313 lines
8.9 KiB
C++
313 lines
8.9 KiB
C++
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#include "../lumenarium_compiler_flags.h"
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#include "../lumenarium_platform_common_includes.h"
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#include <windows.h>
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#include <gl/gl.h>
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#include <stdio.h>
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#include "../../lumenarium_types.h"
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#include "../../lumenarium_memory.h"
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#include "../lumenarium_platform.h"
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#include "../../lumenarium_first.cpp"
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global DWORD win32_last_error = 0;
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void
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win32_get_last_error()
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{
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win32_last_error = GetLastError();
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}
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global bool running = true;
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#include "lumenarium_win32_opengl.h"
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global Win32_OpenGL_Extensions gl;
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#include "lumenarium_win32_memory.cpp"
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#include "lumenarium_win32_window.cpp"
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#include "lumenarium_win32_time.cpp"
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#include "lumenarium_win32_file.cpp"
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#include "lumenarium_win32_thread.cpp"
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#include "lumenarium_win32_graphics.cpp"
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internal Platform_Key_Flags
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win32_get_key_flags_mod()
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{
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Platform_Key_Flags result = 0;
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if (GetKeyState(VK_SHIFT) & 0x8000) add_flag(result, KeyFlag_Mod_Shift);
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if (GetKeyState(VK_MENU) & 0x8000) add_flag(result, KeyFlag_Mod_Alt);
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if (GetKeyState(VK_CONTROL) & 0x8000) add_flag(result, KeyFlag_Mod_Ctrl);
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return result;
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}
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internal void
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win32_mouse_capture(Win32_Window* win)
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{
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// NOTE(Peter): We capture events when the mouse goes down so that
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// if the user drags outside the window, we still get the mouse up
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// event and can process it. Otherwise, we can get into cases where
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// an event was started, didn't end, but the user can click again and
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// try to start the event again.
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// We relase event capture on mouse up.
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SetCapture(win->window_handle);
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}
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internal void
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win32_mouse_release(Win32_Window* win)
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{
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ReleaseCapture();
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}
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internal Platform_Window_Event
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win32_button_event(Platform_Key_Code key, bool is_down, bool was_down)
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{
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Platform_Window_Event evt = {};
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evt.kind = WindowEvent_ButtonDown;
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evt.key_code = key;
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evt.key_flags = win32_get_key_flags_mod();
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if (is_down) add_flag(evt.key_flags, KeyFlag_State_IsDown);
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if (was_down) add_flag(evt.key_flags, KeyFlag_State_WasDown);
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return evt;
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}
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internal void
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win32_set_mouse_pos_evt(Platform_Window_Event* evt)
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{
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POINT mouse_p;
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GetCursorPos(&mouse_p);
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ScreenToClient(win32_main_window.window_handle, &mouse_p);
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evt->mouse_x = mouse_p.x;
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evt->mouse_y = mouse_p.y;
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}
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internal void
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win32_window_handle_event(MSG msg, Win32_Window* win, App_State* state)
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{
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switch (msg.message)
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{
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case WM_MOUSEWHEEL:
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{
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Platform_Window_Event evt = {};
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evt.kind = WindowEvent_MouseScroll;
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evt.scroll_amt = GET_WHEEL_DELTA_WPARAM(msg.wParam);
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lumenarium_event(evt, state);
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}break;
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case WM_LBUTTONDOWN:
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{
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Platform_Window_Event evt = win32_button_event(
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KeyCode_MouseLeftButton,
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true, false
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);
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win32_set_mouse_pos_evt(&evt);
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lumenarium_event(evt, state);
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win32_mouse_capture(win);
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}break;
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case WM_MBUTTONDOWN:
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{
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Platform_Window_Event evt = win32_button_event(
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KeyCode_MouseMiddleButton,
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true, false
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);
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win32_set_mouse_pos_evt(&evt);
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lumenarium_event(evt, state);
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win32_mouse_capture(win);
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}break;
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case WM_RBUTTONDOWN:
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{
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Platform_Window_Event evt = win32_button_event(
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KeyCode_MouseRightButton,
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true, false
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);
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win32_set_mouse_pos_evt(&evt);
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lumenarium_event(evt, state);
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win32_mouse_capture(win);
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}break;
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case WM_LBUTTONUP:
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{
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Platform_Window_Event evt = win32_button_event(
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KeyCode_MouseLeftButton,
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false, true
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);
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win32_set_mouse_pos_evt(&evt);
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lumenarium_event(evt, state);
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win32_mouse_release(win);
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}break;
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case WM_MBUTTONUP:
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{
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Platform_Window_Event evt = win32_button_event(
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KeyCode_MouseMiddleButton,
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false, true
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);
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win32_set_mouse_pos_evt(&evt);
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lumenarium_event(evt, state);
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win32_mouse_release(win);
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}break;
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case WM_RBUTTONUP:
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{
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Platform_Window_Event evt = win32_button_event(
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KeyCode_MouseRightButton,
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false, true
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);
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win32_set_mouse_pos_evt(&evt);
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lumenarium_event(evt, state);
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win32_mouse_release(win);
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}break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_KEYDOWN:
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case WM_KEYUP:
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{
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Platform_Key_Code key = 0;
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b32 was_down = (msg.lParam & (1 << 30)) != 0;
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b32 is_down = (msg.lParam & (1 << 31)) == 0;
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Platform_Window_Event evt = win32_button_event(key, is_down, was_down);
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lumenarium_event(evt, state);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}break;
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case WM_CHAR:
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{
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Platform_Window_Event evt = {};
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evt.kind = WindowEvent_Char;
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evt.char_value = (char)msg.wParam;
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lumenarium_event(evt, state);
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}break;
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default:
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}break;
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}
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}
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INT WINAPI
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WinMain(
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HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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PSTR lpCmdLine,
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INT nCmdShow)
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{
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open_err_file();
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// Window Setup
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win32_window_create(
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&win32_main_window,
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hInstance,
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"Lumenariumtest0",
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1400,
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800,
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win32_window_event_handler
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);
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win32_window_update_dim(&win32_main_window);
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win32_time_init();
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win32_files_init();
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win32_threads_init();
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App_State* state = lumenarium_init();
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if (!has_flag(state->flags, AppState_IsRunning)) return 0;
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Platform_Ticks ticks_start = platform_get_ticks();
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while (running && has_flag(state->flags, AppState_IsRunning))
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{
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win32_threads_reclaim();
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lumenarium_frame_prepare(state);
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// Potentially pass the window closed event to the runtime
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if (win32_window_event_flags & WindowEventFlag_CloseRequested)
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{
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Platform_Window_Event evt = {
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WindowEvent_WindowClosed,
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};
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lumenarium_event(evt, state);
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}
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// Get the position of the mouse every frame
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{
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POINT mouse_p;
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GetCursorPos(&mouse_p);
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ScreenToClient(win32_main_window.window_handle, &mouse_p);
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Platform_Window_Event evt = {};
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evt.kind = WindowEvent_MouseMoved;
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evt.mouse_x = mouse_p.x;
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evt.mouse_y = mouse_p.y;
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lumenarium_event(evt, state);
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}
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// Pass Window Events to the runtime
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MSG window_msg;
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while (PeekMessageA(
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&window_msg,
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win32_main_window.window_handle,
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0,
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0,
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PM_REMOVE)
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){
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win32_window_handle_event(window_msg, &win32_main_window, state);
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}
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// NOTE(PS): WM_CLOSE and WM_DESTROY can both be issued
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// the same frame, meaning our drawing context is destroyed
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// before calling lumenarium_frame so skipping here to avoid
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// using invalid resources
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if (!running || !has_flag(state->flags, AppState_IsRunning)) continue;
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// Update window size
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if (has_flag(state->flags, AppState_RunEditor))
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{
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state->editor->window_dim = (v2){
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(r32)win32_main_window.info.width,
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(r32)win32_main_window.info.height
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};
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}
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lumenarium_frame(state);
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SwapBuffers(win32_main_window.dc);
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////////////////////////////////////////
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// Maintain Frame Rate
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Platform_Ticks ticks_end = platform_get_ticks();
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r64 seconds_elapsed = get_seconds_elapsed(ticks_start, ticks_end);
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while (seconds_elapsed < target_seconds_per_frame)
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{
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u32 sleep_time = (u32)(1000.0f * (target_seconds_per_frame - seconds_elapsed));
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Sleep(sleep_time);
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ticks_end = platform_get_ticks();
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seconds_elapsed = get_seconds_elapsed(ticks_start, ticks_end);
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}
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ticks_start = ticks_end;
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}
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lumenarium_cleanup(state);
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// threads cleanup
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for (u32 i = 1; i < win32_threads_cap; i++)
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{
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if (win32_threads[i] == INVALID_HANDLE_VALUE) continue;
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TerminateThread(win32_threads[i], 0);
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}
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// windows cleanup
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UnregisterClass(win32_main_window.window_class.lpszClassName, hInstance);
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close_err_file();
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return 0;
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}
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