204 lines
5.5 KiB
C++
204 lines
5.5 KiB
C++
typedef u32 Win32_Window_Event_Flags;
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enum
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{
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WindowEventFlag_None = 0,
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WindowEventFlag_CloseRequested = 1,
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WindowEventFlag_WindowIsActive = 2,
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};
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struct Win32_Window_OpenGL_Info
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{
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BYTE bits_color;
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BYTE bits_alpha;
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BYTE bits_depth;
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HGLRC rc;
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};
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struct Win32_Window
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{
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char* name;
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char* class_name;
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s32 width;
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s32 height;
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WNDCLASS window_class;
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WNDPROC window_event_handler;
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HWND window_handle;
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HDC dc;
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Win32_Window_OpenGL_Info opengl_info;
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};
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//////////////////////////////////////////
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// Main Window
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//
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// At the moment, we only need one window, so this is easier to
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// track globally. Replace this if we need more windows
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global Win32_Window_Event_Flags win32_window_event_flags = 0;
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global Win32_Window win32_main_window = {};
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//////////////////////////////////////////
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//
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internal Win32_Window
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win32_window_create(
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HINSTANCE hinstance,
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char* window_name,
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s32 width,
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s32 height,
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WNDPROC window_event_handler
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)
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{
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Win32_Window result = {};
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result.name = window_name;
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result.class_name = window_name;
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result.width = width;
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result.height = height;
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result.window_event_handler = window_event_handler;
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result.window_class = {};
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result.window_class.style = CS_HREDRAW | CS_VREDRAW;
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result.window_class.lpfnWndProc = window_event_handler;
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result.window_class.hInstance = hinstance;
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result.window_class.lpszClassName = window_name;
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if (RegisterClass(&result.window_class))
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{
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result.window_handle = CreateWindowEx(
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0,
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result.window_class.lpszClassName,
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window_name,
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WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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width,
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height,
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0,
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0,
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hinstance,
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0
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);
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result.dc = GetDC(result.window_handle);
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}
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return result;
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}
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internal void
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win32_window_update_dim(Win32_Window* win)
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{
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RECT client_rect;
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GetClientRect(win->window_handle, &client_rect);
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win->width = client_rect.right - client_rect.left;
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win->height = client_rect.bottom - client_rect.top;
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}
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LRESULT CALLBACK
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win32_window_event_handler(HWND window_handle, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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LRESULT result = 0;
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switch (msg)
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{
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case WM_SIZE:
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{
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win32_window_update_dim(&win32_main_window);
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}break;
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case WM_CLOSE:
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{
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result = DefWindowProc(window_handle, msg, wparam, lparam);
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add_flag(win32_window_event_flags, WindowEventFlag_CloseRequested);
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}break;
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case WM_DESTROY:
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{
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}break;
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case WM_PAINT:
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{
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PAINTSTRUCT paint_struct;
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HDC device_ctx;
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b32 paint_result;
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device_ctx = BeginPaint(window_handle, &paint_struct);
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paint_result = EndPaint(window_handle, &paint_struct);
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}break;
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case WM_ACTIVATE:
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{
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bool WindowIsActive = (
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LOWORD(wparam) == WA_ACTIVE || LOWORD(wparam) == WA_CLICKACTIVE
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);
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if (WindowIsActive)
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{
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add_flag(win32_window_event_flags, WindowEventFlag_WindowIsActive);
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}
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else
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{
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rem_flag(win32_window_event_flags, WindowEventFlag_WindowIsActive);
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}
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}break;
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default:
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{
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result = DefWindowProc(window_handle, msg, wparam, lparam);
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}
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}
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return result;
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}
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internal void
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win32_window_opengl_ctx_create(Win32_Window* win, Win32_Window_OpenGL_Info info)
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{
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// Setup pixel format
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{
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PIXELFORMATDESCRIPTOR pixel_format_desc = { 0 };
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// TODO: Program seems to work perfectly fine without all other params except dwFlags.
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// Can we skip other params for the sake of brevity?
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pixel_format_desc.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pixel_format_desc.nVersion = 1;
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pixel_format_desc.dwFlags = (
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PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW |
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PFD_DOUBLEBUFFER
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);
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pixel_format_desc.cColorBits = info.bits_color;
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pixel_format_desc.cAlphaBits = info.bits_alpha;
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pixel_format_desc.cDepthBits = info.bits_depth;
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// TODO(Peter): include these in win32_opengl_window_info?
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pixel_format_desc.iPixelType = PFD_TYPE_RGBA;
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pixel_format_desc.dwLayerMask = PFD_MAIN_PLANE;
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s32 pixel_fmt = ChoosePixelFormat(win->dc, &pixel_format_desc);
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if (!pixel_fmt) { invalid_code_path; }
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if (!SetPixelFormat(win->dc, pixel_fmt, &pixel_format_desc))
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{
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invalid_code_path;
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}
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}
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// Create rendering context
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{
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// TODO: Create "proper" context?
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// https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)#Proper_Context_Creation
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info.rc = wglCreateContext(win->dc);
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wglMakeCurrent(win->dc, info.rc);
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// TODO(Peter): do we want this?
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/*
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glGetIntegerv(GL_MAJOR_VERSION, );
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glGetIntegerv(GL_MINOR_VERSION, );
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(char*)glGetString(GL_VENDOR);
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(char*)glGetString(GL_RENDERER);
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*/
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}
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win->opengl_info = info;
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}
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