Lumenarium/src_v2/lumenarium_first.cpp

88 lines
1.7 KiB
C++

#include "lumenarium_first.h"
internal App_State*
lumenarium_init()
{
permanent = bump_allocator_create_reserve(MB(64));
scratch = bump_allocator_create_reserve(MB(64));
run_tests();
App_State* state = allocator_alloc_struct(permanent, App_State);
add_flag(state->flags, AppState_IsRunning);
state->input_state = input_state_create();
en_init(state);
if (!has_flag(state->flags, AppState_NoEditor))
{
ed_init(state);
}
return state;
}
internal void
lumenarium_frame_prepare(App_State* state)
{
allocator_clear(scratch);
input_state_swap_frames(&state->input_state);
en_frame_prepare(state);
if (!has_flag(state->flags, AppState_NoEditor))
{
ed_frame_prepare(state);
}
}
internal void
lumenarium_frame(App_State* state)
{
en_frame(state);
if (!has_flag(state->flags, AppState_NoEditor))
{
ed_frame(state);
}
}
internal void
lumenarium_event(Platform_Window_Event evt, App_State* state)
{
Input_Frame* frame = state->input_state.frame_hot;
switch (evt.kind)
{
case WindowEvent_MouseScroll:
{
frame->mouse_scroll = evt.scroll_amt;
} break;
case WindowEvent_ButtonDown:
case WindowEvent_ButtonUp:
{
frame->key_flags[evt.key_code] = evt.key_flags;
} break;
case WindowEvent_Char:
{
frame->string_input[frame->string_input_len++] = evt.char_value;
} break;
case WindowEvent_WindowClosed:
{
rem_flag(state->flags, AppState_IsRunning);
} break;
invalid_default_case;
}
}
internal void
lumenarium_cleanup(App_State* state)
{
en_cleanup(state);
if (!has_flag(state->flags, AppState_NoEditor))
{
ed_cleanup(state);
}
}