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{
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AppState_None = 0,
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AppState_IsRunning = 1,
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AppState_RunEditor = 2,
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AppState_RunUserSpace = 4,
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};
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typedef struct App_Init_Desc App_Init_Desc;
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struct App_Init_Desc
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{
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u32 assembly_cap;
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};
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typedef struct App_State App_State;
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struct App_State
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{
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App_State_Flags flags;
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File_Async_Job_System file_async_job_system;
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Input_State* input_state;
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Assembly_Array assemblies;
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Output output;
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Editor* editor;
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};
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#include "engine/lumenarium_engine_assembly.c"
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#include "engine/lumenarium_engine.c"
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#include "engine/lumenarium_engine_output.c"
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#include "engine/output/lumenarium_output_uart.c"
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#include "engine/output/lumenarium_output_sacn.c"
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#include "editor/lumenarium_editor_ui.c"
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#include "editor/lumenarium_editor_renderer.c"
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#include "editor/lumenarium_editor_sculpture_visualizer.c"
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#include "editor/lumenarium_editor.c"
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#endif //LUMENARIUM_FIRST_H
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