LED Lighting Software
Go to file
Peter Slattery dc25b268f7 compressed some ui drawing code. 2020-06-21 21:59:42 -07:00
app_run_tree/data Updated build batch files. 2020-05-11 18:22:02 -07:00
build Updated build batch files. 2020-05-11 18:22:02 -07:00
docs/images Documentation 2019-12-29 08:40:50 -08:00
src compressed some ui drawing code. 2020-06-21 21:59:42 -07:00
.gitignore Updated gitignore. 2020-05-11 18:09:05 -07:00
README.md Readme updated with build instructions 2020-01-20 23:39:32 -08:00
msdev.bat Working on meta - got nodes fully in place again. Still need to store meta tags on struct members 2020-02-22 18:54:28 -08:00
project.4coder Updated build batch files. 2020-05-11 18:22:02 -07:00

README.md

Lumenarium by Foldhaus

Lumenarium Banner

Build Lumenarium

Building Lumenarium requires having MSVC installed (sorry, Windows only for now!). At the moment, there are bunch of errors from the meta program but the program will still compile

  1. Run build_meta.bat
  2. Run build.bat
  3. Launch win32_foldhaus.exe (locaated in the build folder)

What Is Lumenarium?

Lumenarium is our custom build light and motion control software. It allows us to design light and motion patterns for our sculptures, visualize the output long before the sculpture is built, and iterate in real time to achieve the best visual results quickly.

Foldhaus can be found here.

Image of Lumenarium

Features

The following features are under active development for integration in Lumenarium


Sculpture File Format

Sculptures are specified via a structured text file so that it is easy to represent new sculptures, simply as strips of LEDs.

Documentation coming soon.


DMX Output

Lumenarium supports SACN output, and ArtNet is in development, via a DMX system which underlies them both.


Live Visualization

We don't always have access to our physical sculptures while working on the lights and motion for them. Having a visualization of the sculpture lets us see what the patterns we develop will look like when running on the actual sculpture.

The visualization runs in real time, and mirrors the DMX output the sculptures will receive, so any changes made in the software are immediately reflected, both in the visualization and in the data sent over the network.


Animation Timeline

One goal of Lumenarium is to enable fine-grained control over procedural light and motion patterns. Patterns can be arranged on a timeline for manual sequencing.

Coming Soon

  • Pattern Fading/Cross fading
  • Pattern parameter controls

Node Based Pattern Creation

Pattern creation also happens within Lumenarium. Rather than program individual patterns in code, Lumenarium provides a node based interface to combine small units of functionality to create patterns. These patterns are available for sequencing in the animation timeline.

Coming Soon

  • compilation of node based patterns
  • more nodes!

Live Compilation Reload

One of the most fulfilling parts of working on these sculptures is getting to iterate live on the lights and motion in front of the physical sculpture while on active display. While Lumenarium is designed to enable everyone to shape the visual identity of our sculptures, it also allows for low-level, fine grained control over the visual output as well. The software is split into a platform layer (currently Windows only, though there are plans to support Mac, and possibly Raspberry Pi), and an application library. The application library can be recompiled and hot loaded while the software is running to facilitate the fastest possible iteration time.

To see how this works in detail see Handmade Hero