20 lines
389 B
C++
20 lines
389 B
C++
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internal void
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edr_render(App_State* state)
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{
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glMatrixMode(GL_TEXTURE_2D);
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glLoadIdentity();
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glClearColor(0.1f, 0.1f, 0.1f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_TEXTURE_2D);
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glViewport(0, 0, 1600, 900);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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} |