42 lines
693 B
GLSL
42 lines
693 B
GLSL
#pragma sokol @ctype mat4 hmm_mat4
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#pragma sokol @vs sloth_viz_vs
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uniform sloth_viz_vs_params {
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mat4 mvp;
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};
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in vec3 position;
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in vec2 uv;
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// TODO: This is really wasteful of data we have to
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// send to the gpu every frame but I can't figure out
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// how to pass uints to a shader
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in vec4 color;
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out vec2 o_uv;
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out vec4 o_color;
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void main()
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{
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gl_Position = mvp * vec4(position, 1);
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o_uv = uv;
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o_color = color;
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}
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#pragma sokol @end
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#pragma sokol @fs sloth_viz_fs
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in vec2 o_uv;
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in vec4 o_color;
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out vec4 frag_color;
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uniform sampler2D tex;
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void main()
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{
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frag_color = texture(tex, o_uv) * o_color;
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}
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#pragma sokol @end
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#pragma sokol @program sloth_viz sloth_viz_vs sloth_viz_fs |