107 lines
2.8 KiB
C
107 lines
2.8 KiB
C
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internal void
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en_init(App_State* state, App_Init_Desc desc)
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{
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lumenarium_env_validate();
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state->assemblies = assembly_array_create(permanent, desc.assembly_cap);
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Output* o = &state->output;
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register_output_method(o, OutputData_Invalid, 0, 0, 0);
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register_output_method(o, OutputData_NetworkSACN, output_network_sacn_update, output_network_sacn_build, output_network_sacn_init());
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register_output_method(o, OutputData_ComUART, 0, output_network_sacn_build, output_com_uart_init());
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lumenarium_env_validate();
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}
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internal void
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en_frame_prepare(App_State* state)
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{
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lumenarium_env_validate();
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}
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global r32 tt = 0;
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#include "../user_space/incenter_patterns.c"
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internal void
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en_frame(App_State* state)
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{
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lumenarium_env_validate();
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scratch_get(scratch);
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Assembly_Array assemblies = state->assemblies;
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///////////////////////////////////////
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// Output Data
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Output_Methods methods = state->output.methods;
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// update each method that has an update method
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for (u32 i = 0; i < OutputData_Count; i++)
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{
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if (methods.update_procs[i] == 0) continue;
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methods.update_procs[i](methods.method_data[i]);
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}
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Output_Data_Queue output_queue = {};
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output_queue.a = scratch.a;
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// build output data buffers
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for (u32 i = 0; i < assemblies.len; i++)
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{
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Assembly_Strip_Array strips = assemblies.strip_arrays[i];
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Assembly_Pixel_Buffer* pixels = assemblies.pixel_buffers + i;
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for (u32 j = 0; j < strips.len; j++)
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{
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Assembly_Strip* strip = strips.strips + j;
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Build_Output_Data_Buffer* method_proc = methods.procs[strip->output_kind];
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u8* method_data = methods.method_data[strip->output_kind];
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if (method_proc == 0) continue;
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method_proc(state, i, pixels, strip, method_data, &output_queue);
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}
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}
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// output the buffers
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// TODO(PS): we could sort these first if switchig between output
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// types is time consuming
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Sacn* sacn = (Sacn*)state->output.methods.method_data[OutputData_NetworkSACN];
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for (Output_Data* at = output_queue.first; at != 0; at = at->next)
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{
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// NOTE(PS): we can overload each switch case as more methods come in
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// ie. OutputData_NetworkSACN and OutputData_NetworkArtNet could use
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// the same case since at this point they just need to push data out
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// over a socket
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switch (at->kind)
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{
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case OutputData_NetworkSACN:
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{
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os_socket_send_to(
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sacn->socket,
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at->network.v4_addr,
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at->network.port,
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at->data,
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0
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);
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} break;
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case OutputData_ComUART:
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{
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// TODO(PS): platform com io
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} break;
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invalid_code_path;
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}
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}
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scratch_release(scratch);
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lumenarium_env_validate();
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}
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internal void
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en_cleanup(App_State* state)
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{
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lumenarium_env_validate();
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}
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