22 lines
560 B
C++
22 lines
560 B
C++
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internal void
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edr_render_begin(App_State* state)
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{
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Platform_Graphics_Frame_Desc desc = {};
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desc.clear_color = { 0.1f, 0.1f, 0.1f, 1 };
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desc.viewport_min = { 0, 0 };
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desc.viewport_max = state->editor->window_dim;
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platform_frame_begin(desc);
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platform_frame_clear();
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}
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internal void
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edr_render(App_State* state)
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{
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#if 0
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platform_geometry_bind(state->editor->renderer.geo);
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platform_texture_bind(state->editor->ui.atlas_texture);
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platform_shader_bind(state->editor->renderer.shd);
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platform_geometry_draw(state->editor->renderer.geo);
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#endif
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} |