248 lines
6.3 KiB
C++
248 lines
6.3 KiB
C++
NODE_STRUCT(multiply_data)
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{
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NODE_IN(r32, A);
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NODE_IN(r32, B);
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NODE_OUT(r32, Result);
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};
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NODE_PROC(MultiplyNodeProc, multiply_data)
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{
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Data->Result = Data->A * Data->B;
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}
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NODE_STRUCT(add_data)
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{
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NODE_IN(v4, A);
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NODE_IN(v4, B);
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NODE_OUT(v4, Result);
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};
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NODE_PROC(AddNodeProc, add_data)
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{
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Data->Result = Data->A + Data->B;
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}
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//////////////////////////////////////
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//
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// OLD - Pre Node System
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//
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///////////////////////////////////////
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PATTERN_PUSH_COLOR_PROC(PushColor_Override)
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{
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Colors[LED->Index].R = R;
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Colors[LED->Index].G = G;
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Colors[LED->Index].B = B;
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}
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PATTERN_PUSH_COLOR_PROC(PushColor_Add)
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{
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Colors[LED->Index].R += R;
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Colors[LED->Index].G += G;
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Colors[LED->Index].B += B;
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}
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PATTERN_PUSH_COLOR_PROC(PushColor_Multiply)
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{
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Colors[LED->Index].R *= R;
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Colors[LED->Index].G *= G;
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Colors[LED->Index].B *= B;
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}
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inline u32
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PackColorStruct (u8* Channels)
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{
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u32 Result = 0;
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Result |= (*Channels++ << 24);
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Result |= (*Channels++ << 16);
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Result |= (*Channels++ << 8);
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Result |= (255 << 0); // Alpha
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return Result;
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};
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inline u8
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ToColorU8 (r32 V)
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{
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return (u8)(V * 255.f);
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}
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inline u32
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PackColorStructFromVector (v4 Color)
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{
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u32 Result = ((ToColorU8(Color.r) << 24) |
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(ToColorU8(Color.g) << 16) |
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(ToColorU8(Color.b) << 8) |
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(ToColorU8(Color.a) << 0));
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return Result;
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}
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internal void
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InitLEDPatternSystem (led_pattern_system* PatternSystem, memory_arena* ParentStorage,
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s32 MaxPatternsCount, s32 PatternWorkingMemoryStorageSize)
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{
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PatternSystem->Patterns = PushArray(ParentStorage, led_pattern, MaxPatternsCount);
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PatternSystem->PatternsUsed = 0;
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PatternSystem->PatternsMax = MaxPatternsCount;
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InitMemoryArena(&PatternSystem->PatternWorkingMemoryStorage, PushSize(ParentStorage, PatternWorkingMemoryStorageSize), PatternWorkingMemoryStorageSize, 0);
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}
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internal pattern_index_id_key
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AddPattern (led_pattern_system* PatternSystem,
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pattern_registry_entry* PatternSpec)
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{
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Assert(PatternSystem->PatternsUsed < PatternSystem->PatternsMax);
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pattern_index_id_key Result = {};
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led_pattern* NewPattern = &PatternSystem->Patterns[PatternSystem->PatternsUsed];
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NewPattern->ID = PatternSystem->IDAccumulator++;
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NewPattern->Name = PatternSpec->Name;
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NewPattern->UpdateProc = PatternSpec->Update;
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PatternSpec->Init(NewPattern, &PatternSystem->PatternWorkingMemoryStorage);
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Result.Index = PatternSystem->PatternsUsed++;
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Result.ID = NewPattern->ID;
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return Result;
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}
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internal b32
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RemovePattern (pattern_index_id_key Key, led_pattern_system* PatternSystem)
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{
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b32 Result = false;
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s32 ActualIndex = -1;
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if (PatternSystem->Patterns[Key.Index].ID == Key.ID)
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{
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ActualIndex = Key.Index;
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}
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else
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{
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for (s32 i = 0; i < PatternSystem->PatternsUsed; i++)
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{
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if (PatternSystem->Patterns[i].ID == Key.ID)
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{
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ActualIndex = i;
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break;
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}
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}
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}
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if (ActualIndex >= 0)
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{
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for (s32 j = ActualIndex; j < PatternSystem->PatternsUsed - 1; j++)
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{
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PatternSystem->Patterns[j] = PatternSystem->Patterns[j + 1];
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}
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PatternSystem->PatternsUsed--;
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Result = true;
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}
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else
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{
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Result = false;
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}
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return Result;
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}
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internal led_pattern*
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FindPatternAndUpdateIDKey (pattern_index_id_key* Key, led_pattern_system* PatternSystem)
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{
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led_pattern* Result = 0;
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if (Key->Index < PatternSystem->PatternsUsed &&
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PatternSystem->Patterns[Key->Index].ID == Key->ID)
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{
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Result = &PatternSystem->Patterns[Key->Index];
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}
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else
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{
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for (s32 i = 0; i < PatternSystem->PatternsUsed; i++)
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{
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if (PatternSystem->Patterns[i].ID == Key->ID)
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{
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Result = &PatternSystem->Patterns[i];
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Key->Index = i;
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break;
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}
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}
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}
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return Result;
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}
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#if 0
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internal void
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UpdateAllPatterns_ (patterns_update_list* UpdateList,
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led_pattern_system* PatternSystem,
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pattern_led* LEDs,
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s32 LEDsCount,
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r32 DeltaTime,
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memory_arena* Transient)
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{
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pattern_push_color_proc* PushColorProc = 0;
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for (s32 PatternKeyIdx = 0; PatternKeyIdx < UpdateList->Used; PatternKeyIdx++)
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{
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pattern_update_list_entry ListEntry = UpdateList->Patterns[PatternKeyIdx];
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pattern_index_id_key Key = ListEntry.Key;
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led_pattern* Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
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if (!Pattern)
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{
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Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
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}
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Pattern->UpdateProc(LEDs, LEDsCount,
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Pattern->Memory,
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DeltaTime, ListEntry.PushColorProc);
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}
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if (UpdateList->Next)
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{
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UpdateAllPatterns(UpdateList->Next, PatternSystem, LEDs, LEDsCount, DeltaTime, Transient);
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}
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}
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#endif
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internal void
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UpdateAllPatterns (patterns_update_list* UpdateList,
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led_pattern_system* PatternSystem,
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led_buffer* LEDBuffer,
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r32 DeltaTime,
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memory_arena* Transient)
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{
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pattern_push_color_proc* PushColorProc = 0;
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for (s32 PatternKeyIdx = 0; PatternKeyIdx < UpdateList->Used; PatternKeyIdx++)
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{
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pattern_update_list_entry ListEntry = UpdateList->Patterns[PatternKeyIdx];
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pattern_index_id_key Key = ListEntry.Key;
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led_pattern* Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
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if (!Pattern)
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{
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Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
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}
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led_buffer* LEDBufferIter = LEDBuffer;
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while(LEDBufferIter)
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{
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Pattern->UpdateProc(LEDBufferIter->LEDs, LEDBufferIter->Colors, LEDBufferIter->Count,
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Pattern->Memory,
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DeltaTime, ListEntry.PushColorProc);
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LEDBufferIter = LEDBufferIter->Next;
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}
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}
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if (UpdateList->Next)
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{
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UpdateAllPatterns(UpdateList->Next, PatternSystem, LEDBuffer, DeltaTime, Transient);
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}
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}
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