Lumenarium/src
Peter Slattery f874ba5289 Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
..
animation Implemented the structure for different layers to have blend modes. 2020-03-08 14:44:28 -07:00
artnet added documentation to all files 2020-01-01 18:41:43 -08:00
dmx added documentation to all files 2020-01-01 18:41:43 -08:00
generated Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style. 2020-03-12 22:42:59 -07:00
node Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code 2020-03-20 00:55:13 -07:00
panels Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
sacn Started making sure that the DLL is truly platform agnostic. Only thing left seems to be math.h for things like trig functions, and windows.h purely for interlockedincrement and interlockedadd 2020-02-04 23:16:41 -08:00
assembly_parser.cpp Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
assembly_parser.h updated sculpture file parsing 2020-01-13 17:04:40 -08:00
first.cpp Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
foldhaus_app.cpp Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
foldhaus_app.h Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code 2020-03-20 00:55:13 -07:00
foldhaus_assembly.cpp Implemented the structure for different layers to have blend modes. 2020-03-08 14:44:28 -07:00
foldhaus_assembly.h Implemented the structure for different layers to have blend modes. 2020-03-08 14:44:28 -07:00
foldhaus_command_dispatch.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_debug.h Updated gitignore, removed irrelevant member from panel_result 2020-02-15 15:06:51 -08:00
foldhaus_debug_visuals.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_default_nodes.h Got the meta layer generating files, and incorporated it into the system. Replaced old node meta stuff with the new. 2020-01-19 04:03:07 -08:00
foldhaus_interface.cpp Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
foldhaus_log.h Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used 2020-02-05 20:24:34 -08:00
foldhaus_network_ordering.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_node.cpp Began generating panel info via the meta program 2020-02-29 14:23:46 -08:00
foldhaus_node.h Working on meta - got nodes fully in place again. Still need to store meta tags on struct members 2020-02-22 18:54:28 -08:00
foldhaus_node_gui.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_operation_mode.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_panel.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_platform.h Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style. 2020-03-12 22:42:59 -07:00
foldhaus_renderer.cpp added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_renderer.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_search_lister.cpp added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_search_lister.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_text_entry.cpp Got the meta layer generating files, and incorporated it into the system. Replaced old node meta stuff with the new. 2020-01-19 04:03:07 -08:00
foldhaus_text_entry.h added documentation to all files 2020-01-01 18:41:43 -08:00
foldhaus_util_radialumia_file_converter.cpp added documentation to all files 2020-01-01 18:41:43 -08:00
gs_osx.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
gs_osx_fileio.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
gs_osx_lib.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
gs_osx_memory.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
gs_osx_opengl.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
gs_osx_time.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
gs_osx_window.mm Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
interface.h Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
sse_mathfun.h Folder restructure 2019-10-30 07:28:02 -07:00
sse_mathfun_extension.h Folder restructure 2019-10-30 07:28:02 -07:00
test_patterns.h Working on meta - got nodes fully in place again. Still need to store meta tags on struct members 2020-02-22 18:54:28 -08:00
win32_foldhaus.cpp Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style. 2020-03-12 22:42:59 -07:00
win32_foldhaus_dll.h Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom. 2020-03-07 16:29:07 -08:00
win32_foldhaus_fileio.h Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used 2020-02-05 20:24:34 -08:00
win32_foldhaus_memory.h Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation 2020-02-05 12:20:03 -08:00
win32_foldhaus_timing.h Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation 2020-02-05 12:20:03 -08:00