363 lines
10 KiB
C
363 lines
10 KiB
C
#ifndef GS_MEMORY_H
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#ifndef GS_LANGUAGE_H
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typedef uint8_t u8;
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typedef int8_t s8;
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typedef uint32_t u32;
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typedef int32_t s32;
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internal void
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GSMemSet (u8* Base, s32 Value, s32 Count)
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{
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u8* Cursor = Base;
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for (s32 i = 0; i < Count; i++)
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{
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*Cursor++ = Value;
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}
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}
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internal void
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GSMemCopy (u8* Source, u8* Destination, s32 Count)
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{
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u8* Src = Source;
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u8* Dst = Destination;
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for (s32 i = 0; i < Count; i++)
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{
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*Dst++ = *Src++;
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}
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}
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#endif // GS_LANGUAGE_H
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#ifndef GS_PLATFORM_H
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#define PLATFORM_MEMORY_NO_ERROR 0
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#define PLATFORM_MEMORY_ERROR 1
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struct platform_memory_result
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{
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s32 Size;
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u8* Base;
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s32 Error;
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};
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#define PLATFORM_ALLOC(name) platform_memory_result name(s32 Size)
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typedef PLATFORM_ALLOC(platform_alloc);
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// Returns 1 if successful, 0 otherwise
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#define PLATFORM_FREE(name) b32 name(u8* Memory, s32 Size)
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typedef PLATFORM_FREE(platform_free);
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#endif // GS_PLATFORM_H
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#if !defined Assert && defined DEBUG
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#define Assert(expression) if(!(expression)){ *((int *)0) = 5; }
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#define InvalidCodePath Assert(0)
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#endif
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#define MEMORY_REGION_PAGE_SIZE Megabytes(1)
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struct memory_region
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{
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u8* Base;
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u32 Size;
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u32 Used;
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memory_region* PreviousRegion;
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};
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struct memory_arena
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{
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memory_region* CurrentRegion;
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platform_alloc* PlatformAlloc;
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};
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internal memory_region*
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BootstrapRegionOntoMemory (u8* Memory, s32 Size)
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{
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Assert(Size > sizeof(memory_region));
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memory_region* Result = (memory_region*)Memory;
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Result->Base = Memory + sizeof(memory_region);
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Result->Size = Size - sizeof(memory_region);
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Result->Used = 0;
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Result->PreviousRegion = 0;
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return Result;
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}
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#define PushStruct(arena, type) (type*)PushSize_(arena, sizeof(type))
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#define PushArray(arena, type, count) (type*)PushSize_(arena, sizeof(type)*count)
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#define PushSize(arena, size) PushSize_(arena, size)
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static u8*
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PushSize_ (memory_arena* Arena, u32 Size)
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{
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memory_region* PushOntoRegion = Arena->CurrentRegion;
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if (!PushOntoRegion || PushOntoRegion->Used + Size > PushOntoRegion->Size)
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{
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// NOTE(Peter): we only search backwards if the item doesn't already fit in the most recent spot. This way, memory allocated
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// one after another is more likely to be contiguous. You can expect that two allocations performed back to back are also next
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// to eachother in memory most of the time.
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if (PushOntoRegion)
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{
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// NOTE(Peter): Search backwards through previous regions to see if there is a region allocated that has enough room
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// to fit this allocation
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memory_region* PreviousRegion = Arena->CurrentRegion->PreviousRegion;
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while (PreviousRegion)
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{
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if (PreviousRegion->Used + Size <= PreviousRegion->Size)
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{
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PushOntoRegion = PreviousRegion;
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break;
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}
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PreviousRegion = PreviousRegion->PreviousRegion;
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}
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}
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if (!PushOntoRegion || PushOntoRegion->Used + Size > PushOntoRegion->Size)
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{
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if (Arena->PlatformAlloc != 0)
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{
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// NOTE(Peter): Probably want to have this be a multiple of some minimum size so that we aren't constantly
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// allocating new pages.
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s32 SizeNeeded = Size + sizeof(memory_region);
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s32 RegionPagesNeeded = IntegerDivideRoundUp(SizeNeeded, MEMORY_REGION_PAGE_SIZE);
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s32 SizeToAllocate = RegionPagesNeeded * MEMORY_REGION_PAGE_SIZE;
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platform_memory_result AllocResult = Arena->PlatformAlloc(SizeToAllocate);
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Assert(AllocResult.Error == PLATFORM_MEMORY_NO_ERROR);
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Assert(AllocResult.Size >= SizeNeeded);
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memory_region* NewRegion = BootstrapRegionOntoMemory(AllocResult.Base, AllocResult.Size);
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NewRegion->PreviousRegion = Arena->CurrentRegion;
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Arena->CurrentRegion = NewRegion;
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PushOntoRegion = Arena->CurrentRegion;
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}
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else
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{
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// NOTE(Peter): We ran out of memory in a memory arena that cannot/should not grow
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InvalidCodePath;
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}
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}
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}
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u8* Result = PushOntoRegion->Base + PushOntoRegion->Used;
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PushOntoRegion->Used += Size;
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return Result;
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}
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static void
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InitMemoryArena (memory_arena* Arena, u8* Base, u32 Size, platform_alloc* PlatformAlloc)
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{
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if (Base)
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{
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Arena->CurrentRegion = BootstrapRegionOntoMemory(Base, Size);
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}
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Arena->PlatformAlloc = PlatformAlloc;
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}
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static memory_arena*
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BootstrapArenaIntoMemory (u8* Memory, u32 Size)
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{
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Assert(Size > sizeof(memory_arena));
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// NOTE(Peter): takes in a block of memory, places a memory arena at the head, and gives
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// the arena access to the rest of the block to use.
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memory_arena* Result = (memory_arena*)Memory;
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*Result = {};
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InitMemoryArena(Result, Memory + sizeof(memory_arena), Size - sizeof(memory_arena), 0);
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return Result;
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}
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static memory_arena
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AllocateNonGrowableArenaWithSpace(platform_alloc* PlatformAlloc, s32 SizeNeeded)
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{
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// TODO(Peter): This causes a leak currently. If you don't free the whole region later, you'll end up with
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// the memory_region still being in memory. Should probably just make the first memory region be a member
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// variable, not a pointer, in the memory_arena struct.
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memory_arena Result = {};
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s32 AllocateSize = SizeNeeded + sizeof(memory_region);
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platform_memory_result Memory = PlatformAlloc(AllocateSize);
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Assert(Memory.Error == PLATFORM_MEMORY_NO_ERROR);
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Assert(Memory.Size == AllocateSize);
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InitMemoryArena(&Result, Memory.Base, Memory.Size, 0);
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return Result;
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}
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static void
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ClearMemoryRegion (memory_region* Region)
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{
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#if 0
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// NOTE(Peter): Turn this on occasionally. This is a big time sink but it forces us into
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// correct memory usage since there's no error reporting for accessing memory the arena thinks
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// is unused. At least now, it'll be zero's.
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GSMemSet(Region->Base, 0, Region->Size);
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#endif
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Region->Used = 0;
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}
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static void
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ClearArena (memory_arena* Arena)
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{
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memory_region* CurrentRegion = Arena->CurrentRegion;
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while (CurrentRegion)
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{
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ClearMemoryRegion(CurrentRegion);
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CurrentRegion = CurrentRegion->PreviousRegion;
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}
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}
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struct arena_snapshot
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{
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memory_region* CurrentRegion;
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u32 UsedAtSnapshot;
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};
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static arena_snapshot
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TakeSnapshotOfArena (memory_arena Arena)
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{
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arena_snapshot Result = {};
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Result.CurrentRegion = Arena.CurrentRegion;
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Result.UsedAtSnapshot = Arena.CurrentRegion->Used;
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return Result;
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};
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static void
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ZeroArenaToSnapshot (memory_arena* Arena, arena_snapshot Snapshot)
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{
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memory_region* RegionCursor = Arena->CurrentRegion;
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while (RegionCursor && RegionCursor != Snapshot.CurrentRegion)
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{
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GSZeroMemory(RegionCursor->Base, RegionCursor->Size);
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RegionCursor = RegionCursor->PreviousRegion;
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}
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Assert(RegionCursor == Snapshot.CurrentRegion);
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GSZeroMemory(RegionCursor->Base + Snapshot.UsedAtSnapshot,
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RegionCursor->Used - Snapshot.UsedAtSnapshot);
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}
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static void
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ClearArenaToSnapshot (memory_arena* Arena, arena_snapshot Snapshot)
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{
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memory_region* RegionCursor = Arena->CurrentRegion;
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while (RegionCursor && RegionCursor != Snapshot.CurrentRegion)
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{
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RegionCursor->Used = 0;
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RegionCursor = RegionCursor->PreviousRegion;
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}
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Assert(RegionCursor == Snapshot.CurrentRegion);
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RegionCursor->Used = Snapshot.UsedAtSnapshot;
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}
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//
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// Basic Memory Arena
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// A no-bookkeeping overhead version of the memory_arena above.
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//
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struct static_memory_arena
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{
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u8* Base;
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u32 Size;
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u32 Used;
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};
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static static_memory_arena
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CreateMemoryArena (u8* Base, u32 Size)
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{
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static_memory_arena Result = {};
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Result.Base = Base;
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Result.Size = Size;
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Result.Used = 0;
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return Result;
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}
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static u8*
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PushSize_ (static_memory_arena* Arena, u32 Size)
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{
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Assert(Arena->Used + Size <= Arena->Size);
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u8* Result = Arena->Base + Arena->Used;
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Arena->Used += Size;
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return Result;
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}
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//
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// Tracked Array Implementation
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//
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#define ARRAY_CHECKSUM 0x51bada7b
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struct array_header_
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{
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u32 Size;
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s32 ElementMax;
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s32 ElementCount;
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s32 ElementSize;
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u32 Checksum;
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};
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#define gs_PushArray(arena, type, size) (type*)gs_PushArray_(arena, sizeof(type), size)
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static u8*
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gs_PushArray_ (memory_arena* Arena, u32 StepSize, u32 Count)
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{
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u32 ArrayFootprint = sizeof(array_header_) + (StepSize * Count);
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array_header_* Header = (array_header_*)PushSize_(Arena, ArrayFootprint);
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array_header_* Body = Header + 1;
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u8* Result = (u8*)(Body);
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Header->Size = Count * StepSize;
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Header->ElementMax = Count;
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Header->ElementSize = StepSize;
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Header->ElementCount = 0;
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Header->Checksum = ARRAY_CHECKSUM;
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return Result;
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}
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#define gs_ArrayHeader_(array) (((array_header_*)array) - 1)
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#ifdef DEBUG
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#define gs_ArrayCheck(array) Assert(!array || gs_ArrayHeader_(array)->Checksum == ARRAY_CHECKSUM)
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#else
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#define gs_ArrayCheck(array)
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#endif
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#define gs_ArrayCount(array) gs_ArrayCount_((u8*)array)
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static s32
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gs_ArrayCount_ (u8* Base)
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{
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gs_ArrayCheck(Base);
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return gs_ArrayHeader_(Base)->ElementCount;
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}
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#define gs_ArrayMax(array) gs_ArrayMax_((u8*)array)
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static s32
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gs_ArrayMax_ (u8* Base)
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{
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gs_ArrayCheck(Base);
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return gs_ArrayHeader_(Base)->ElementMax;
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}
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#define gs_ArrayAdd(array) ( gs_PushArrayElement_((u8*)array), (array) + (gs_ArrayCount(array) - 1) )
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#define gs_ArrayPush(array, ele) *( gs_ArrayAdd(array) ) = (ele)
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static void*
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gs_PushArrayElement_ (u8* Base)
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{
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gs_ArrayCheck(Base);
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Assert(gs_ArrayHeader_(Base)->ElementCount + 1 <= gs_ArrayHeader_(Base)->ElementMax);
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void* Result = (void*)(Base + (gs_ArrayHeader_(Base)->ElementCount * gs_ArrayHeader_(Base)->ElementSize));
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gs_ArrayHeader_(Base)->ElementCount++;
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return Result;
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}
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#define GS_MEMORY_H
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#endif // GS_MEMORY_H
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