349 lines
9.0 KiB
C
349 lines
9.0 KiB
C
/* date = March 22nd 2022 2:05 am */
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#ifndef LUMENARIUM_PLATFORM_H
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#define LUMENARIUM_PLATFORM_H
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// This is a file that defines the things that every platform
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// must expose to the entire program
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///////////////////////////////////////
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// Memory
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u64 platform_page_size();
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u8* platform_mem_reserve(u64 size);
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u8* platform_mem_commit(u8* base, u64 size);
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bool platform_mem_decommit(u8* base, u64 size);
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bool platform_mem_release(u8* base, u64 size);
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///////////////////////////////////////
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// File I/O
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struct Platform_File_Handle
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{
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u64 value;
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};
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typedef u32 Platform_File_Access_Flags;
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enum
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{
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FileAccess_None = 0,
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FileAccess_Read = 1,
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FileAccess_Write = 2,
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};
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typedef u32 Platform_File_Create_Flags;
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enum
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{
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// these match https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createfilea
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FileCreate_None = 0,
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FileCreate_New = 1,
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FileCreate_CreateAlways = 2,
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FileCreate_OpenExisting = 3,
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FileCreate_OpenAlways = 4,
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};
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typedef u32 Platform_File_Flags;
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enum
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{
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FileFlag_IsFile = 0,
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FileFlag_IsDir = 1,
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};
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struct Platform_File_Info
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{
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String path;
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String path_abs;
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u64 size;
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u64 time_created;
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u64 time_last_write;
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Platform_File_Flags flags;
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};
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struct Platform_File_Info_List_Ele
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{
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Platform_File_Info info;
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Platform_File_Info_List_Ele* next;
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};
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struct Platform_File_Info_List
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{
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Platform_File_Info_List_Ele* first;
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Platform_File_Info_List_Ele* last;
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};
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Platform_File_Handle platform_file_open(String path, Platform_File_Access_Flags flags_access, Platform_File_Create_Flags flags_create);
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void platform_file_close(Platform_File_Handle file_handle);
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Platform_File_Info platform_file_get_info(Platform_File_Handle file_handle, Allocator* allocator);
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Data platform_file_read_all(Platform_File_Handle file_handle, Allocator* allocator);
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bool platform_file_write_all(Platform_File_Handle file_handle, Data file_data);
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String platform_get_exe_path(Allocator* allocator);
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bool platform_pwd_set(String path);
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typedef u32 Platform_Enum_Dir_Flags;
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enum
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{
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EnumDir_Recursive = 1,
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EnumDir_IncludeDirectories = 2,
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};
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Platform_File_Info_List platform_dir_enum(String path, Platform_Enum_Dir_Flags flags, Allocator* allocator);
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String platform_get_exe_path(Allocator* allocator);
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bool platform_pwd_set(String path);
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///////////////////////////////////////
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// Windows & Events
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enum Platform_Window_Event_Kind
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{
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WindowEvent_Invalid = 0,
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WindowEvent_MouseScroll,
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WindowEvent_ButtonDown,
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WindowEvent_ButtonUp,
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WindowEvent_Char,
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WindowEvent_WindowClosed,
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WindowEvent_Count,
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};
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typedef u32 Platform_Key_Code;
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enum
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{
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KeyCode_Invalid = 0,
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KeyCode_Esc,
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KeyCode_Space,
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KeyCode_Tab,
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KeyCode_CapsLock,
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KeyCode_LeftShift, KeyCode_RightShift,
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KeyCode_LeftCtrl, KeyCode_RightCtrl,
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KeyCode_Fn,
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KeyCode_Alt,
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KeyCode_PageUp, KeyCode_PageDown,
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KeyCode_Backspace, KeyCode_Delete,
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KeyCode_Enter,
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// Function Keys
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KeyCode_F0, KeyCode_F1, KeyCode_F2, KeyCode_F3, KeyCode_F4, KeyCode_F5, KeyCode_F6, KeyCode_F7,
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KeyCode_F8, KeyCode_F9, KeyCode_F10, KeyCode_F11, KeyCode_F12,
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// Letters
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KeyCode_a, KeyCode_b, KeyCode_c, KeyCode_d, KeyCode_e, KeyCode_f, KeyCode_g, KeyCode_h,
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KeyCode_i, KeyCode_j, KeyCode_k, KeyCode_l, KeyCode_m, KeyCode_n, KeyCode_o, KeyCode_p,
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KeyCode_q, KeyCode_r, KeyCode_s, KeyCode_t, KeyCode_u, KeyCode_v, KeyCode_w, KeyCode_x,
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KeyCode_y, KeyCode_z,
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KeyCode_A, KeyCode_B, KeyCode_C, KeyCode_D, KeyCode_E, KeyCode_F, KeyCode_G, KeyCode_H,
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KeyCode_I, KeyCode_J, KeyCode_K, KeyCode_L, KeyCode_M, KeyCode_N, KeyCode_O, KeyCode_P,
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KeyCode_Q, KeyCode_R, KeyCode_S, KeyCode_T, KeyCode_U, KeyCode_V, KeyCode_W, KeyCode_X,
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KeyCode_Y, KeyCode_Z,
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// Numbers
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KeyCode_0, KeyCode_1, KeyCode_2, KeyCode_3, KeyCode_4, KeyCode_5, KeyCode_6, KeyCode_7,
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KeyCode_8, KeyCode_9,
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KeyCode_Num0, KeyCode_Num1, KeyCode_Num2, KeyCode_Num3, KeyCode_Num4, KeyCode_Num5,
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KeyCode_Num6, KeyCode_Num7, KeyCode_Num8, KeyCode_Num9,
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// Symbols
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KeyCode_Bang, KeyCode_At, KeyCode_Pound, KeyCode_Dollar, KeyCode_Percent, KeyCode_Carrot,
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KeyCode_Ampersand, KeyCode_Star, KeyCode_LeftParen, KeyCode_RightParen, KeyCode_Minus, KeyCode_Plus,
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KeyCode_Equals, KeyCode_Underscore, KeyCode_LeftBrace, KeyCode_RightBrace, KeyCode_LeftBracket,
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KeyCode_RightBracket, KeyCode_Colon, KeyCode_SemiColon, KeyCode_SingleQuote, KeyCode_DoubleQuote,
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KeyCode_ForwardSlash, KeyCode_Backslash, KeyCode_Pipe, KeyCode_Comma, KeyCode_Period,
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KeyCode_QuestionMark, KeyCode_LessThan, KeyCode_GreaterThan, KeyCode_Tilde, KeyCode_BackQuote,
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// Arrows
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KeyCode_UpArrow,
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KeyCode_DownArrow,
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KeyCode_LeftArrow,
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KeyCode_RightArrow,
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// Mouse
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// NOTE(Peter): Including this here so we can utilize the same KeyDown, KeyUp etc. functions
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KeyCode_MouseLeftButton,
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KeyCode_MouseMiddleButton,
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KeyCode_MouseRightButton,
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KeyCode_Count,
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};
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typedef u8 Platform_Key_Flags;
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enum
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{
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KeyFlag_None = 0,
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KeyFlag_Mod_Shift = 1,
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KeyFlag_Mod_Ctrl = 2,
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KeyFlag_Mod_Alt = 4,
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KeyFlag_Mod_Sys = 8,
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KeyFlag_State_WasDown = 16,
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KeyFlag_State_IsDown = 32,
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};
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struct Platform_Window_Event
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{
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Platform_Window_Event_Kind kind;
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Platform_Key_Code key_code;
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Platform_Key_Flags key_flags;
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s32 mouse_x;
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s32 mouse_y;
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s32 scroll_amt;
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char char_value;
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};
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enum Platform_Cursor_Kind
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{
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Cursor_Arrow,
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Cursor_Pointer,
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Cursor_Loading,
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Cursor_HArrows,
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Cursor_VArrows,
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Cursor_DTopLeftArrows,
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Cursor_DTopRightArrows,
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Cursor_Count,
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};
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///////////////////////////////////////
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// Time
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global r64 target_seconds_per_frame = 1.0 / 30.0f;
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struct Platform_Ticks
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{
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s64 value;
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};
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Platform_Ticks platform_get_ticks();
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r64 platform_ticks_to_seconds(Platform_Ticks ticks);
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Platform_Ticks
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get_ticks_elapsed(Platform_Ticks start, Platform_Ticks end)
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{
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Platform_Ticks result = {};
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result.value = end.value - start.value;
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return result;
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}
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r64
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get_seconds_elapsed(Platform_Ticks start, Platform_Ticks end)
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{
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Platform_Ticks diff = get_ticks_elapsed(start, end);
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return platform_ticks_to_seconds(diff);
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}
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// TODO(PS): we have some stuff in v1 around system time, probably
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// for timestamps etc.
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///////////////////////////////////////
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// Threads
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struct Platform_Thread_Handle
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{
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u64 value;
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};
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struct Platform_Thread_Result
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{
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u32 code;
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};
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typedef struct Platform_Thread_Data Platform_Thread_Data;
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typedef Platform_Thread_Result Platform_Thread_Proc(Platform_Thread_Data* thread_data);
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struct Platform_Thread_Data
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{
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Platform_Thread_Handle thread_handle;
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u32 thread_id;
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Platform_Thread_Proc* thread_proc;
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Allocator* thread_memory;
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u8* user_data;
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};
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Platform_Thread_Handle platform_thread_begin(Platform_Thread_Proc* proc, u8* user_data);
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void platform_thread_end(Platform_Thread_Handle thread_handle);
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u32 platform_interlocked_increment(volatile u32* value);
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u32 platform_interlocked_cmp_exchg(volatile u32* dest, u32 new_value, u32 old_value);
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///////////////////////////////////////
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// Network Access
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// TODO(PS):
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struct Platform_Socket_Handle
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{
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u64 value;
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};
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Platform_Socket_Handle platform_socket_create();
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bool platform_socket_bind();
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bool platform_socket_connect();
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bool platform_socket_close();
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Data platform_socket_recv();
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s32 platform_Socket_set_listening();
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s32 platform_Socket_send();
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s32 platform_Socket_send_to();
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s32 platform_Socket_set_opt();
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///////////////////////////////////////
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// Graphics Integration
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#define PLATFORM_SHADER_MAX_ATTRS 8
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#define PLATFORM_SHADER_ATTR_LAST (u32)(1 << 31)
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struct Platform_Shader
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{
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u32 id;
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u32 attrs[PLATFORM_SHADER_MAX_ATTRS];
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};
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struct Platform_Geometry_Buffer
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{
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u32 buffer_id_vao;
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u32 buffer_id_vertices;
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u32 buffer_id_indices;
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u32 indices_len;
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};
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struct Platform_Texture
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{
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u32 id;
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u32 w, h, s;
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};
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struct Platform_Graphics_Frame_Desc
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{
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v4 clear_color;
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v2 viewport_min;
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v2 viewport_max;
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};
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void platform_frame_begin(Platform_Graphics_Frame_Desc desc);
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void platform_frame_clear();
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// Geometry
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Platform_Geometry_Buffer platform_geometry_buffer_create(r32* vertices, u32 vertices_len, u32* indices, u32 indices_len);
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Platform_Shader platform_shader_create(
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String code_vert, String code_frag, String* attribs, u32 attribs_len
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);
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// Shaders
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void platform_geometry_bind(Platform_Geometry_Buffer geo);
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void platform_shader_bind(Platform_Shader shader);
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void platform_geometry_draw(Platform_Geometry_Buffer geo);
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void platform_vertex_attrib_pointer(
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Platform_Geometry_Buffer geo, Platform_Shader shader, u32 count, u32 attr_index, u32 stride, u32 offset
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);
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// Textures
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Platform_Texture platform_texture_create(u8* pixels, u32 width, u32 height, u32 stride);
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void platform_texture_bind(Platform_Texture tex);
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void platform_texture_update(Platform_Texture tex, u8* new_pixels, u32 width, u32 height, u32 stride);
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#endif //LUMENARIUM_PLATFORM_H
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