423 lines
12 KiB
C++
423 lines
12 KiB
C++
typedef u32 Win32_Window_Event_Flags;
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enum
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{
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WindowEventFlag_None = 0,
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WindowEventFlag_CloseRequested = 1,
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WindowEventFlag_WindowIsActive = 2,
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};
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struct Win32_Window_OpenGL_Info
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{
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BYTE bits_color;
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BYTE bits_alpha;
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BYTE bits_depth;
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HGLRC rc;
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};
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struct Win32_Window_Info
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{
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char* name;
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char* class_name;
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s32 width;
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s32 height;
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};
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struct Win32_Window
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{
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Win32_Window_Info info;
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WNDCLASSEX window_class;
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WNDPROC window_event_handler;
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HWND window_handle;
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HDC dc;
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Win32_Window_OpenGL_Info opengl_info;
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};
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//////////////////////////////////////////
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// Main Window
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//
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// At the moment, we only need one window, so this is easier to
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// track globally. Replace this if we need more windows
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global Win32_Window_Event_Flags win32_window_event_flags = 0;
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global Win32_Window win32_main_window = {};
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//////////////////////////////////////////
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//
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internal bool
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win32_window_create(
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Win32_Window* dest,
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HINSTANCE hinstance,
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char* window_name,
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s32 width,
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s32 height,
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WNDPROC window_event_handler
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)
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{
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dest->info.name = window_name;
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dest->info.class_name = window_name;
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dest->info.width = width;
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dest->info.height = height;
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dest->window_event_handler = window_event_handler;
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dest->window_class = {};
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dest->window_class.cbSize = sizeof(WNDCLASSEX);
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dest->window_class.style = (
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CS_HREDRAW |
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CS_VREDRAW |
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CS_OWNDC // TODO(PS): need to know what this is
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);
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dest->window_class.lpfnWndProc = window_event_handler;
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dest->window_class.cbClsExtra = 0;
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dest->window_class.cbWndExtra = 0;
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dest->window_class.hInstance = hinstance;
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dest->window_class.hIcon = NULL;
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dest->window_class.hCursor = NULL;
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dest->window_class.hbrBackground = NULL;
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dest->window_class.lpszMenuName = 0;
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dest->window_class.lpszClassName = window_name; // "main_window_class";
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dest->window_class.hIconSm = NULL;
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if (RegisterClassEx(&dest->window_class))
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{
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dest->window_handle = CreateWindowEx(
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0,
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dest->window_class.lpszClassName,
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window_name,
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WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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width,
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height,
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0,
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0,
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hinstance,
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0
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);
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return true;
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}
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return false;
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}
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internal void
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win32_window_update_dim(Win32_Window* win)
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{
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RECT client_rect;
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GetClientRect(win->window_handle, &client_rect);
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win->info.width = client_rect.right - client_rect.left;
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win->info.height = client_rect.bottom - client_rect.top;
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}
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internal void win32_window_opengl_ctx_create(Win32_Window* win, Win32_Window_OpenGL_Info info, HINSTANCE hinstance);
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LRESULT CALLBACK
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win32_window_event_handler(HWND window_handle, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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LRESULT result = 0;
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switch (msg)
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{
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case WM_CREATE:
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{
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win32_main_window.dc = GetDC(window_handle);
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HINSTANCE hinstance = GetModuleHandle(NULL);
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win32_window_opengl_ctx_create(&win32_main_window, { 32, 8, 0 }, hinstance);
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}break;
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case WM_SIZE:
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{
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win32_window_update_dim(&win32_main_window);
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}break;
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case WM_CLOSE:
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{
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if (win32_main_window.opengl_info.rc)
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{
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wglDeleteContext(win32_main_window.opengl_info.rc);
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win32_main_window.opengl_info.rc = NULL;
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}
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if (win32_main_window.dc)
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{
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ReleaseDC(win32_main_window.window_handle, win32_main_window.dc);
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win32_main_window.dc = NULL;
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}
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add_flag(win32_window_event_flags, WindowEventFlag_CloseRequested);
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running = false;
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DestroyWindow(win32_main_window.window_handle);
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}break;
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case WM_DESTROY:
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{
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if (win32_main_window.opengl_info.rc)
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{
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wglDeleteContext(win32_main_window.opengl_info.rc);
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win32_main_window.opengl_info.rc = NULL;
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}
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if (win32_main_window.dc)
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{
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ReleaseDC(win32_main_window.window_handle, win32_main_window.dc);
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win32_main_window.dc = NULL;
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}
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//PostQuitMessage(0);
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//result = DefWindowProc(window_handle, msg, wparam, lparam);
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}break;
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case WM_PAINT:
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{
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PAINTSTRUCT paint_struct;
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HDC device_ctx;
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b32 paint_result;
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device_ctx = BeginPaint(window_handle, &paint_struct);
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paint_result = EndPaint(window_handle, &paint_struct);
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}break;
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case WM_ACTIVATE:
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{
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bool WindowIsActive = (
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LOWORD(wparam) == WA_ACTIVE || LOWORD(wparam) == WA_CLICKACTIVE
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);
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if (WindowIsActive)
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{
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add_flag(win32_window_event_flags, WindowEventFlag_WindowIsActive);
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}
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else
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{
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rem_flag(win32_window_event_flags, WindowEventFlag_WindowIsActive);
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}
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}break;
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default:
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{
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result = DefWindowProc(window_handle, msg, wparam, lparam);
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}
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}
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return result;
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}
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////////////////////////////////////////////
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// OpenGL dummy window functions
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LRESULT CALLBACK
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win32_opengl_event_handler(HWND window_handle, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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LRESULT result = 0;
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switch (msg)
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{
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case WM_CREATE: { }break;
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case WM_CLOSE: { DestroyWindow(window_handle); }break;
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case WM_DESTROY: { } break;
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default: { return DefWindowProc(window_handle, msg, wparam, lparam); } break;
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}
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return result;
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}
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internal void
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win32_window_opengl_ctx_create_no_ext(HDC dc, Win32_Window_OpenGL_Info* info)
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{
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// Setup pixel format
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{
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PIXELFORMATDESCRIPTOR pixel_format_desc = { 0 };
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pixel_format_desc.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pixel_format_desc.nVersion = 1;
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pixel_format_desc.dwFlags = (
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PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW |
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PFD_DOUBLEBUFFER
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);
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pixel_format_desc.cColorBits = info->bits_color;
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pixel_format_desc.cAlphaBits = info->bits_alpha;
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pixel_format_desc.cDepthBits = info->bits_depth;
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pixel_format_desc.iPixelType = PFD_TYPE_RGBA;
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pixel_format_desc.dwLayerMask = PFD_MAIN_PLANE;
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s32 pixel_fmt = ChoosePixelFormat(dc, &pixel_format_desc);
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if (pixel_fmt == 0)
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{
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win32_get_last_error();
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invalid_code_path;
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}
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if ((pixel_fmt = ChoosePixelFormat(dc, &pixel_format_desc)) == 0)
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{
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win32_get_last_error();
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invalid_code_path;
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}
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if (SetPixelFormat(dc, pixel_fmt, &pixel_format_desc) == FALSE)
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{
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win32_get_last_error();
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invalid_code_path;
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}
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}
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// Create rendering context
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{
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info->rc = wglCreateContext(dc);
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if (info->rc == NULL) {
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win32_get_last_error();
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invalid_code_path;
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}
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if (!wglMakeCurrent(dc, info->rc))
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{
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win32_get_last_error();
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invalid_code_path;
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}
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}
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}
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// Based on documentation at:
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// https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)#Proper_Context_Creation
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internal void
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win32_window_opengl_ctx_create_ext(HDC dc, Win32_Window_OpenGL_Info* info)
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{
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const int pixel_fmt_attribs[] = {
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WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
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WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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WGL_COLOR_BITS_ARB, 32,
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WGL_DEPTH_BITS_ARB, 24,
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WGL_STENCIL_BITS_ARB, 8,
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0, 0
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};
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s32 pixel_fmt;
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u32 num_formats;
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// this will contain the description of pixel_fmt after we set it
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PIXELFORMATDESCRIPTOR pixel_format_desc = { 0 };
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if (!gl.wglChoosePixelFormatARB(dc, pixel_fmt_attribs, NULL, 1, &pixel_fmt, &num_formats))
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{
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win32_get_last_error();
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invalid_code_path;
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}
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if (SetPixelFormat(dc, pixel_fmt, &pixel_format_desc) == FALSE)
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{
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win32_get_last_error();
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invalid_code_path;
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}
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int ctx_flags = WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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#if defined(DEBUG)
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ctx_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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#endif
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const int ctx_attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_FLAGS_ARB, ctx_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0, 0,
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};
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info->rc = gl.wglCreateContextAttribsARB(dc, 0, ctx_attribs);
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if (info->rc == NULL) {
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win32_get_last_error();
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invalid_code_path;
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}
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if (!wglMakeCurrent(dc, info->rc))
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{
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win32_get_last_error();
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invalid_code_path;
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}
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char* version_string = (char*)glGetString(GL_VERSION);
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err_write("OpenGL Version: %s\n", version_string);
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}
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internal void
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win32_window_opengl_make_current(Win32_Window* win)
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{
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}
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#define wgl_load_ext(e,n) e.n = (proc_##n*)wglGetProcAddress(#n); assert((e.n) != 0)
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internal Win32_OpenGL_Extensions
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win32_window_opengl_get_wgl_ext(HINSTANCE hinstance)
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{
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Win32_OpenGL_Extensions result = {0};
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WNDCLASSEX window_class = {};
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window_class.cbSize = sizeof(WNDCLASSEX);
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window_class.style = (CS_HREDRAW | CS_VREDRAW | CS_OWNDC);
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window_class.lpfnWndProc = win32_opengl_event_handler;
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window_class.hInstance = hinstance;
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window_class.lpszClassName = "opengl_window_class";
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if (RegisterClassEx(&window_class))
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{
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HWND window_handle = CreateWindowEx(0, window_class.lpszClassName,
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"opengl_window", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT, CW_USEDEFAULT, 32, 32, 0, 0, hinstance, 0
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);
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HDC dc = GetDC(window_handle);
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Win32_Window_OpenGL_Info info = { 32, 24, 8 };
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win32_window_opengl_ctx_create_no_ext(dc, &info);
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wgl_load_ext(result, wglGetExtensionsStringARB);
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if (result.wglGetExtensionsStringARB != 0)
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{
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const char* extension_string = result.wglGetExtensionsStringARB(dc);
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OutputDebugStringA("OpenGL Extensions: \n");
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OutputDebugStringA(extension_string);
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OutputDebugStringA("\n\n");
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wgl_load_ext(result, wglChoosePixelFormatARB);
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wgl_load_ext(result, wglCreateContextAttribsARB);
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wgl_load_ext(result, glGenVertexArrays);
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wgl_load_ext(result, glBindVertexArray);
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wgl_load_ext(result, glGenBuffers);
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wgl_load_ext(result, glBindBuffer);
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wgl_load_ext(result, glBufferData);
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wgl_load_ext(result, glBufferSubData);
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wgl_load_ext(result, glCreateShader);
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wgl_load_ext(result, glShaderSource);
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wgl_load_ext(result, glCompileShader);
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wgl_load_ext(result, glCreateProgram);
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wgl_load_ext(result, glAttachShader);
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wgl_load_ext(result, glLinkProgram);
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wgl_load_ext(result, glUseProgram);
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wgl_load_ext(result, glGetAttribLocation);
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wgl_load_ext(result, glVertexAttribPointer);
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wgl_load_ext(result, glEnableVertexAttribArray);
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wgl_load_ext(result, glGetShaderiv);
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wgl_load_ext(result, glGetShaderInfoLog);
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wgl_load_ext(result, glGetProgramiv);
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wgl_load_ext(result, glGetProgramInfoLog);
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wgl_load_ext(result, glGetUniformLocation);
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wgl_load_ext(result, glUniformMatrix4fv);
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}
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(info.rc);
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ReleaseDC(window_handle, dc);
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DestroyWindow(window_handle);
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}
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return result;
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}
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internal void
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win32_window_opengl_ctx_create(Win32_Window* win, Win32_Window_OpenGL_Info info, HINSTANCE hinstance)
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{
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if (gl.wglGetExtensionsStringARB == 0)
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{
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gl = win32_window_opengl_get_wgl_ext(hinstance);
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}
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win32_window_opengl_ctx_create_ext(win->dc, &info);
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win->opengl_info = info;
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}
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