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animation
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Implemented the structure for different layers to have blend modes.
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2020-03-08 14:44:28 -07:00 |
artnet
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
dmx
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
generated
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Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style.
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2020-03-12 22:42:59 -07:00 |
node
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Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code
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2020-03-20 00:55:13 -07:00 |
panels
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Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
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2020-03-21 22:44:44 -07:00 |
sacn
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Started making sure that the DLL is truly platform agnostic. Only thing left seems to be math.h for things like trig functions, and windows.h purely for interlockedincrement and interlockedadd
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2020-02-04 23:16:41 -08:00 |
assembly_parser.cpp
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Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
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2020-03-21 22:44:44 -07:00 |
assembly_parser.h
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updated sculpture file parsing
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2020-01-13 17:04:40 -08:00 |
first.cpp
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
foldhaus_app.cpp
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Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
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2020-03-21 22:44:44 -07:00 |
foldhaus_app.h
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Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code
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2020-03-20 00:55:13 -07:00 |
foldhaus_assembly.cpp
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Implemented the structure for different layers to have blend modes.
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2020-03-08 14:44:28 -07:00 |
foldhaus_assembly.h
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Implemented the structure for different layers to have blend modes.
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2020-03-08 14:44:28 -07:00 |
foldhaus_command_dispatch.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_debug.h
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Updated gitignore, removed irrelevant member from panel_result
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2020-02-15 15:06:51 -08:00 |
foldhaus_debug_visuals.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_default_nodes.h
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Got the meta layer generating files, and incorporated it into the system. Replaced old node meta stuff with the new.
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2020-01-19 04:03:07 -08:00 |
foldhaus_interface.cpp
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Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
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2020-03-21 22:44:44 -07:00 |
foldhaus_log.h
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Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used
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2020-02-05 20:24:34 -08:00 |
foldhaus_network_ordering.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_node.cpp
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Began generating panel info via the meta program
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2020-02-29 14:23:46 -08:00 |
foldhaus_node.h
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Working on meta - got nodes fully in place again. Still need to store meta tags on struct members
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2020-02-22 18:54:28 -08:00 |
foldhaus_node_gui.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_operation_mode.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_panel.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_platform.h
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Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style.
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2020-03-12 22:42:59 -07:00 |
foldhaus_renderer.cpp
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_renderer.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_search_lister.cpp
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_search_lister.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_text_entry.cpp
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Got the meta layer generating files, and incorporated it into the system. Replaced old node meta stuff with the new.
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2020-01-19 04:03:07 -08:00 |
foldhaus_text_entry.h
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
foldhaus_util_radialumia_file_converter.cpp
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
gs_osx.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
gs_osx_fileio.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
gs_osx_lib.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
gs_osx_memory.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
gs_osx_opengl.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
gs_osx_time.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
gs_osx_window.mm
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Began building out the osx platform layer
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2020-03-29 16:47:47 -07:00 |
interface.h
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Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
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2020-03-21 22:44:44 -07:00 |
sse_mathfun.h
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Folder restructure
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2019-10-30 07:28:02 -07:00 |
sse_mathfun_extension.h
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Folder restructure
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2019-10-30 07:28:02 -07:00 |
test_patterns.h
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Working on meta - got nodes fully in place again. Still need to store meta tags on struct members
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2020-02-22 18:54:28 -08:00 |
win32_foldhaus.cpp
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Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style.
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2020-03-12 22:42:59 -07:00 |
win32_foldhaus_dll.h
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Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom.
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2020-03-07 16:29:07 -08:00 |
win32_foldhaus_fileio.h
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Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used
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2020-02-05 20:24:34 -08:00 |
win32_foldhaus_memory.h
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Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation
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2020-02-05 12:20:03 -08:00 |
win32_foldhaus_timing.h
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Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation
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2020-02-05 12:20:03 -08:00 |