41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
BUGS
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x if there is nothing in the filtered list when searching for a node, hitting enter still selects one
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x Search lister - returning from a filtered list that has zero elements to one that has a few, hotItem = -1
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Intermediate Lifetime Memory & Operations
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x Intermediate lifetime memory arena
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x Temporary memory region = a multi frame operation
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x Concept of an operation - temporary memory + interface command registry
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x Allow one operation at a time at first
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x Push/pop operations on a list?
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- Current Operations:
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- - View Sculpture (this might be an exception since its so central)
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- x View/Edit Nodes
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- x Add Node (needs nesting)
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- x View SACN
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x make modes work with hot code reloading: rather than do the whole series of initialize command registry,
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x and manually adding each command, store the commands as an array, and auto iterate over them when you
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x push the mode on the mode stack
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x decided I don't like storing NodeRenderSettings in each operation mode. Probably want to put it back in x app_state
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UI Improvements
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x print node field names on hover or on the node
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API Improvements
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x Clean up DrawString... good lord
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x Add Text Alignment to DrawString
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x Move nodes over to referencing eachother based on a UID system
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/Debug
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x Make debug scope tracking thread safe - was throwing an error in stringsequal but that stopped.
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x Keep an eye out.
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x Sort Scope Tracking
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x got the profiler view rudimentarily working
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x reimplement the scope list view.
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x start tracking debug interface state somehow and it would be good to separate that out from global debug state
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Switch To Nodes
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x basic node elements
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Hardening
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x input context changes |