Lumenarium/gs_libs
Peter Slattery b843937295 Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
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gs_bucket.h Fixed a Function Pointer address problem created by storing a pointer to the address of an animation procedure. When code is reloaded, that pointer becomes invalid, so we just store an index, and switch on the value 2020-02-04 22:50:12 -08:00
gs_font.h Updated gitignore, removed irrelevant member from panel_result 2020-02-15 15:06:51 -08:00
gs_input.h Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style. 2020-03-12 22:42:59 -07:00
gs_language.h Moved everything over to using frames rather than seconds in the animation system. 2020-02-29 17:11:15 -08:00
gs_list.h File Cleanup, removed unused files, and pulled gs_libs into the codebase so that its a standalone codebase 2020-01-20 22:56:36 -08:00
gs_memory_arena.h Updated gitignore, removed irrelevant member from panel_result 2020-02-15 15:06:51 -08:00
gs_radix_sort.h File Cleanup, removed unused files, and pulled gs_libs into the codebase so that its a standalone codebase 2020-01-20 22:56:36 -08:00
gs_string.h Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
gs_string_builder.h Working on Meta System Attempted to tag all panel related procedures 2020-02-01 19:15:04 -08:00
gs_vector_matrix.h Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
gs_win32.cpp Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom. 2020-03-07 16:29:07 -08:00
gs_win32.h Consolidated platform code into one file. 2020-02-05 20:33:12 -08:00